Daggerfall Unity
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ShortBeard

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ShortBeardDFU

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46 comments

  1. SimonCheyen
    SimonCheyen
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    Mod needs to be updated, causes slowdowns in 1.0 when looking at other dungeon areas even through walls and ceiling. cant get past tutorial dungeon due to serious frame drops. Turning it off fixes everything.
    1. KingOfWormsDFU
      KingOfWormsDFU
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      Just want to clarify here, that we found out the slowdowns were caused by increasing the Dungeon&Interior shadows distance in the INI. When set back to default, problem was solved. So its not a problem of this mod. More like the users CPU. On my 5800x3D I can even increase those values and experience no slowdowns.
    2. AtomicFarts
      AtomicFarts
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      New to Daggerfall, could you be more specific?

      What is necessary to get Interior Lighting functional without slowdown?

      I also want to use your DREAM mod.
    3. KingOfWormsDFU
      KingOfWormsDFU
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      It works no problem, just dont mess with the INI files. You can do the changes I describe on the DREAM page, just dont do anything else and you will be ok.
  2. BenRoprim
    BenRoprim
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    Very lovely, could use a little bit of an update now that v1.0 of DFU is out.
  3. KingOfWormsDFU
    KingOfWormsDFU
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    Can anyone add a setting for the street light colors as well pls? They are just bright white light, we need a warm yellow color...
  4. n72015
    n72015
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    Can you update this? I was using it with Darker Dungeons and the lights wouldn't show almost every time that i go to a dungeon, crypt or whatever, it would show like this

    

    If I disable Darker Dungeons this mod works perfectly fine but sometimes it won't load when I enter a dungeon so I have to exit the game and open it back again.
  5. blackraven3000
    blackraven3000
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    This mod actually Improves gpu usage for interiors compared to without this mod. Meaning in, interiors with many light sources you'll have lower gpu usage using this mod compared to without it. Which is a good thing, Better visuals and better performance!

    In my testing I found an interior that caused 100% gpu usage and less fps. I installed this mod and my gpu usage went down to around 80% with no fps loss. Great result :) (On version 0.14.4 Beta, with no other mods installed)
    1. Makutamaster
      Makutamaster
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      I was looking for a comment with details like this, so you have my sincerest thanks!!! <3 This is amazing to know!
  6. icarus7234
    icarus7234
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    Almost like having a (miniature) engine upgrade all over again - better and more configurable lighting adds a modern feeling and ambience to even the base textures.

    Love it.
  7. johnnyan
    johnnyan
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    I've noticed an issue (in dungeons at least), if light source is close to a wall, it will go to the next room as well.
  8. MizterMoonshine
    MizterMoonshine
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    Needs an update, causes a black screen when reloading savegames in town interiors (dungeons work fine)
    1. DracenNotEdgy
      DracenNotEdgy
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      Same here, after I load a save anywhere other than inside a town interior its normal (Playing: Vers. 0.14.5)
    2. luz019
      luz019
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      Same here.Culprit is "transparent windows" mod (again). The screen goes black after loading save inside a building, but ONLY when it's raining outside :D First load after game start is working.
      When testing I was using these mods:
      distant terrain
      dynamic skies
      handpainted models - main
      handpainted models - treasure piles
      mountains and hills
      dream - cinematics
      dream - commoners
      dream - handheld
      dream - hud & menu
      dream - mobs
      dream - music
      dream - npcs
      dream - paperdoll
      dream - portraits
      dream - sound
      dream - sprites
      dream - textures
      dream - transparent windows
      improved interior lighting

      It doesn't matter if the lighting mod is before or after transparent windows.

      EDIT: disabling rain SFX in transparent window mod fixed the problem for me.
  9. Rodderick90
    Rodderick90
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    Good evening, hope you had a good weekend.
    I keep getting this exception with Exception Handler.

    Exception Report [4E912128] Daggerfall Unity beta 0.14.5 Windows
    An unhandled exception was thrown.
    [Description]
    UnityException: Transform child out of bounds
    [Stack Trace]
    ImprovedInteriorLighting.ImproveFireplaces.AddLightsToFireplaces (DaggerfallWorkshop.Game.PlayerEnterExit+TransitionEventArgs args) (at <4b475b18356d463db168465d8a75abbc>:0)
    DaggerfallWorkshop.Game.PlayerEnterExit.RaiseOnTransitionInteriorEvent (DaggerfallWorkshop.StaticDoor staticDoor, DaggerfallWorkshop.DaggerfallInterior daggerfallInterior) (at <173b5088bd2041d4b028be1f9578885c>:0)
    DaggerfallWorkshop.Game.PlayerEnterExit.TransitionInterior (UnityEngine.Transform doorOwner, DaggerfallWorkshop.StaticDoor door, System.Boolean doFade, System.Boolean start) (at <173b5088bd2041d4b028be1f9578885c>:0)
    DaggerfallWorkshop.Game.PlayerActivate.TransitionInterior (UnityEngine.Transform doorOwner, DaggerfallWorkshop.StaticDoor door, System.Boolean doFade) (at <173b5088bd2041d4b028be1f9578885c>:0)
    DaggerfallWorkshop.Game.PlayerActivate.ActivateStaticDoor (DaggerfallWorkshop.DaggerfallStaticDoors doors, UnityEngine.RaycastHit hit, System.Boolean hitBuilding, DaggerfallWorkshop.StaticBuilding building, DaggerfallConnect.DFLocation+BuildingTypes buildingType, System.Boolean buildingUnlocked, System.Int32 buildingLockValue, UnityEngine.Transform doorOwner) (at <173b5088bd2041d4b028be1f9578885c>:0)
    DaggerfallWorkshop.Game.PlayerActivate.Update () (at <173b5088bd2041d4b028be1f9578885c>:0)

    Going to play with some settings, try turning off adding light to fireplaces, see if it stops but thought I'd let you know, I don't even know what most of it means lol.
  10. Etern4lSaiy4n
    Etern4lSaiy4n
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    how do i fix the "the content does not look valid" popup on mod organizer?