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Excoriated

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Excoriated

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37 comments

  1. Murkia
    Murkia
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    I Think The link to some voice Actors no longer works when i try clicking the nymph voice actor fiverr link it just takes to the main page. 
    do you have other links to other medias of hers or maybe a new link that works? i think she could fit well on my project.
    1. Excoriated
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      Thanks for the heads up. I just looked, and it seems like she left Fiverr. Searching for her Fiverr username gave me her YouTube and Reddit
  2. DudioStudios
    DudioStudios
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    Hey, this mod is amazing, it's just unfortunate that the only voices you hear are of people you most likely will kill😂. I would love to see this mod include some ambient voice lines in places like inns, temples, guilds, and even from random NPCs in towns. I actually have some ideas for dialogue and would be happy to contribute my voice if you're interested. I’ve done a few NPC voice lines for my own game: https://dudio-studios.itch.io/crime-wave
    My discord name is dudiostudios_rocco if you're interested.
    1. Excoriated
      Excoriated
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      Hey,

      yeah I have planned to add a system to make mobile and static NPCs talk, but will probably take a while until it's finished :)
      When I am done I will let you know, or you hit me up again should I forget lol

      Can find me on the Lysandu's Tomb Discord:
      https://discord.gg/NCrDfzSMpz
  3. b1uesox
    b1uesox
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    the voicepack needs a little bit more crunch for that mid-90s authenticity, but very nicely done.
    1. Excoriated
      Excoriated
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      I tested around with some bit crushing algorithms (instead of doing it in FL Studio manually). Sounds promising, will release an update soon I hope. Then you can change the bitrate in the mod settings.
    2. ConnorCarbon
      ConnorCarbon
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      Voxengo R8Brain will accomplish this in an authentic way! You can batch convert all the audios down to something between 8khz and probably at most 16khz, and a bit-depth of 8-bit can really add some crunchy hiss authentic to old super-compressed audio files in games of the time! Makes all the files much much smaller, too, in terms of storage, if that's an additional benefit (a 4MB test audio file I used at 44.1khz, 16-bit, converted to super-crunchy 11khz, 8-bit, is only 518KB! Your mod could even supply both regular quality and crunchy versions with only a negligible additional file size. I'm currently working on orc voiceovers for Tamriel Rebuilt so I've been thinking about all this lately. I was going to add this mod to my DFU Android install but not sure if they're compat.
    3. Excoriated
      Excoriated
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      Thanks for the suggestion, will take a look into it. I was using Distructor VST before to automate the process, the problem is for DT alone I have to maintain 7 .dfmods, offering SD will be another 6 on top + 2 for every new voice pack (I could include the HD and SD samples in one package, but this would mean more coding to be done to support this) ... x_X so many decisions.

      But will def. check out Voxengo, thanks again! :)
  4. SteamCraft
    SteamCraft
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    Having a weird issue where this mod makes my game struggle HARD to load. Reloading from death, first session load, fast travel, so on, it makes the game just CHUG. 
    To clarify, I DID insert it into the Dominion collection, but it runs fine until I put this in, upon which it just.. Struggles to load. After it finishes it plays fine but it's pretty bad until then. I ASSUME it's some sort of compatibility issue, but figured I would toss it out here.
    1. Excoriated
      Excoriated
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      How much RAM does your system have left when:
      1.) Loading without DaggerTalk
      2.) Loading with DaggerTalk

      Also what does your CPU say with and without DT?

      DaggerTalk loads the samples once on game start, then they reside in the system memory for the whole play session. Since Dominion uses Dream 90s and has 200+ mods, there's a lot to be loaded into RAM, maybe you hit a threshold and your system is using paging files?
  5. EnriqueDautor
    EnriqueDautor
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    This is jsut amazing. I love it.

    Are there any plans to add more voices?

    Thanks in advance. :)
    1. Excoriated
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      Yeah, next will probably be for vampires, but no ETA, since I am rather busy IRL atm 😥
  6. YlvaUwU
    YlvaUwU
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    In what way is this incompatible with Uncanny Always Hit? It seems to work just fine for me, as I only just now saw that it says its not compatible, but I'm curious what might be wrong. I've had no problems.
    1. Excoriated
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      If you hit an enemy and miss, there will be no voice lines played for that e.g: "HAH! too slow!" ... I'll add the info to the mod description.
  7. thehurtbear
    thehurtbear
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    Another fool walks to their death!
  8. UmbCorps5
    UmbCorps5
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    This is so cool, would be insane to have conversations between NPCs in towns 
  9. Samit90
    Samit90
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    Not only the mod sounds awesome, but the last bullet point in the feature list is the kind of attention to details I really love.
  10. habittswamp
    habittswamp
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    awesome mod