This seems to be incompatible with v17733. When added, it makes it so that all of a hero's skills are active at all times, and disallows removing skills from the active skill bar. Do you think you could patch this, or perhaps give some instructions on how to fix it?
I'm assuming it works with 9172 right? Also, I would love if you gave the Crusader's damage a ligther nerf, like 1 point instead of 2. And maybe reduce the accuracy debuff on the hellion exhaustion? I don't use Barbaric Yawp, Breakthrough or Bleed Out often, but if after using it I need to buff my accuracy back to something usable, then I think no one is ever going to use them, which seems to be the opposite of what you aim to accomplish. Maybe you should nerf them but make the hellion exhaustion something more bearable that can be negated by using adrenaline rush.
Base damage was nerfed overall in version 0.85 of the patch, to help cut the extreme effects of crits. I'd like to do more testing before deciding if the damage nerfs were too heavy-handed, but I'll definitely take it into consideration.
At the moment, the big deal with the exhaust skills is that they all tend to be extraordinarily powerful, and with how damage bonuses work, even a large damage penalty wouldn't do that much. I definitely agree that Adrenaline Rush should be a means of mitigating that, and though I'm considering reducing the accuracy debuff, and Adrenaline Rush is likely to get a slight buff as well. I'm still doing some more testing with the Hellion overall.
I'll definitely be considering this while I work on the next changes.
Good to know! BTW I just tested your mod and I love it! Jester is finally useful, Plague Doc doesn't suck anymore, and using Take Aim with the Highwayman is actually useful! Thank you!
Glad you like it! I'm still making adjustments, but I think things are a bit better than in their default state by now. I'll be trying to post the total change list to the main page now, and the new version's up, if you want to give that a try!
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Also, I would love if you gave the Crusader's damage a ligther nerf, like 1 point instead of 2. And maybe reduce the accuracy debuff on the hellion exhaustion? I don't use Barbaric Yawp, Breakthrough or Bleed Out often, but if after using it I need to buff my accuracy back to something usable, then I think no one is ever going to use them, which seems to be the opposite of what you aim to accomplish. Maybe you should nerf them but make the hellion exhaustion something more bearable that can be negated by using adrenaline rush.
Yes, this works with 9172.
Base damage was nerfed overall in version 0.85 of the patch, to help cut the extreme effects of crits. I'd like to do more testing before deciding if the damage nerfs were too heavy-handed, but I'll definitely take it into consideration.
At the moment, the big deal with the exhaust skills is that they all tend to be extraordinarily powerful, and with how damage bonuses work, even a large damage penalty wouldn't do that much. I definitely agree that Adrenaline Rush should be a means of mitigating that, and though I'm considering reducing the accuracy debuff, and Adrenaline Rush is likely to get a slight buff as well. I'm still doing some more testing with the Hellion overall.
I'll definitely be considering this while I work on the next changes.