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The Elder Scrolls II: Daggerfall (Unity) 0.15.3 or later

Name: Varied Wealthy Homes
Version: 1.0
Date: 09/21/2023
Category: Locations
Author: Cliffworms

1. Description
2. Installation
3. Uninstallation
4. Save Games
5. Conflicts/Known Errors
6. Legal Stuff/Disclaimer
7. Changelog
8. Credits

==============
1. DESCRIPTION
==============

In vanilla Daggerfall, wealthy home locations (those with the "Court", "Hall", "Manor" and "Palace" suffixes) use only 3 layouts out of 10.
These locations can thus quickly look similar.

Varied Wealthy Homes changes the layouts of Manors and Palaces with those of the unused layouts. 723 locations are affected. Interestingly, those layouts were planned for
medium and large wealthy homes. Manors will now have 4 medium layouts and Palaces will have 3 large layouts. Cours and Halls will keep the
vanilla layouts, which have less buildings.

If you also wish varied wealthy homes for desert locations, please seek out the "Fixed Desert Architecture" mod.

In addition, all buildings touched by this mod have had small interior fixes applied. Furniture is aligned along the walls,
hanged lamps are centered with the ceiling and they now all have quest markers, meaning that more house types can now
be used by the game's quest generation. You may stumble upon houses you've never seen before because they didn't previously
have quest markers.

Enjoy!


===============
2. INSTALLATION
===============

First, make sure you are not inside a wealthy home location or have a quest taking place in one or given by an NPC there.

Either install using Vortex Mod Manager or install manually as described below.


Extract the content of the archive to the StreamingAssets of your Daggerfall Unity directory.

Example : [Your drive]\DagUnity\DaggerfallUnity_Data\StreamingAssets

The .dfmod file will be installed in "Mods".


In-game, activate Varied Wealthy Homes from the mod launcher.


=================
3. UNINSTALLATION
=================

First, make sure you are not inside a wealthy home location or have a quest taking place in one or given by an NPC there.

Simply remove the mod file from the "Mods" folder, under StreamingAssets.


=============
4. SAVE GAMES
=============
For existing save games, make sure you are not inside a wealthy home location or have a quest taking place in one or given by an NPC there before enabling or disabling this mod.

Compatible otherwise with both new and active save games.

=========================
5. CONFLICTS/KNOWN ERRORS
=========================
No known errors or conflicts known.


=========================
6. LEGAL STUFF/DISCLAIMER
=========================

The mod may be distributed/translated without my authorization as long as I am credited as the author. Spread the love!


============
7. CHANGELOG
============
1.0
- Initial Release


==========
8. CREDITS
==========

BadLuckBurt for extracting all of Daggerfall's building and location data.
Hazelnut and Uncanny Valley for the World Data Editor.
Podleron for the RMB editor.
Interkarma and the wonderful community that gave us Daggerfall Unity
The DFU community for feedback.
Daggerfall's development team, how could I not credit them?