Dungeon secret doors emit a faint wind sound, making it easier to find them by listening while playing without resorting to madly clicking on every wall or eyeballing your automap for suspicious walls.
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Changelogs
Version 1.1a
Added a build for Android
Version 1.1
Added line of sight checks. Doors on other floors or hallways will not emit sound.
Opened doors no longer emit sound unless bashed or picked open. Fix perhaps in the future.
Changed default pitch to slightly higher (1.5) to differentiate between default random wind sounds that play in dungeons.
I'm a bit obsessive about finding all of the secret doors in dungeons but I found myself clicking every wall for potential doors and constantly checking the map for suspicious walls, which took away from just enjoying the dungeon and combat.
This mod adds a faint wind sound to all secret doors in a dungeon, so that by paying attention to sounds while working through a dungeon you will likely find secret doors in a more "natural" way.
Will not work for doors that require a lever or switch to activate. Doors that are bashed or lockpicked open will still emit sound.
Options
There are settings to adjust the volume, min and max distances, and the pitch of the wind sound.