Daggerfall Unity
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John Doom

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44 comments

  1. LoKoudou
    LoKoudou
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    Wow ! Very great job !

    Make Daggerfall a better game with 3D enemies !
    1. Shvarn500
      Shvarn500
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      How did you got it working? Mine enemies are still 2d...
    2. adammurphy4000gae
      adammurphy4000gae
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      if you have other mods in your load order above 3d enemies that change any enemy sprites it could cause a problem
    3. Shvarn500
      Shvarn500
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      I left 3d enemies at top 1, but somehow it's still not working, but I have over 80 mods, I think one of them is causing this, do you know any incompatible mods that could be the answer? Btw, thanks for the help.
    4. menzagitat
      menzagitat
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      I think you are missing Animator Framework.
      I don't use 3D Enemies by myself but look at the requirements on the description tab:

  2. Shvarn500
    Shvarn500
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    What should I do to make it work, mine enemies are still 2d...
  3. Tecnologix
    Tecnologix
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    Love this mod, one of the greatest. I'd like so much if this is done for all enemies sprite and trees
    1. DatBigKing
      DatBigKing
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      it literally said 3d ENEMIES 
  4. jlyles1
    jlyles1
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    Love this mod!  I hope you eventually get to more enemies.  It’s always great to run into a 3d creature!
  5. Enesin
    Enesin
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    I love this.
    Some issues for the only two monsters I've seen so far.

    • Skeleton bodies during death fall away from their location base. Have to click around on the floor to loot them. Any way to at least have their feet stay at their actual position?

    • Centaurs are TOO BIG. They also clip through walls terribly. How about this? Shift the model backwards from center position. I've never seen a mob back into a wall. By their logic, they simply don't do that. So hanging the model's ass back from center a bit should be fine. ;) Also, probably make them a hair smaller. Them compared to the door size in the pic seems a great reason why. And perhads some smaller weapons? ;)
      

    • Don't know if you've included scorpions, but would there be any legal problem with yanking a Fallout New Vegas scorpion model? ;)

  6. TickleThePickle
    TickleThePickle
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    This mod looks great! How much does this mod increase performance requirements?
  7. Andre5k
    Andre5k
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    It would be amazing to have NPCs working and interactible in 3d even if not enemies.
  8. Inundations
    Inundations
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    In my experience if you are using vortex the animator framework does NOT install correctly with vortex because the mod is missing the Mods folder... I also found other mods don't work when installed with vortex if the mod does not have a 'mods' sub folder. So to get there i had to:

    step 1. right click the installed mod from within vortex and click on "open in file manager" 
    step 2. right click the open space in windows explorer and hover the mouse cursor over 'new' then select 'new folder' then rename the new folder to 'Mods'. 
    Step 3. then drag and drop the .dfmod into the new Mods folder you created.
    step 4. elevate and redeploy the mod list.

    the animator framework mod will show up in the Daggerfall unity mod list.

    If i have missed something or if something needs to be corrected or added to this then feel free to correct.
    I believe pink models means missing textures.
    1. Umagula
      Umagula
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      Thanks!  This got it working for me.
  9. jlyles1
    jlyles1
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    Skeletons are showing up as 3d in my game, but they are solid pink.  I suppose they're missing the texture.  How can I fix that?

    Edit:  I see that it's not compatible for Mac yet.  I'll keep an eye on this!
  10. darius404
    darius404
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    This doesn't work for me at all. I have Animator Framework installed, and nothing enabled but this mod. My guess is it doesn't work with the newest versions of Daggerfall Unity (I have 0.14.4, the newest at the time of this comment). Hopefully it gets updated in the future, it's a cool mod!