Daggerfall Unity
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lonegamedev

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lonegamedev

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18 comments

  1. Ralzar
    Ralzar
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    Hi, I just discovered that your mod is incompatible with Climates&Calories. You override the rest window, but are not using the new code for it. Could you make sure your override raises and lowers the IsLoitering flag correctly?

    https://github.com/Interkarma/daggerfall-unity/blob/master/Assets/Scripts/Game/UserInterfaceWindows/DaggerfallRestWindow.cs#L770


    Edit: Oh and btw. This might get added into DFU core at some point so you won't have to mod it.
    https://forums.dfworkshop.net/viewtopic.php?p=47413
  2. Seferoth
    Seferoth
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    Is it possible to make that loitering/resting thing optional? Like it's just really stupid that you cannot even loiter while hungry. I can kind of understand the resting part, but loitering should be allowed.
    1. lonegamedev
      lonegamedev
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      Good idea, I will look into it.
    2. lonegamedev
      lonegamedev
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      It took me a while, but this option is included in version 0.5
    3. Seferoth
      Seferoth
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      Thank you for the update. Great work! :)
  3. IsackWalto
    IsackWalto
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    Thank you all the vampire models look terrible in vanilla and the bloodlust was too fast in vanilla
  4. 13thsyndicate
    13thsyndicate
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    Is this compatible with the newest version of DFU?
    1. lonegamedev
      lonegamedev
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      It is compatible with the latest stable version - Alpha 0.10.24 (stable).
  5. rabidrivas
    rabidrivas
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    Hopefully this evolves into the great Vampire overhaul daggerfall deserves
    1. lonegamedev
      lonegamedev
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      I have released a new version today and I think at this point the core issues that spoil the gameplay and immersion are solved :)
      I'm open to implementing more features, but I don't have any consistent plan of making a full overhaul. We could try to add a few more mechanics as long as they don't clash with the base game. I think a vampire quest pack wouldn't be a bad idea.
      Perhaps once the community extends the base game enough there will be a good moment to do a real overhaul :)
    2. thevm
      thevm
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      Hey, awesome, great job! Now we only need to solve the Thief Guild/Dark Brotherhood dilemma and it's almost worth to actually play as a blood sucking demon of the night.
      Btw, any plans for DREAM version of the character faces?
    3. lonegamedev
      lonegamedev
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      I think it should be possible to sync Thief Guild/Dark Brotherhood reputation and ranks and introduce it as another option in this mod. Thank you for this idea!

      As for the character faces - I think it makes the most sense to have this as an optional face pack. It is possible to allow overriding these new vampiric portraits with a custom "texture pack". I will add support for this in the next version (hopefully I will find a moment this weekend). I guess the hardest part will be convincing the artist to draw another 160 portraits (or make slight variations like I did) ;)
  6. Mohl97
    Mohl97
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    Here's a small suggestion, if it'd be possible; an option to have the game swap you to the vampire face whenever you're under the effects of blood hunger, and then back to normal once it's sated.
    1. aceboulevard
      aceboulevard
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      That would be pretty awesome, I hope he adds this option
    2. lonegamedev
      lonegamedev
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      Yes, that makes sense. I will look into it.
    3. lonegamedev
      lonegamedev
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      It turns out this was quick change. Version 0.0.2 includes this option now.
  7. Aleryn27
    Aleryn27
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    Thank you for this mod, now I don't have to edit the face files if I dislike one of them.

    I noticed the mod calls for Daggerfall Unity version 0.10.18 in the pregame mod information. I think this may be in error because at the time of this post the latest version of DF Unity is 0.10.17.
    1. lonegamedev
      lonegamedev
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      It is possible I was referring to the version of the source code (which is updated more often than binaries). Hard to tell, since it was a moment ago