Daggerfall Unity
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AzimovHaas8

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AzimovYuri88

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27 comments

  1. AzimovYuri88
    AzimovYuri88
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    Finally fixed grammar mistakes in every quest thanks to valiant effort of nicksta.

    All propositions for new quests and information about problems with quests themselves are welcome! 
  2. Rodderick90
    Rodderick90
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    Do we need a console command to start on an existing character?
    1. ZhouTelin
      ZhouTelin
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      Did you learn if you need to or not?
  3. 11thdefender
    11thdefender
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    Great quests, but there are a lot of spelling mistakes. I see that you mentioned 2 years ago and a couple months ago that it would be fixed, is this happening soon?
    1. AzimovYuri88
      AzimovYuri88
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      EDIT: At the moment I paused work on update for T&TO mod.
      Will update post when work will be resumed. 

    2. nicksta1310
      nicksta1310
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      I'm willing to help with correcting spelling and grammar, if you like. I recently did the same for Whispers from the East.
    3. AzimovYuri88
      AzimovYuri88
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      I would be happy to get help with correcting spelling mistakes and grammar in quests. 
      Thank you in advance. 
    4. nicksta1310
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      You're welcome. I have finished the revised text for the general temple quests (TEMPLE1 to TEMPLE15). You can find a zipped PDF of my work in the Daggerfall Workshop Forums thread for your mod.
    5. AzimovYuri88
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      Cheers 0/

      I will update mod in around week with both grammar fixes and small gameplay changes.
      Once again, thank you for a help.
    6. nicksta1310
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      I also had a look at the four Misc quests and they're all good, except for one error in MISCELWATER: the preacher describes the Spirit of Tainted Frost as a fire atronach instead of an ice atronach.
    7. GoldenSectivin
      GoldenSectivin
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      Starting a new game with DFU, and found this mod. 

      Really want to use it, but it appears that it a new update with spelling/grammar fixes will be posted soon?
    8. AzimovYuri88
      AzimovYuri88
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      EDIT: Update is done.
      Big thanks from me goes to Nicksta1310 : ]
    9. nicksta1310
      nicksta1310
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      I have finished the revised text for the specific temple quests (e.g. TEMPLEA1). You can find a zipped PDF of my work in the Daggerfall
      Workshop Forums thread for your mod.
    10. deleted186406605
      deleted186406605
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  4. Rodderick90
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    Never mind that.
    However, I received a quest from the Kynareth called Envoy to the Fighters Guild and they want me to go a Mages guild? Is that right?
    Plus it told me it was local quest and it's sending me to the other side of the region.
    1. AzimovYuri88
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      Hello!

      I plan to update T&TO quests soon.
      Right now location used for Envoy to the Fighters Guild quest is randomised and I probably can use more precise type of locations when I will do next update.
      Original idea is related to fact that FG members are mercenaries and member of FG is waiting while doing assignment as muscle-for-hire.

      About local quest thing: I did not added anything to mark my quests as local or non-local so it is other mod marking T&TO quest as such.
    2. Rodderick90
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      Thank you!
      It said local because I needed to go and pick someone else up and as to not to spoil anything, ended up never having to leave town.
      That was fun, looking forward to what else this has to offer.
  5. Viktor2789
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    Doing TEMPLES2, which I enjoyed. Had me clicking on ingredients in a particular order at a specific location that attracts feral wildlife. 
    However, the quest giver wasn't spawned in the temple upon returning for quest completion.
    Had to restart Daggerfall Unity and  the problem appeared to fix itself. 

     
  6. Revacholiere
    Revacholiere
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    Quest TEMPLE15 appears to be broken, the undead won't spawn in the shop.
    1. AzimovYuri88
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      Sorry for late response!
      This is one of newer quests added by me.
      I will fix TEMPLE15 in T&TO in a few days along with adding new quests (hopefully working without any bugs) : ]
    2. AzimovYuri88
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      TEMPLE 15 (Icons for Ceremony) appears to be working for me.

      I tested this quest with both types of enemies (ghost and skeleton warrior) and been able to complete a quest.
      Some enemies can spawn outside (when shop is too small, for example), by the way.
  7. jtgibson
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    It's good, but it needs a grammar correction pass.  Russian-to-English tends to miss a lot of articles (like "a", "an", and "the") since they're often implied in Russian.  For instance, the photo example would be correctly:

    A rather eccentric priest of the Cult of Diamond functioning in Daggerfall's smaller towns, outside of the court's keen eyes, approaches you and tells you about the awakening of an Old One: an ancient spirit of Tainted Frost.
    "The spirit is itself manifested in ice atronach form, but will create numerous animated corpses of its victims when under attack by someone strong enough to damage it! I have been repeatedly warning the Cult of Diamond about the dangers of such beings and the need to move outside Daggerfall, but they think I'm a madman!
    "A Nord like you seems like the one who could put an end to this menace. Go to Yeten's Web and find the Old One inside, if you dare to do so!  I will provide you with the coordinates as well, heh heh."
    Afterwards, the priest ducks away from sight, perhaps never to be seen again. You scribe the location of Yeten's Web in your journal. The choice whether to slay an Old One or not is yours to make.
    1. AzimovYuri88
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      Yes, my quest pack definetly needs some polish!

      I plan to create new quest pack in future - and will fix grammar in Temples & Templar Orders quest pack as well.

      Cheers 0/
    2. teralitha
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      I was just about to make a similar comment.  Many glaring issues with the writing and grammer.  But otherwise great mod.  Recommend people do not try these quests at low level though... kinda rough.
  8. codypolak1997
    codypolak1997
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    **Minor Spoiler** For anyone wondering about the update to the old one scorching flame, if you had any mods that unlevel dungeons and monsters the old one would spawn at a near max level and with its special skill healing per second scaled off level if you could not one shot it you could not defeat it. it was simply instant regaining all damage done. i told mod author and it seams they made it a bit different.
    Big thanks Yuri !!!
  9. thehurtbear
    thehurtbear
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    Is it safe to install straight from Vortex?

    Love mods that bring new quests, can't wait to try them.
    1. AzimovYuri88
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      Hello, thehurtlbear!

      Right now it is possible to only install by manual download option. I removed "mod manager download" button too, so people will not be confused :)

      Hope you will like a quest pack!