Mod articles
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Setting up the reference to the Message Receiver:
Mod tomeOfBattle = ModManager.Instance.GetModFromGUID("a166c215-0a5a-4582-8bf3-8be8df80d5e5");
if (tomeOfBattle != null)
{
//place messages here
}
Mod messages:
//returns the KeyCode of the TOB Attack Input
KeyCode swingKeyCode = KeyCode.None;
ModManager.Instance.SendModMessage(tomeOfBattle .Title, "getSwingKeyCode", null, (string message, object data) =>
{
swingKeyCode = (KeyCode)data;
});
//returns the Reach value of the currently equipped weapon
float weaponReach = 0;
ModManager.Instance.SendModMessage(tomeOfBattle .Title, "getWeaponR...