ADDED: Improved Archery module. See Mod Description for more information.
Version 1.3.1
FIXED: Arrows not playing sounds on hit
FIXED: Visible Dodges launching enemies into the air on uneven terrain
FIXED: With SPEED-based controls, mirrored weapon will now start with the opposite swing direction
Version 1.3
ADDED: Feedback Module. See Mod Description for more info.
Version 1.2.3
CHANGED: "Speed" Melee Attack Scheme changed. See Description for details.
FIXED: Werecreature weapons no longer cause an error when queried for Reach and Cleave values
Version 1.2.2
FIXED: Bows will no longer trigger the vanilla weapon swing view dampen function
ADDED: Mod message allowing other mods to check currently equipped weapon reach
Version 1.2.1
Vanilla swing view dampen now stops when Attack input is released
Version 1.2
Added non-hostile (eg, pacified) entities to the Safeguard filter
Added a slider to dampen the view speed when swinging a weapon using Vanilla Melee Mode
Version 1.1.1
FIXED attack environment check not running if an enemy is inside the weapon radius (eg, enemy behind a door you want to bash)
FIXED attack LOS and environment checks being blocked by corpse billboards
Version 1.1
CHANGED: Mod Settings have been reorganized with the CLEAVE and REACH sections combined into HIT DETECTION. Re-do any custom settings as they will have been reset to default.
ADDED: A message will now pop-up after loading a game when a conflict with the SwingWeapon KeyCode is detected
ADDED: A SAFEGUARD toggle that will prevent Entites on PlayerAlly Team and MobileNPCs from being hit by attacks that aren't closely directed at them
FIXED: Archery skill not being tallied when shooting a bow
FIXED: Being able to attack when not capable (game paused, paralyzed, climbing, readied spell, etc)
FIXED: "Parries Prevent Cleave" setting not actually working. The feature now requires VCEH to work.