Forgive me if this is a dumb question, I truly looked and could not find anything.
How do I get my world map to display the roads?
The road and track buttons are not appearing in my game, and I am wondering if that is a separate mod I can't locate. Failing that, a bug or load order error on my part?
EDIT: I was confused by the screenshots- I did finally figure out that is a feature of the travel options mod. I'll leave this comment as-is in case anybody else has the same ADHD riddled brain I do.
Hey, you're not the first person confused by my split of these mods. I've changed the description of the mod + the text for the map image and hopefully that may prevent confusion for others. So you prompted me to improve things... thanks! Hope you enjoy playing.
This is a really cool mod on paper but I find it a bit immersion breaking and that gets worse if you alter the terrain. Even without changing the terrain though, there's roads going to places that they probably shouldn't like those little secret hideout dungeon exteriors which clearly aren't very secret when there's roads leading to them and and circling them in an unnatural way. I don't think it can be helped it's just a daggerfall thing but it's why I just prefer to use travel options without the roads
Technically, yes... but having roads to secret locations has been true of every Bethesda game since Morrowind. Essentially all wilderness locations in Morrowind, Oblivion, and Skyrim that aren't just pure beast dens have roads leading to them in one fashion or another. Honestly, given the sheer scale of Daggerfall's wilderness, I think it makes more sense to have the roads to "hidden" POI than not, because the likelihood of stumbling across even a mere 20% of the dungeons in a region, even in a smallish region like Alcaire, is otherwise astronomically remote.
You could turn tracks off on the world map while keeping roads on. It won't completely avoid the problem for those few dungeons that appear along paved roads rather than tracks, but will avoid spoilers for the smaller dungeons at least.
I'd be interested if you have specific examples. I tried to avoid this for the regions I pathed out, and did as much review on the regions others contributed. Maybe I missed some clangers?
Yep I never got any traction crowdsourcing waterway layout and I didn't want to do it all myself. Hence the feature is in limbo, not removed but also unfinished. I added it based on many requests, not for myself, so it was disapointing. That's life eh? :-D
This mod is excellent, and I basically never teleport fast travel anywhere anymore! I have run into a few issues with it in mountainous regions using the follow road path travel. Interesting eroded terrains as well as the terrain mapper built into the Distant Terrain mod lead to a quite a few suicide drops which are especially plentiful in the Dragontail Mountains. Here's an example near The Bat and Dragon Lodge: (https://imgur.com/a/fbQghIi)
I'm sure rerouting the roads in these areas would be too much work since you would have to work out alternate pathing for mods that generate this terrain in different ways, but would there be a way to add an optional setting that turns off fall damage when using the travel mode when following roads?
I wanted to report a "bug" that isn't really a bug but a common user error
I recently installed a heckload of mods following some of Jwlar's mod lists, and ended up seeing a bunch of empty textures popping up all over the snowy hillsides of daggerfall, including (but not exclusively) where the "visible winter track paths" were supposed to be
The error was that the loose textures in the texture folder are not the same resolution as the Vanilla Enhanced Textures, a texture replacing. This results in an empty texture being rendered instead of the texture in the folder.
If you are using Vanilla Enhanced textures, simply do not install the "Visible Winter Tracks" texture files included as an optional download on this Basic Roads mod page. Instead, use the "vanilla enhanced - winter tracks.dfmod" included as an optional download on the Vanilla Enhanced mod page. I repeat, do not install the loose textures included on this page for winter tracks if you are using Vanilla Enhanced, they are not compatible with Vanilla Enhanced and will result in blank textures popping up all over the winter terrain.
If you install "vanilla enhanced - winter tracks.dfmod" alongside the other files you can download here, everything works beautifully. Here's what the winter paths look like:
Spoiler:
Show
Thanks again to Hazelnut/AJRB for this mod, I really consider this and Travel Options to be absolute musts for any modded DFUnity set up!
This mod (along with Travel Options) greatly boosts the immersion and makes traversing the overworld a bit more enjoyable. I've yet to check whether it would work with Power Struggle or some wilderness encounter mods. In any case, you have my endorsement.
Nevermind, I got it working! Likely had to do with my mod-load. Worked after I uninstalled and re-installed multiple times, then rearranged my mod list to load Basic Roads last before DREAM. My bad
72 comments
How do I get my world map to display the roads?
The road and track buttons are not appearing in my game, and I am wondering if that is a separate mod I can't locate. Failing that, a bug or load order error on my part?
EDIT: I was confused by the screenshots- I did finally figure out that is a feature of the travel options mod. I'll leave this comment as-is in case anybody else has the same ADHD riddled brain I do.
You could turn tracks off on the world map while keeping roads on. It won't completely avoid the problem for those few dungeons that appear along paved roads rather than tracks, but will avoid spoilers for the smaller dungeons at least.
It seems really cool but I don't wanna enable it if it is buggy.
EDIT: Nevermind, this is a Travel Options addon.
I'm sure rerouting the roads in these areas would be too much work since you would have to work out alternate pathing for mods that generate this terrain in different ways, but would there be a way to add an optional setting that turns off fall damage when using the travel mode when following roads?
I recently installed a heckload of mods following some of Jwlar's mod lists, and ended up seeing a bunch of empty textures popping up all over the snowy hillsides of daggerfall, including (but not exclusively) where the "visible winter track paths" were supposed to be
The error was that the loose textures in the texture folder are not the same resolution as the Vanilla Enhanced Textures, a texture replacing. This results in an empty texture being rendered instead of the texture in the folder.
If you are using Vanilla Enhanced textures, simply do not install the "Visible Winter Tracks" texture files included as an optional download on this Basic Roads mod page. Instead, use the "vanilla enhanced - winter tracks.dfmod" included as an optional download on the Vanilla Enhanced mod page. I repeat, do not install the loose textures included on this page for winter tracks if you are using Vanilla Enhanced, they are not compatible with Vanilla Enhanced and will result in blank textures popping up all over the winter terrain.
If you install "vanilla enhanced - winter tracks.dfmod" alongside the other files you can download here, everything works beautifully. Here's what the winter paths look like:
Thanks again to Hazelnut/AJRB for this mod, I really consider this and Travel Options to be absolute musts for any modded DFUnity set up!
Basic Roads works fine on my end.