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TacticalTrickery

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TacTricky

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9 comments

  1. coondog10
    coondog10
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    • 0 kudos
    I was curious what this all-potions frowny face was for in the pic... I'm assuming potion icons are no longer distinct from one another? Forgive my DF ignorance, I am newb. I am going to give kudos to the mod authors that I will be able to play with long term and can verify are coded and installed correctly yadda yadda. So, thanks in advance!
  2. rkatt
    rkatt
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    • 11 kudos
    Some spell icons for anyone interested...


    Classic Spell Icons Upscaled

    Classic Spell Icons Reimagined

  3. muddyfur
    muddyfur
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    I feel really stupid—I looked at the image(s) on the KnightLab page found in the Realtime Slider-Graphic Comparison Links.txt file, read through the README (for DFC & DFU).txt file to see what it said, as well as looked at the "Low-res GIF Comparisons" files. (I only realized they were same as on the KnightLab page after I looked at said page, which I only did after after having looked at said files in the first place. Lol).

    I still don't understand. Could someone ELI5 to me what the difference(s) between EasyMode and CoreMode is/are? I'm definitely a beginner.

    Thanks.

    P.S.
    I bloody hate BBCode.
    1. rkatt
      rkatt
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      I think it's just using different icons for EZ...the icons boxed in magenta color.  It is a bit confusing to figure out at first.  I ended up using CORE mode as it appears to be using 5 more icons on the atlas.

      EasyMode vs CoreMode Realtime Slider-Graphic Comparison
  4. rkatt
    rkatt
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    I'm confused.  How do I install this to Daggerfall Unity?

    EDIT:  Never mind.  Found this in README (for DFC & DFU).txt...

    INSTALLATION - Do the following, in order:
    -----------------------------------------
    --> Ensure that the game is not running.
    --> Navigate to (DFC-install-directory)\arena2\
    --> There, find your original SPELLS.STD file and rename it to something like SPELLS.STD.orig
    ...(exact rename doesn't matter, you're just preserving the original file if you want to revert back)
    --> From the "Mod Datafiles" folder of this archive, choose the new SPELLS mod-file you wish to use (CORE vs EZ mode)
    --> Place your chosen SPELLS file into the "arena2" directory from earlier
    --> In "arena2": Rename your chosen SPELLS.STD.*** mod-file to exactly: SPELLS.STD
    Launch the game, you're done!  
    TO TEST: Go to a large Mages Guild and look at the icons while scrolling thru the list of spells for sale...
  5. Sordid
    Sordid
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    • 1 kudos
    This is one of the best mods ever made for DF, and it absolutely kills me that it languishes in obscurity here. For the love of god, upload it to https://www.nexusmods.com/daggerfallunity.
    1. DarthVader99
      DarthVader99
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      • 0 kudos
      Agreed. I wonder if there's a way to port it on our own?
  6. yoshi23ii
    yoshi23ii
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    • 0 kudos
    i can't get it to work!
  7. ASphincterSaysWhat
    ASphincterSaysWhat
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    • 39 kudos
    Very helpful!