Darkest Dungeon II
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KoH

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KillerOfHeroes

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  • First attempt at a REmastered Bounty Hunter

    Hello everyone, thank you for your comments on how to balance the Bounty Hunter. I have now launched another try to the Optional Files, but with the Mastered Versions changed. I apologize if I couldn't get all your comments in, as some are definitely more difficult than others to implement (e.g For some reasons adding 3 block to Bodyguard made it so the description said it didn't give Block at all!). Free time is also a limitation, so I opted to better release something to you all, and let you chime in on how you feel the Bounty Hunter feels!

    Here's an image with all the Implemented Changes. Please feel free to check it out. 


    *Quick update (Not in picture)
    -Flashbang+: Only 1 Blind even Mastered, Daze becomes 33% chance in tradeoff to hit Ranks 2-3 Simu...

  • Experimenting with a non-Master Bounty Hunter

    (I have never written an article before, so forgive if anything looks weird!)

    This goes for you users of the Permanent Bounty Hunter mod!

    I'm experimenting with having an optional "deMastered" Bounty Hunter, for him to behave just as another character than you can upgrade. Obviously this is a nerf that not all people want  so I'm thinking of adding it as an extra. But I'm no balancer, so I'm opening up for comments on what yall might want. Here's a rough rough ROUGH draft of how it would look like 

    EDIT: Some modifications have been made from the original try for unmastered skills. Check them out!





    (Edit: Base Uppercut cooldown reduced to 1)
    Please let me know what you think!...