Cyberpunk 2077

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About this mod

Uses Cyber Engine Tweaks. This mod will update currently equipped items in the following ways:
- Change items quality to either Uncommon, Rare, Epic, or Legendary.
- Upgrades items to current player level.
- Resets item upgrade costs.
- Removes quest flags.

Permissions and credits
This mod was heavily inspired by:


  • This mod requires Cyber Engine Tweaks found here:
  • Requires Cyber Engine Tweaks version v1.10.0 to work with game version v1.12. (I have left v1.1 of my mod for people still on CET v1.9.6)
  • This mod will open automatically with Cyber Engine Tweaks console. (This might change in the future.)
  • The big difference from the other Legendary converter mod is I have decoupled changing of item quality and increasing of item level. You now can choose if you want to set the item level to the player level or not.

So what can this mod do?

The first tab will target equipped items and do the following:
  • Change items quality to either Uncommon, Rare, Epic, or Legendary.
  • Upgrades items to current player level. This will bring an item up to the players level in terms of armor or damage.
  • You also have the option to resets items upgrade count. This can make upgrading an item cost less if you already did lots of upgrades to it.
  • Removes quest flags. This will not remove flags from items in your inventory, only equipped weapons or armor. (I did not think that was necessary, but can add it in if lot of people request it.)

The second tab will add recipes. There are three subtabs here.
  • Can add all First Aid, Grenade, Clothing mod, and weapon mod recipes.
  • Armor Specs from vendors are available. This will not add specs rewarded from drops, quests, or reaching certain levels in crafting.
  • Cyberware mods for Gorilla Arms, Monowire, Mantis Blades, and Projectile Launcher.
  • Cyberware mods for Sandevistan and Berserk operating systems.
  • Adds crafting components by type.
  • I will be adding quick hacks in the future.

The fourth section will allow a user to run custom code if they edit a file.
  • This is similar to the deprecated "dofile" that was removed from Cyber Engine.
  • There is a file with a commented section where you can copy in your code to run.
  • BE CAREFUL WITH THIS AND SAVE BEFORE RUNNING YOUR CODE. I am not responsible for borking your save.


  • Should work with Vortex but not sure since I do not use Vortex.
  • If you are using a mod manager like Vortex, always completely uninstall any previous version downloading/installing a new version.

Manual (assumes you have Cyber Engine Installed):
  1. Extract the mod contents someplace you can get to them later.
  2. This will extract a new directory that looks like this: bin\x64\plugins\cyber_engine_tweaks\mods\LegendaryLite
  3. Locate your Cyberpunk 2077 game directory.
  4. It should look something like this:
  5. Proceed to the <your path here>\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods directory.
  6. Delete any old "LegendaryLite" directories.
  7. Copy/Move the "LegendaryLite" directory you extracted in step 1 into the mods directory.
  8. Should be all set.