This page was last updated on 08 April 2025, 12:58AM
Changelogs
Version 1.05
Work around implemented for black screen error when entering interiors while using certain mods
Thieves Guild and Dark Brotherhood guildhalls should now be correctly recognized for chest generation and punishment for stealing from chests found in their guildhalls (if detected stealing from them at least)
Corrected math formula error that was causing those with higher attributes and skills to be detected more often when stealing from owned chests, rather than less often as would be expected
HUD text should now auto-wrap depending on the length of the text displayed (so should not be cut-off by the screen), for both SDF and non-SDF font modes
Better error handling and logging, options added to enable and disable this logging as well
Corrected some grammatical inconsistencies when the Skeleton's Key was referred to in text
Version 1.02
"Junk" items can now properly be sold to General Stores & Pawn-shops
"The Skeleton's Key" daedric artifact now gives a very large bonus to odds when using its "Open" effect on chests
Added new console command "forcespawnchest" which is mainly for testing, when Enabled chests will ALWAYS replace loot-piles
Lowered the overall condition damage percentage weapons receive when bashing chests, due to some player feedback
Destruction magic spells now deal damage to chest contents even if an attempt fails, to try and balance out risk/reward compared to melee bashing
Chests will now check before being spawned on objects that have either the "DaggerfallAction" or "QuestResourceBehaviour" components attached to them