Hello, is there a way to change the appearance of the buttons on the travel map? I mean the two across the top that say "ROADS" and "TRACKS".
I've been designing a menu overhaul theme, and was hoping to fit this in there with it as well. So I just need the filenames, paths, and image dimensions; I think that would help a ton.
Is there a way to change the keybinding? "F" is used for quickly dismounting from my horse and I can't find a way to change that either which means I'm not using this mod right now as much as I'd like to.
Not sure what caused this, but I recently upgraded to the new(er) full release of unity. This mod is one of my favorites. I freshly installed my minimal modlist and its working with travel options, but the nice clean town and city squares seem to have reverted back to messy vanilla. Not too sure what could be causing this, unless the new version of this mod removed what is in the screenshot? Unity version 1.1.1 Mods: Actions Framework ArchaeologistsGuild BasicRoads BasicRoads DirtTrackWinterVisibility DREAM DET DET DREAM PATCH DFU quest pack 1 Distant Terrain Dynamic Skies Famous Faces of Iliac Bay Language Skills Overhaul New Paintings(HD) Mountain and Hills TravelOptions
Yep I never got any traction crowdsourcing waterway layout and I didn't want to do it all myself. Hence the feature is in limbo, not removed but also unfinished. I added it based on many requests, not for myself, so it was disapointing. That's life eh? :-D
I've recently gotten back to playing DF Unity. Actually, I was looking into procedurally generating rivers for Daggerfall, some years back. I came across an issue while using some mapping tools to generate the hypothetical drainage basins, tho. See, the issue is that the map isn't really all that physical and realistic. Most of the drainage leads into basins where logically there would need to be a lake, and in the game it's actually a city or a dungeon or similar at that location.
Basically, it's just not possible to use procedural tools to make rivers and streams in this game without also letting those calculations also create lakes, which floods a huge portion of the locations in the game, and letting erosion take its natural course to make the map more physical would alter it so drastically that one would need to change where all the map locations are, as well.
In short, a Daggerfall completely populated with realistic rivers would need to be a totally different world map. Not impossible... but devilishly hard.
In Daenia between Meridge and Mermoth Hill the path becomes a river. There's a few others around that area. Not sure if this is a conflict with world of daggerfall or wilderness overhaul or just an issue with the mod itself.
Not sure why, but this mod stopped working for me. I haven't played the game for a couple of years so I had to update it. But ever since I did the mod doesn't seem to work, although it says it is installed and I can change the options for it. I did update the mod too. And I do also have Travel Options.
I can't see the roads on the map, and I can't press F to travel along them.
*Edit again*
It seems the problem is Hidden Map Locations. This is was never a problem before. I disabled all mods except Basic Road and Travel Options. They both work as they should. I enable Hidden Map Locations and neither mod works, not even Hidden Map Locations. I have tried them all in different load orders but nothing works. This was never a problem before.
*Edit*
It appears both Travel Options and Basic Roads have a problem. Basic Roads has the roads in game but not on the map. Travel options has a menu I can change the settings in but I can't follow the roads with the follow road tool, nor mark a location on the map.
Also it's probably a load order issue I haven't quite fixed, I notice that with hidden map locations, they are all showing despite being hidden. Until I disable Travel Options and they are hidden again.
Forgive me if this is a dumb question, I truly looked and could not find anything.
How do I get my world map to display the roads?
The road and track buttons are not appearing in my game, and I am wondering if that is a separate mod I can't locate. Failing that, a bug or load order error on my part?
EDIT: I was confused by the screenshots- I did finally figure out that is a feature of the travel options mod. I'll leave this comment as-is in case anybody else has the same ADHD riddled brain I do.
Hey, you're not the first person confused by my split of these mods. I've changed the description of the mod + the text for the map image and hopefully that may prevent confusion for others. So you prompted me to improve things... thanks! Hope you enjoy playing.
This is a really cool mod on paper but I find it a bit immersion breaking and that gets worse if you alter the terrain. Even without changing the terrain though, there's roads going to places that they probably shouldn't like those little secret hideout dungeon exteriors which clearly aren't very secret when there's roads leading to them and and circling them in an unnatural way. I don't think it can be helped it's just a daggerfall thing but it's why I just prefer to use travel options without the roads
Technically, yes... but having roads to secret locations has been true of every Bethesda game since Morrowind. Essentially all wilderness locations in Morrowind, Oblivion, and Skyrim that aren't just pure beast dens have roads leading to them in one fashion or another. Honestly, given the sheer scale of Daggerfall's wilderness, I think it makes more sense to have the roads to "hidden" POI than not, because the likelihood of stumbling across even a mere 20% of the dungeons in a region, even in a smallish region like Alcaire, is otherwise astronomically remote.
You could turn tracks off on the world map while keeping roads on. It won't completely avoid the problem for those few dungeons that appear along paved roads rather than tracks, but will avoid spoilers for the smaller dungeons at least.
I'd be interested if you have specific examples. I tried to avoid this for the regions I pathed out, and did as much review on the regions others contributed. Maybe I missed some clangers?
82 comments
I've been designing a menu overhaul theme, and was hoping to fit this in there with it as well. So I just need the filenames, paths, and image dimensions; I think that would help a ton.
Thanks!
~roracle
Unity version 1.1.1
Mods:
Actions Framework
ArchaeologistsGuild
BasicRoads
BasicRoads DirtTrackWinterVisibility
DREAM
DET
DET DREAM PATCH
DFU quest pack 1
Distant Terrain
Dynamic Skies
Famous Faces of Iliac Bay
Language Skills Overhaul
New Paintings(HD)
Mountain and Hills
TravelOptions
It seems really cool but I don't wanna enable it if it is buggy.
Basically, it's just not possible to use procedural tools to make rivers and streams in this game without also letting those calculations also create lakes, which floods a huge portion of the locations in the game, and letting erosion take its natural course to make the map more physical would alter it so drastically that one would need to change where all the map locations are, as well.
In short, a Daggerfall completely populated with realistic rivers would need to be a totally different world map. Not impossible... but devilishly hard.
I can't see the roads on the map, and I can't press F to travel along them.
*Edit again*
It seems the problem is Hidden Map Locations. This is was never a problem before. I disabled all mods except Basic Road and Travel Options. They both work as they should. I enable Hidden Map Locations and neither mod works, not even Hidden Map Locations. I have tried them all in different load orders but nothing works. This was never a problem before.
*Edit*
It appears both Travel Options and Basic Roads have a problem. Basic Roads has the roads in game but not on the map. Travel options has a menu I can change the settings in but I can't follow the roads with the follow road tool, nor mark a location on the map.
Also it's probably a load order issue I haven't quite fixed, I notice that with hidden map locations, they are all showing despite being hidden. Until I disable Travel Options and they are hidden again.
How do I get my world map to display the roads?
The road and track buttons are not appearing in my game, and I am wondering if that is a separate mod I can't locate. Failing that, a bug or load order error on my part?
EDIT: I was confused by the screenshots- I did finally figure out that is a feature of the travel options mod. I'll leave this comment as-is in case anybody else has the same ADHD riddled brain I do.
You could turn tracks off on the world map while keeping roads on. It won't completely avoid the problem for those few dungeons that appear along paved roads rather than tracks, but will avoid spoilers for the smaller dungeons at least.
EDIT: Nevermind, this is a Travel Options addon.