This is great for all companion mods that make them into a monster faction that basically "infights" dungeons. Now they can help you with bosses and quest monsters!
Cool idea, I haven't tried it yet but I am installing it into my game. I use your no rush main quest mod as well and I was wondering if it'd be possible to combine the two mods, adding the functionality of this mod to the quest changes in the other.
It can be done, and it would just be a matter of splicing the relevant parts from each quest into one combined file for each quest. That's a lot of work, and though it isn't hard, it is copious. I'm sure one of those coding wizards could come up with a Python script or something that sees what's different in each file, and then merges them into a new version.
If anyone wants to do that kind of work, let me know!
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If anyone wants to do that kind of work, let me know!