Would it be possible to add a setting that allows accelerated travel at any time, without following roads or activating from the world map?
I can see this being useful for a few reasons, but I mainly ask because it would solve a compatibility issue with ImmersiveTravel. Said mod overwrites world map travel, which blocks travel option from initiating speed up mode when selecting a town. Road travel still works as intended, but currently if you load ImmersiveTravel after Travel Options, you'd have to physically walk to every dungeon or location not connected by road. So I'm thinking a feature to just speed up time anywhere would relieve those issues and make these two great mods synergise together.
Okay! So with Roads Compatibility, is it possible to make the fast travel option to automatically use roads if you start it while on a road instead of going straight to the location? Or am I perhaps doing something wrong on my end? I seem to only follow the road when I do it manually but not from the fast travel menu.
When fast traveling on the road, my character randomly falls through the map. Not sure if it's related to this mod or another mod (or in combination with) such as Basic Roads, Wilderness Overhaul, or Distant Terrain.
I'm having trouble getting it to follow the roads. When I press 'F,' the roads are displayed correctly. Then, I press 'V' and select the 'camp out' option. However, instead of following the roads, it goes straight toward the location, which has caused my character to die a few times due to fall damage. Am I doing something wrong?
I don't think I'm having the issue with the mod not following roads, but even if you're following a road, you can still die from fall damage if the road goes down a steel incline. To me this seems to be a dealbreaker since whenever I use the auto-travel/"camp out" traveling function, I always die to fall damage within about a minute, maybe because of I have a terrain mod installed or something.
If an option could be implemented to disable fall damage while auto-traveling, that's something I'd be interested in.
Edit: The issue seems to be that I was traveling at 15X-20X speed; falls at 10X speed seem to be less of a problem. It'd be nice to be able to go faster, but 10X is fast enough to make traveling within kingdoms feasible.
I am trying to use this mod with the Dream Mod list. I can't seem to figure out how to integrate player controlled travel (using roads) with a picked destination. I would like to use it in this fashion. I can use the stay on road travel for basic stuff, but crossing a province to get to a quest location seems impossible. It doesn't seem practical to use this unless "by road" is an option from the fast travel screen.
For example; Using the quest log to find a location and then fast travelling to it only goes directly to the location (including bumping into walls and buildings). I don't mind navigating to the exterior wall of a city to start. But I do want to stay on the roads and tracks provided by the minimap that appears on the upper right.
Can anyone point me in the right direction. No pun intened.
I downloaded this mod hoping I'd be able to see myself travel on the seas with my ship just like with the horse, but found out it's not possible. Is this a plan for the future, or is this too complicated to implement?
Okay i'm not entirely sure this was the cause but i kept having crashes when i tried to stop to camp with travel options. So i was looking around and found an old thread referencing the air ships mod as a problem with fast travel crashes so i tried disabling that and i wasn't experiencing crashes anymore. If you have that mod and you want to do tedious travel you'll most likely need to remove that mod.
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I can see this being useful for a few reasons, but I mainly ask because it would solve a compatibility issue with ImmersiveTravel. Said mod overwrites world map travel, which blocks travel option from initiating speed up mode when selecting a town. Road travel still works as intended, but currently if you load ImmersiveTravel after Travel Options, you'd have to physically walk to every dungeon or location not connected by road. So I'm thinking a feature to just speed up time anywhere would relieve those issues and make these two great mods synergise together.
Anyways, thanks for the mod. Hope you consider.
However, instead of following the roads, it goes straight toward the location, which has caused my character to die a few times due to fall damage.
Am I doing something wrong?
If an option could be implemented to disable fall damage while auto-traveling, that's something I'd be interested in.
Edit: The issue seems to be that I was traveling at 15X-20X speed; falls at 10X speed seem to be less of a problem. It'd be nice to be able to go faster, but 10X is fast enough to make traveling within kingdoms feasible.
I am trying to use this mod with the Dream Mod list. I can't seem to figure out how to integrate player controlled travel (using roads) with a picked destination. I would like to use it in this fashion. I can use the stay on road travel for basic stuff, but crossing a province to get to a quest location seems impossible. It doesn't seem practical to use this unless "by road" is an option from the fast travel screen.
For example; Using the quest log to find a location and then fast travelling to it only goes directly to the location (including bumping into walls and buildings). I don't mind navigating to the exterior wall of a city to start. But I do want to stay on the roads and tracks provided by the minimap that appears on the upper right.
Can anyone point me in the right direction. No pun intened.
Thanks.