Got a bug where purchasing the Yinglong recipe when I already had the spec unlocked removed the ability to craft it. Repurchasing did not resolve it so I had to rollback the save.
Might want to only purchase things you know you don't have unlocked
Edit: Purchasing a few other iconic specs did not have this same effect. So far just the Yinglong *shrug
Just a little tidbit for some, if you get the Erebus and Canto from this instead of doing the mission to get it (depending on your choice at the end you won't get it).
You will need the Cerberus core to build it. You also only can get one legit.
Just do it once, build one of those, then input the code above again, from what I've read if you put 2 in inventory once you blueprint one it takes it away, so to be safe just do the Erebus then the Canto or vice versa....
think we can get a version that has all tier 1 crafting recipes? apparently crafting guns doesnt give you max mod slots, however i noticed that with a mod that allows you to upgrade regular non iconic weapons, upgrading them adds mod slots. however this for some reason only applies to tier 1 and tier 2 weapons. not sure why.
Im not sure if its working for me. Where is it supposed to show up? Is there a button for it? Is it supposed to show up on the computer? Instructions are unclear. Ended up in the washing machine.
I double checked that VA is still installed after I tried another similar mod but neither are appearing and I cant figure out why. Some of the mods I installed three times to be sure. Still nothing. Other mods work fine. It drives me nuts.
Unless a mod specifically says otherwise, you need to download the dependencies for the specific mod, along with any dependencies required to run the immediately depended upon mod. It can get confusing when you don't know what runs on what but theres a lot of frameworks used to make a lot of mods in cyberpunk work.
I installed every dependency like I installed every other mod. All other mods work just not one store. Mods like the iconic weapons vendors that dont need virtual atelier work just fine. But stores? Nope. Not a single one works and many of us cant figure out why.
Just wanted to share, even if in hindsight it makes good sense and I should've known :-) [TLDR; I'm not mad, just sad about my own ignorance :P]
I tried it out, but since weapons crafted from these recipes can only reach 5+ and not 5++ I uninstalled it. ( it just cycles back and forth between 5+ to 5 to 5+ so on and so forth).
Uninstalling it doesn't remove the recipes from your crafting tab on the character(is my guess anyway) --> so it just CTD's if you enter the Crafting tab ingame if you've bought any of the mods recipes. (I was putting together a modlist for a playthrough, so its not like I "lost" an important character or anything.)
I just wanted to point out that adding a small disclaimer in the description about uninstalling this mod after having used it is not a great idea and could ruin your character, would be a good idea to avoid raging nimwitts like me in the future, haha, or at least have something to point towards "I made this known" :-)
( also, if it helps, I found this mod - https://www.nexusmods.com/cyberpunk2077/mods/9889 - which seems to have resolved being able to upgrade weapons to 5++ --> I don't know if looking into the code could give this mods author direction to also implement such a quality of life feature :-) )
Also curious about this- the lack of ability to craft the best two tiers of weapons is an extremely weird choice. Would be nice to get access to top-tier gear without tedious shop farming.
Is the malorian in this mod? I can't seem to find it. Would love to use this in tandem with the Preem Weaponsmith, make a badass(er) version of the Malorian
Is there a chance we can see a all tier 5++ legendary weapons option? The Nowaki doesn't have a craft recipe nor unique variants so getting a legendary version of it is very very hard. Because of that an all weapons (including the nowaki) would be cool to have as well.
38 comments
Might want to only purchase things you know you don't have unlocked
Edit: Purchasing a few other iconic specs did not have this same effect. So far just the Yinglong *shrug
You will need the Cerberus core to build it. You also only can get one legit.
Use this for CET:
Game.AddToInventory("Items.Q305_Cerberus_core_cracked" ,1)
Just do it once, build one of those, then input the code above again, from what I've read if you put 2 in inventory once you blueprint one it takes it away, so to be safe just do the Erebus then the Canto or vice versa....
I tried it out, but since weapons crafted from these recipes can only reach 5+ and not 5++ I uninstalled it.
( it just cycles back and forth between 5+ to 5 to 5+ so on and so forth).
Uninstalling it doesn't remove the recipes from your crafting tab on the character(is my guess anyway) --> so it just CTD's if you enter the Crafting tab ingame if you've bought any of the mods recipes.
(I was putting together a modlist for a playthrough, so its not like I "lost" an important character or anything.)
I just wanted to point out that adding a small disclaimer in the description about uninstalling this mod after having used it is not a great idea and could ruin your character, would be a good idea to avoid raging nimwitts like me in the future, haha, or at least have something to point towards "I made this known" :-)
( also, if it helps, I found this mod - https://www.nexusmods.com/cyberpunk2077/mods/9889 - which seems to have resolved being able to upgrade weapons to 5++ --> I don't know if looking into the code could give this mods author direction to also implement such a quality of life feature :-) )
LegendaryLite - Cyberware Capacity at Cyberpunk 2077 Nexus - Mods and community (nexusmods.com)
Excellent mod, thank you so much