File information

Last updated

Original upload

Created by

A Sphincter Says What

Uploaded by

ASphincterSaysWhat

Virus scan

Safe to use

About this mod

Armor and weapon material weight are heavier, scaling like in the manual and guide

Permissions and credits
Changelogs
Material weight multipliers are changed to reflect how they scaled in the game manual and game guides.  This makes iron and steel lighter than the higher level materials, with the more exotic materials weighing much more, like in the later titles and Arena.

Material multipliers:
Leather - changed from x2 to x1.5, lighter for thieves and mages
Chain - changed from x4 to x2.5, much lighter for bards, rogues, and spellswords
Iron - changed from x4 to x4.5 per manual - Iron is heavier and more brittle than steel
Steel - changed from x5 to x4
Silver - unchanged at x4
Elven - changed from x4 to x5
Dwarven - changed from x3 to x5.5
Mithril - changed from x4 to x6
Adamantium - changed from x4 to x6
Ebony - changed from x2 to x6.5
Orcish - changed from x4 to x7
Daedric - changed from x5 to x7.5

This helps out in the early game as steel is lighter for weapons and protection, with leather and chain much lighter for the default classes.  The higher materials require much more strength, and it becomes more viable to swap to lower materials to conserve weight.

This is compatible with Shield Armor Improved, as well as SphincterVision Improved Shields from Attacks!  Load this after either and this will load those shield protection changes along with the new weight.

This does not interact with the armor and weapons from Roleplay & Realism: Items yet - so those armors are unaffected.  These will be supported at a later time.  Same with Configurable Armor Progression.

Available on Android.