Example of missing not yet 3d models, i dont care much about quliaty anything lowpoly 3D would be nice.. is skill at the starting location, tree trunk and campfire are 3D... skull and bones dont.. Regardless some of these models looks amazing with proper lighting, there would be allways some 2D and pixel art lovers, but they not need optimal mods.. afaik from YT videos most reasonable people are using this mode, its one of most downloaded here.
I am encountering an issue when I have the main file turned on. Ranged spells are blowing up in my face. I'm sure it's a conflict with something but I am hoping somebody might know or have experienced this themselves and can give me a tip overnight, if not I will try to find the cause tomorrow. On DFU 1.0 btw. EDIT. Decided to try right quick and it's something to do with darker dungeons. Running just those two mods with no others and it still happens. This is disappointing but I'm going to have to ditch darker dungeons I think, I like the firepits and fireplaces in this mod too much. It's a shame though, this wasn't happening to me when I last played with these two mods on .14.5 EDIT. Using the oldest version for windows that you have available, I am able to get the issue to stop. I lose some of the models but still have the fire so it's a good compromise for me.
Dont add buildings and treasure piles dfmod files from this pack and place Darker Dungeons after the Main dfmod file. It should solve the problem. You keep a lot of nice things while having billboard loot piles.
Plus Vurt has a nice texture for some loot piles. If yer interested.
Edit: Disregard. After several hours of testing. The bug came back. So it wont matter if you use this full mod or not. Darker Dungeons still cause random ranged spell problems.
If you play a spell caster, have close range spells ready. Also, test a 5mp ranged spell before using something like Fireball. Trust me!
I'm having the same issue with invisible walls but it seems to be in random dungeons, including Wayrest Castle. I disable this and the invisible walls making it unplayable go away. I didn't have the issue on the pre-release versions but now I'm on 1.0 for Linux and unfortunately to play some dungeons I have to disable this.
The "Main" file seems to conflict with transparent windows. When I have Handpainted Models - Main and Transparent Windows installed with no other mods, I'm getting a signpost spawning inside a temple in Gothway Garden
Either mod works fine on its own and doesn't spawn the sign inside, but both of them together trigger it.
(I've tried with Dream version and regular version of TW and both cause the sign to spawn with HPM)
As another mod maker breathing life into DFU, this mod was one of the first mods i downloaded getting into DFU (started as a morrowind player on the original xbox, my older brother used to jam Daggerfall all the time and even figured out the old creation kit for morrowind.)
This mod was one of the ones i put in my first modlist with detailed city walls and a few others that literally blew me away, i know just how much effort goes into bug fixing and testing and things not quite lining up and requiring a whole new build to patch a tiny error, (i know cities overhaul pre 0.3 zfighting issues with planks.)
I'd love to see this mod return or for someone to pick up its legacy with the original's blessing of course it does an amazing job of breathing life into daggerfall and enhancing so many fantastic mods and locations that already are immersive and just cranks them up to 11.
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Regardless some of these models looks amazing with proper lighting, there would be allways some 2D and pixel art lovers, but they not need optimal mods.. afaik from YT videos most reasonable people are using this mode, its one of most downloaded here.
What about at least dead enemies bodies in 3d?
Ranged spells are blowing up in my face.
I'm sure it's a conflict with something but I am hoping somebody might know or have experienced this themselves and can give me a tip overnight, if not I will try to find the cause tomorrow.
On DFU 1.0 btw.
EDIT.
Decided to try right quick and it's something to do with darker dungeons. Running just those two mods with no others and it still happens.
This is disappointing but I'm going to have to ditch darker dungeons I think, I like the firepits and fireplaces in this mod too much.
It's a shame though, this wasn't happening to me when I last played with these two mods on .14.5
EDIT.
Using the oldest version for windows that you have available, I am able to get the issue to stop. I lose some of the models but still have the fire so it's a good compromise for me.
Plus Vurt has a nice texture for some loot piles. If yer interested.
Edit:
Disregard. After several hours of testing. The bug came back. So it wont matter if you use this full mod or not. Darker Dungeons still cause random ranged spell problems.
If you play a spell caster, have close range spells ready. Also, test a 5mp ranged spell before using something like Fireball. Trust me!
Either mod works fine on its own and doesn't spawn the sign inside, but both of them together trigger it.
(I've tried with Dream version and regular version of TW and both cause the sign to spawn with HPM)
This mod was one of the ones i put in my first modlist with detailed city walls and a few others that literally blew me away, i know just how much effort goes into bug fixing and testing and things not quite lining up and requiring a whole new build to patch a tiny error, (i know cities overhaul pre 0.3 zfighting issues with planks.)
I'd love to see this mod return or for someone to pick up its legacy with the original's blessing of course it does an amazing job of breathing life into daggerfall and enhancing so many fantastic mods and locations that already are immersive and just cranks them up to 11.
Fantastic Mod, endorsed.