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Konstantin Kozlov AKA Yagiza

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RealYagiza

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17 comments

  1. Admiralfatmuscles
    Admiralfatmuscles
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    Is there a list of which towns have crypts?
  2. BobOfTheA
    BobOfTheA
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    Posting this here and not under bugs because I'm pretty sure it's user error, but for some reason not all of the crypts are visitable. For example, Tunbeth Hamlet (which you used in the pictures above) shows up as its vanilla, un-visitable appearance. Newcester is also not visitable. 

    These are the only two locations I've confirmed to not be working; I tried a couple more towns and I was able to access their crypts.

    EDIT: Disregard the above post. I have no idea how, but I managed to mess up the very simple install instructions. Reinstalling (and actually extracting the files to the right folder fixed everything.
  3. JoylessJoker15
    JoylessJoker15
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    why does the grass change location between screenshots?
    1. RealYagiza
      RealYagiza
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      Because these mods (both Town Graveyard Dungeons and Visitable Crypts) substitute a city cemetery block with the one, containing visitable crypt. These blocks could be not fully identical. Minor details like grass may differ. 
  4. RebornZA
    RebornZA
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    I assume if I'm using "Town Graveyard Dungeons" then I'd need to disable that mod, if I want to use this?
    1. Both mods are installed by placing .json files inside the Streaming Assets\World Data - so you can combine both mods... But install Town Graveyard Dungeons first and then overwrite with files from this mod.
    2. RealYagiza
      RealYagiza
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      There is no need to install Town Graveyard Dungeons first, 'cause this mod will just overwrite all the files from that mod and will add more files then.
    3. RebornZA
      RebornZA
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      Thanks, I'll use yours!
    4. Actually there are 103 files in Town Graveyard mod which this mod doesn't overwrite...
    5. RebornZA
      RebornZA
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      Noticed this too
    6. RealYagiza
      RealYagiza
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      I'll check them.
    7. RealYagiza
      RealYagiza
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      I examined TGD mod and found, that it replaces all the town cemeteries for which exist visitable crypt versions in Daggerfall assets, even if town cemeteries do not have crypts at all (even decorative). As you may see on the screens below, in original Daggerfall Osumbaweyn, Dragontail Mountains cemetery have an ordinary tomb, which is replaced with a visitable crypt in TGD mod.
      Original Daggerfall:
      Town Graveyard Dungeons mod:
      So, those 103 files contain such replacements.
      The idea of Visitable Crypts mod is to make existing crypts in town graveyards visitable, not to add new crypts to them.
      So, if you prefer to have all the crypts in town cemeteries (but Wayrest) to become visitable, use Visitable Crypts mod.
      If you prefer to have some of such crypts become visitable and to have new visitable crypts in some town cemeteries (which had no crypts at all in original Daggerfall) you may use Town Graveyard Dungeons mod.
      If you prefer both having all all the crypts in town cemeteries (but Wayrest) to become visitable and new visitable crypts in some town cemeteries, you may combine these mods, by either installing Town Graveyard Dungeons first, then overwriting it with Visitable Crypts, or by installing Visitable Crypts first, then installing Town Graveyard Dungeons without overwriting files.
      I'll add this note to the mod description.
    8. Thank you, I appreciate this. I decided to combine both mods while prioritizing your mod, to get as much new content as possible.
  5. Mod has a misspelled field in file "location-20-341.json". Near the top it has "Cemetry" instead of "Cemetery".
    1. RealYagiza
      RealYagiza
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      Thank you for report! Just fixed it and updated the archive.
  6. SugarcoatedEvie
    SugarcoatedEvie
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    Does it work with world/city overhaul mods?
    1. RealYagiza
      RealYagiza
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      Should work.