Fixed Dungeon Exteriors 1.2 has been released. I checked every single dungeon and fixed exteriors when needed, bringing the number of modified dungeons from 670 to 1055. What's next? I'm thinking of creating new exteriors from scratch that could fit better those dungeons, such as ruined farmsteads or actual cave entrances. Enjoy!
Specifically, the locations below have been changed as follows in this update :
Aviaries/Aeries/Roosts/Coops/Nests (Harpies)-> Trees
Nests (not harpies)-> Mounds/Trees
Excavations/Mines/Lodes/Barrows/Caverns/Caves/Tunnels/Holes/Pits/Hollows/Grottos/Lairs-> Mounds
Webs-> Mounds/Trees
Haunts/Houses-> Castle Ruins
Assemblies/Councils/Communities/Convocations/Gatherings/Convergences-> Mounds/Ruins/Castle Ruins/Trees
Cultuses/Cabals/Covens/Cults/Circles/Conclaves/Traditions-> Mounds/Trees/Cairns/Ruins
Laboratories-> Ruins/Mounds
Vaults-> Graveyards
Dungeons-> Castles (except those with siege weapons)
Friaries/Hermitages/Manses/Minsters/Rectories/Convents/Shrines-> Ruins
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