Mod needs to be updated, causes slowdowns in 1.0 when looking at other dungeon areas even through walls and ceiling. cant get past tutorial dungeon due to serious frame drops. Turning it off fixes everything.
Just want to clarify here, that we found out the slowdowns were caused by increasing the Dungeon&Interior shadows distance in the INI. When set back to default, problem was solved. So its not a problem of this mod. More like the users CPU. On my 5800x3D I can even increase those values and experience no slowdowns.
It works no problem, just dont mess with the INI files. You can do the changes I describe on the DREAM page, just dont do anything else and you will be ok.
Can you update this? I was using it with Darker Dungeons and the lights wouldn't show almost every time that i go to a dungeon, crypt or whatever, it would show like this
If I disable Darker Dungeons this mod works perfectly fine but sometimes it won't load when I enter a dungeon so I have to exit the game and open it back again.
This mod actually Improves gpu usage for interiors compared to without this mod. Meaning in, interiors with many light sources you'll have lower gpu usage using this mod compared to without it. Which is a good thing, Better visuals and better performance!
In my testing I found an interior that caused 100% gpu usage and less fps. I installed this mod and my gpu usage went down to around 80% with no fps loss. Great result :) (On version 0.14.4 Beta, with no other mods installed)
Almost like having a (miniature) engine upgrade all over again - better and more configurable lighting adds a modern feeling and ambience to even the base textures.
Same here.Culprit is "transparent windows" mod (again). The screen goes black after loading save inside a building, but ONLY when it's raining outside :D First load after game start is working. When testing I was using these mods: distant terrain dynamic skies handpainted models - main handpainted models - treasure piles mountains and hills dream - cinematics dream - commoners dream - handheld dream - hud & menu dream - mobs dream - music dream - npcs dream - paperdoll dream - portraits dream - sound dream - sprites dream - textures dream - transparent windows improved interior lighting
It doesn't matter if the lighting mod is before or after transparent windows.
EDIT: disabling rain SFX in transparent window mod fixed the problem for me.
Going to play with some settings, try turning off adding light to fireplaces, see if it stops but thought I'd let you know, I don't even know what most of it means lol.
46 comments
What is necessary to get Interior Lighting functional without slowdown?
I also want to use your DREAM mod.
If I disable Darker Dungeons this mod works perfectly fine but sometimes it won't load when I enter a dungeon so I have to exit the game and open it back again.
In my testing I found an interior that caused 100% gpu usage and less fps. I installed this mod and my gpu usage went down to around 80% with no fps loss. Great result :) (On version 0.14.4 Beta, with no other mods installed)
Love it.
When testing I was using these mods:
distant terrain
dynamic skies
handpainted models - main
handpainted models - treasure piles
mountains and hills
dream - cinematics
dream - commoners
dream - handheld
dream - hud & menu
dream - mobs
dream - music
dream - npcs
dream - paperdoll
dream - portraits
dream - sound
dream - sprites
dream - textures
dream - transparent windows
improved interior lighting
It doesn't matter if the lighting mod is before or after transparent windows.
EDIT: disabling rain SFX in transparent window mod fixed the problem for me.
I keep getting this exception with Exception Handler.
Exception Report [4E912128] Daggerfall Unity beta 0.14.5 Windows
An unhandled exception was thrown.
[Description]
UnityException: Transform child out of bounds
[Stack Trace]
ImprovedInteriorLighting.ImproveFireplaces.AddLightsToFireplaces (DaggerfallWorkshop.Game.PlayerEnterExit+TransitionEventArgs args) (at <4b475b18356d463db168465d8a75abbc>:0)
DaggerfallWorkshop.Game.PlayerEnterExit.RaiseOnTransitionInteriorEvent (DaggerfallWorkshop.StaticDoor staticDoor, DaggerfallWorkshop.DaggerfallInterior daggerfallInterior) (at <173b5088bd2041d4b028be1f9578885c>:0)
DaggerfallWorkshop.Game.PlayerEnterExit.TransitionInterior (UnityEngine.Transform doorOwner, DaggerfallWorkshop.StaticDoor door, System.Boolean doFade, System.Boolean start) (at <173b5088bd2041d4b028be1f9578885c>:0)
DaggerfallWorkshop.Game.PlayerActivate.TransitionInterior (UnityEngine.Transform doorOwner, DaggerfallWorkshop.StaticDoor door, System.Boolean doFade) (at <173b5088bd2041d4b028be1f9578885c>:0)
DaggerfallWorkshop.Game.PlayerActivate.ActivateStaticDoor (DaggerfallWorkshop.DaggerfallStaticDoors doors, UnityEngine.RaycastHit hit, System.Boolean hitBuilding, DaggerfallWorkshop.StaticBuilding building, DaggerfallConnect.DFLocation+BuildingTypes buildingType, System.Boolean buildingUnlocked, System.Int32 buildingLockValue, UnityEngine.Transform doorOwner) (at <173b5088bd2041d4b028be1f9578885c>:0)
DaggerfallWorkshop.Game.PlayerActivate.Update () (at <173b5088bd2041d4b028be1f9578885c>:0)
Going to play with some settings, try turning off adding light to fireplaces, see if it stops but thought I'd let you know, I don't even know what most of it means lol.