This page was last updated on 19 June 2025, 12:11AM
Changelogs
Version 1.7.1
CHANGED: Migrated texture archives to new ranges for compatibility with the Modder's Resource Registry.
Version 1.7
FIXED: Enemy Feedback throwing an exception if an enemy was despawned while a coroutine was running
FIXED: Bash range not adapting to swing direction
ADDED: Tome of Battle Addendum support
Version 1.6
ADDED: War Magic module. See Description for more details.
Version 1.5.1
ADDED: Toggle to hide the Ammo Counter as well as change its offset
ADDED: "Bar" setting to the Indicator slider with "Bar Direction" and "Bar Base Visible" options
ADDED: New sliders to adjust the mechanics related to Power
ADDED: Sprinting drains Power and Jumping costs some Power (scales on the Power Cost)
FIXED: HandToHand formula override will no longer be removed due to a mismatch in the base formula
FIXED: Trajectory will now properly disappear when the equipped bow breaks
FIXED: Attack input is no longer processed when the player is dead
Version 1.5
ADDED: Power Attacks module. See Description for more details.
ARCHERY: Added OnMissileSpawn and OnMissileHit events that can be subscribed to by other mods
ARCHERY: Added mod messages allowing other mods to override various missile properties
FIXED: Added a small block to hold inputs to prevent the attack key proccing when exiting a menu if bound to LMB.
Version 1.4
ADDED: Improved Archery module. See Mod Description for more information.
Version 1.3.1
FIXED: Arrows not playing sounds on hit
FIXED: Visible Dodges launching enemies into the air on uneven terrain
FIXED: With SPEED-based controls, mirrored weapon will now start with the opposite swing direction
Version 1.3
ADDED: Feedback Module. See Mod Description for more info.
Version 1.2.3
CHANGED: "Speed" Melee Attack Scheme changed. See Description for details.
FIXED: Werecreature weapons no longer cause an error when queried for Reach and Cleave values
Version 1.2.2
FIXED: Bows will no longer trigger the vanilla weapon swing view dampen function
ADDED: Mod message allowing other mods to check currently equipped weapon reach
Version 1.2.1
Vanilla swing view dampen now stops when Attack input is released
Version 1.2
Added non-hostile (eg, pacified) entities to the Safeguard filter
Added a slider to dampen the view speed when swinging a weapon using Vanilla Melee Mode
Version 1.1.1
FIXED attack environment check not running if an enemy is inside the weapon radius (eg, enemy behind a door you want to bash)
FIXED attack LOS and environment checks being blocked by corpse billboards
Version 1.1
CHANGED: Mod Settings have been reorganized with the CLEAVE and REACH sections combined into HIT DETECTION. Re-do any custom settings as they will have been reset to default.
ADDED: A message will now pop-up after loading a game when a conflict with the SwingWeapon KeyCode is detected
ADDED: A SAFEGUARD toggle that will prevent Entites on PlayerAlly Team and MobileNPCs from being hit by attacks that aren't closely directed at them
FIXED: Archery skill not being tallied when shooting a bow
FIXED: Being able to attack when not capable (game paused, paralyzed, climbing, readied spell, etc)
FIXED: "Parries Prevent Cleave" setting not actually working. The feature now requires VCEH to work.