Daggerfall Unity
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Uncanny

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UncannyValleyX

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About this mod

This mod makes it so that the player and enemies have a 100% hit chance. But the formula for hitting will still be used to determine the amount of damage done.

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This mod makes it so that the player and enemies have a 100% hit chance, but the formula for hitting will still be used to determine the amount of damage done.

  • A "miss" will do 1 damage instead of just swinging through the target.

  • All attributes and skills related to hit and dodging, as well as armor are still just as useful as before, and makes combat close to the vanilla experience.
  • When using poison, the poison will only be applied if the attack is a full hit. 

  • As for materials, if your weapon is ineffective against an enemy it will still do 1 damage per hit. So it is possible to defeat an enemy with a ineffective material weapon, but it's a lot more difficult.