Daggerfall Unity
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Sappho20

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88 comments

  1. CabraComunista
    CabraComunista
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    I completed DW00004BL (Visiting Gilvas' Friend). Vampire corpse instantly despawned and no letter appeared in my inventory, print_quests showed it as "finished (ended)."

    As I decided to just tombstone the main quest of the pack, I'll give my feedback here:
    Tone down the enemy spam for "Meeting the Parents?". Getting swarmed with human enemies past the very early game isn't deadly, just annoying.
    Go over the mod's text. It is your only storytelling method. There's spelling/grammar errors, inconsistencies (words that swap between British and American spelling) and I even noticed some canon characters having their names wrong (e.g. Jagar Thorn being written as "Jager" Thorn).
    1. justinkil
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      A little ironic, since his name is "Jagar Tharn".
  2. justinkil
    justinkil
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    Hello there, 
    First off i wanna say i really like the quest, i didn't even remember it was a mod, all the time i thought it was a canon quest until i looked it up. So very well done, i lift my hat. However i do have a question, i just found the person in sentinel and brought her to the contact at the graveyard. This is where the quest seems to come to an stop since i have to wait for a letter from the "guy".
    Only problem is i still have this child strapped to my back. I took it through quite some dungeons by now so i'd say it got it's fair share of the adventure. How do i get rid of it? i have no clue on where to deposit this child. 

    EDIT: nvm, i tossed it to the necromancers, they shall figure what to do with the future nerevarine, not my problem anymore.
  3. KingFeraligatr
    KingFeraligatr
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    Like this game likes to do to me, I met a softlock in the mod. I met the fake "parents" of the baby and then dealt with them. Then I delivered the baby to the one lady I was supposed to. Then nothing else progressed no matter how much time passed besides a message about the assassins. I dunno if this was due to me using the New Main Quest beta as well on that attempted playthrough (which also softlocked on me), but yeah. What is with DF quests softlocking on me... Maybe if it was the vanilla engine, but I thought DFU would've fixed that... Man this game is exhausting.
  4. menzagitat
    menzagitat
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    Hi there,

    I found the baby in Daggerfall, far from any harbor, and had like 5 days to get it to someone in Lainlyn's palace.
    I can see in DW00002.txt that this is an intended behavior.
    Without using teleportation to go to unknown places, I don't know how to be there in time since it's a loooooong way. Maybe traveling day and night with restore fatigue spells?
    What if I do not own a ship?

    What do you think?
    1. Sappho20
      Sappho20
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      Hi,
      It's fine, you don't have only five days. It's just another side quest begins in 5 days so you can take as long as you like to get to Lainlyn.
    2. menzagitat
      menzagitat
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      Damn, I was rushing day and night, riding my horse and swimming (It seems faster to swim than to take a boat...) X)
      Thanks for the info, I think I couldn't have made it without drowning the baby.
  5. bogdanropotica
    bogdanropotica
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    Ahm ... i it normal for me to just be stuck here?
    1. bogdanropotica
      bogdanropotica
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      I already killed the Ash Vampire and Talked to Azura, just cant find my way out.
    2. bogdanropotica
      bogdanropotica
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      Ok, so i guess this is randomly generated and i drew the short end of the stick lol. I watched someone play this on yt and it was a different room.
    3. Sappho20
      Sappho20
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      Hi,
      Yes, it is a random dungeon and I'm afraid you did get the short end of the stick. In these situations there is limited things you can do except type `tele2exit` in the command console.
    4. bogdanropotica
      bogdanropotica
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      Yeah, just levitated and teleported from the console. Loved the mod either way!
  6. TheSongIsOverNow
    TheSongIsOverNow
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    Just finished this mod and wanted to say it was outstanding. Very well-told story, takes you to plenty of interesting places that the vanilla MQ never does, and it was mostly bug-free for me.

    I think my dream game would be Daggerfall filled with quests of this depth.
    1. Sappho20
      Sappho20
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      I'm glad you enjoyed it! :) Maybe i'll make another one sometime...
  7. Ukori
    Ukori
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    Contains Spoiler!



    Hi, so I did the quest untill Gavill's friend needed help with the vampire. After killing it, She gives me the letter where I need to meet the Ancient Watcher. (Its my 2nd time playing trough this actually, the first time was great, no problems) But she did not give me a letter. I tested it with a different save, but again, no letter.

    So if possible I want to skip this part of the quest or somehow know the location where I need to meet the Ancient Watcher.
    1. Sappho20
      Sappho20
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      Hi,
      I would use the console to make sure quest DW00005 or DW00005BL has started (depends if you gave the prophesy to the blades or not).
      write in console print_quests to see.
      then I would end the quest by writing endquest ****** with the unique quest number.
      then write startquest DW00005 or DW00005BL to restart the quest.
    2. Ukori
      Ukori
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      Thank you very much! It worked perfectly. I got the letter, and the Quest log updated.
  8. Sh1ro13
    Sh1ro13
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    Hey so i got a letter from the ancient watcher and went to the cemetery however it seems i triggered some wuest with the king of worms after killing a flesh atronach and he had nothing to say abt gilvas or the baby
    1. Sh1ro13
      Sh1ro13
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      did something go wrong?
    2. Sappho20
      Sappho20
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      Hi, It sounds like another mods random quest started at the cemetery and had nothing to do with the this mod. The ancient watcher should appear during the night. He is a lich surounded by wraiths.
    3. Sh1ro13
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      so the lich is there and when i kill him he says "you cannot kill meShiro!!"
    4. Sh1ro13
      Sh1ro13
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      is this correct? or is he supposed to actually talk to me? i killed him like twice i believe and it just said the same thing
    5. Sappho20
      Sappho20
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      Hi, Yes you are meant to talk to him, he respawns once just in case you kill him by mistake. :)
    6. Sh1ro13
      Sh1ro13
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      Thank you!
  9. Tysker1981
    Tysker1981
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    Thanks for the mod ...

    But I play a relatively hardcore game with hidden locations and prevented fast travel to any location not visited. So I have to travel to lainlyn all the way with the travel options mod. I basically have to endure (perhaps) a thousand assissins till then. They are no real match for me, but the poison is killing me.

    I think there is no good way out of this besides deleting the mod or make a one time visit to lainlyn - which is cheating in my setup.

    I think there has to be a better way to make it clear to the player, that he has to travel to Lainlyn asap - I am a bit sad about this design choice.

    Just my two cents ;-)
    1. Sappho20
      Sappho20
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      Hi,
      The assassins should only attack you a maximum of 5 times before they stop. I play Daggerfall similar to how you do, with travel options only, and I did not find the assassins too bad. They did stop for me after 5 attacks. It is always difficult to tailor the mod to every play style as those who fast travel may miss out on events, whilst those who travel slow may be overwhelmed. Once you do get the Lainlyn there are no more assassins to bother you. :) 
  10. BleuennBosser
    BleuennBosser
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    Neat mod, but the baby blurbs are to much had to click up to 30 times just to be able to move while traveling. Could not even rest as the babies reactions loop endlessly not allowing me to sleep.
    1. Sappho20
      Sappho20
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      Yeah, the baby can sometime get a bit more vocal than planned. I've made the baby babble optional now. If it is too much you can go into the 'Whispers from the East' folder and delete the file 'DWEventTrig'. That will stop the baby talking once all running babbles finish.