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vurt

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  1. vurt
    vurt
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    Thanks for the nice comments!

    If you have any specific texture/s you want me to recreate from the game (or DREAM mod) let me know, preferably post the name of the texture! 
    Likely i will do other packs, or do a mega pack eventually, we'll see.

    You can unpack and look at textures by using https://github.com/Perfare/AssetStudio
  2. gfh110
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    No Elder Scrolls game feels quite right until the first Vurt mod drops.

    Thank you for the many years of modding memories!
    1. vurt
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      Haha, thank you man!
    2. PlainOlNorson
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      Exactly.  I use a lot of Vurt's MW mods and they're just always going to be part of my modlist.  For there not to be any Vurt creations in Daggerfall was probably against some galactic rule.
    3. Iheartbosmerchix
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      I second this, great to see you here Vurt!
  3. aristidetorchia717
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    Is this Vurt the Von Braun gardener? 
    1. vurt
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      yup
    2. aristidetorchia717
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      Amazing. I'm sorry to say I have smashed a whole lot your high quality, free-range vanilla eggs over the years.
    3. vurt
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      haha, good to hear :)
  4. dotWayton
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    New update yay :) 

    you should join Lysandus Tomb Discord, i've posted this one in there for yah 
  5. Shvarn500
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    Awesome mod!!!!!
  6. dotWayton
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    Hey Vurt, i'd love to see your take on some of the ground cover/trees and terrain textures, for me with DFU Grass has always looked a bit peculier and slightly out of place :) 
    1. vurt
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      Yes i might ask if he's interested in a colab or something, i don't know my way around this game other than doing textures. Placing grass and such i have no idea of, that's probably quite advanced modding for this game or it requires knowledge of Unity. 
    2. dotWayton
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      I believe Carademono, did a reskin of Real Grass and might be more active to communicate with then the original author (im not sure how active the og author is) 
    3. dotWayton
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    4. vurt
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      A reskin should be doable, if it works like with this mod, where i could just paste them in /textures. Otherwise i need to look up how to package a mod (which i could do i guess, currently working on 2 other big mods for MW though so time is a bit of an issue.)

      The textures aren't too bad. Not sure i could make them better, i can certainly make them different, make it look more real etc, but that's not really what the game is about, the painted look quite fits the overall look of the game. 



      I don't know what's up with the rocks. Why are they just blank images. Strange. I dont' see how they would serve any purpose. It's just a blank alpha (if you open i Photoshop).

      What i could do with this grass is to spice it upp with more variety. Instead of pure grass i can put in for example a flower or some plants in it together with the grass, that will make it look a little less "dull" when the game just spawns the same colored grass over a big area - because that can get old. I could also perhaps make it blend better with the ground by adding slight alpha (grey) to the bottom part of the texture, that way the ground will blend with the grass. This is the main ugly part about e.g green grass on white snow (this looked terrible).
    5. dotWayton
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      Gotcha good to note either way for this mod adding them into /textures it still requires the original mod for the functionality this is just an override of the original textures same way theirs a few skins for the Uncanny UI mod for instance,

      modder to modder whatcha working on? 

    6. vurt
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      Yep.

      I'm working on a new groundcover mod and basically retexturing most of the creatures in Morrowind (not sure i'll do all, but a bunch, i've done Silt Strider, Guar, Mudcrab, Alit)
    7. dotWayton
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      nice,

      i'm doing a modular style overhaul of all of the blacksmith block exteriors in daggerfall 2 left so quite close.
    8. vurt
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      that's awesome :)
  7. djuilesyboy
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    Thank you for all your great work down these long years, stay awhile Vurt this is the greatest TES game
  8. blueshark747
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    Good stuff Vurt!
    Can you recreate all of the gore/corpse sprites?
    1. vurt
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      maybe. not sure if we would want that though, you fight a rather blurry enemy, it dies and the corpse is suddenly made of very different graphics/quality? it might look a bit too inconsistent. 

      I did look at the mobs and their animations and perhaps remaking those images, but it's close to 80 images of animations for each enemy, it would take a ton of time. what i perhaps could do is change how their graphics looks when they are facing you, it's still a lot of frames, but at least less.. might also look too inconsistent and just... odd.
    2. KingOfWormsDFU
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      That would look odd indeed. You can see the mobs from all angles, when they are infighting, and also when they attack you and you move around. Remaking mobs would require working on all the frames Im afraid. And than the corpses ofc. I kind of went thru this process with a DREAM mod.
    3. vurt
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      yup. i wonder if we'll ever have 3D characters instead perhaps, now when it's in a new engine and all.  
    4. KingOfWormsDFU
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      Thats possible, there are mods for 3d animals etc. I personally like the old sprites more, but in higher resolution. To keep the charm of the game. Just personal taste.
    5. blueshark747
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      No, I'm just talking about strictly gore/corpse static decoration sprites.
      impaled corpse?
      decapitated heads?
      hanging woman?
      intertwined pile of dead bodies?
      dead sliced open calf thingy?
      Those sprites....nothing to do with enemy spawn/mob corpses.
    6. vurt
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      Sure. i can give those a try. 
  9. AtomicFarts
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    Have been using your mods since Morrowind days. Good to have you aboard!
  10. KingOfWormsDFU
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    Welcome aboard :)
  11. pinguictor
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    this is good