Cyberpunk 2077

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Zergie

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Zergie

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64 comments

  1. swiftplays751
    swiftplays751
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    for some reason vortex says this mod and the cet add menu conflicts with each other but both mods are needed. any ideas?
    1. Zergie
      Zergie
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      I only know how to make things work manually, I have no idea if Vortex is even supposed to work or if manual is the only way to go
  2. faucheureuse
    faucheureuse
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    Pour ceux qui veulent les plus gros camions (Avec le Basilisk) il vous suffit de :

    Mod : Open sésame (Il vous permettra de Unlock le véhicule et donc le rendre 100% utilisable)

    Issue console commande : Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.v_utility4_kaukaz_bratsk_extended", true, false)
    1. Zergie
      Zergie
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      Awesome, thank you so much! Will add this as well, and I will credit you for finding it
    2. faucheureuse
      faucheureuse
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      I also found the bus and the cleaner drone and the militech missile launch vehicle if you're interested 
    3. Zergie
      Zergie
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      Last I checked the cleaner drone and bus weren't driveable, but maybe they are with the Open Sesame mod. It's worth looking into, if they are classified as utility vehicles anyway
    4. faucheureuse
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      Hehe, well no, actually by searching the bottom of the game, I found the version of the cleaning drone that the devs had to use because it was called "Test" and the bus that was used for the cinematic of main story, there is also the militech missile launcher which

      KNOWING THEY ALL NEED OPEN SESAME They are all PLAYABLE and ADD in the garage, no bugs (except something not done by the devs)

      ---The drone, you enter from the middle (only one way) you will see that it was not at all intended to be used

      Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.v_kaukaz_z71_aras_", true, false)

      ---The bus, 100% functional, even the doors with AMM, just the interior view which is... Meh

      Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.v_mahir_mt28_coach", true, false)

      ---And the militech missile launcher, well, I tried everything to make the missiles less... Tsundere and usable, but it's beyond my skills 

      Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.v_utility4_kaukaz_bratsk_misile", true, false)
    5. Zergie
      Zergie
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      After some testing and thinking I decided not to add these vehicles. The missile vehicle was obviously not meant to be driven since it has no interior. It looks fine from the outside, but still. And the other two aren't meant to be driven either, apparent by the fact that V sits in very weird places. Plus the drone and bus aren't listed as utility vehicles specifically. If I remember correctly they are listed as special vehicles
    6. faucheureuse
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      Yeah, it was just my little research, anyway I decided to release a mod which adds most of its vehicles to the traffic, it greatly improves the immersion 
    7. Zergie
      Zergie
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      Is it a mod for yourself or do you plan to release it on Nexus mods? If you release it on Nexus mods then let me know, I'll add the link to the description page
    8. faucheureuse
      faucheureuse
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      Yes, normally I only make mods for myself, or for some people and they become exclusive to discord servs, but it will surely be published in several versions, notably by adding moto buses, trucks while diversifying traffic with better distribution and even drones in washed areas (knowing that there will be a version without drones etccc) 

      But never post a mod on Nexus, so if it's too boring, not sure it will see the light of day, knowing that the mod is 99% finished now
    9. TayaTheVixen
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      Where could I get the file? If it's done.
    10. faucheureuse
      faucheureuse
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      Which file?
  3. TheDailyXPerience
    TheDailyXPerience
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    What's different from this mod? https://www.nexusmods.com/cyberpunk2077/mods/4530
    1. Zergie
      Zergie
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      That mod requires the Virtual Car Dealer mod, which was incomplete or incompatible at 2.0's release. Maybe by now it's update and complete, and if so that one is probably a lot more user friendly to use
    2. TheDailyXPerience
      TheDailyXPerience
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      Gotcha! I really appreciate you answering thank you!
  4. ddddshan
    ddddshan
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    I'm sorry, can I use some of your content? If you don't agree, I will delete my mod(*^▽^*)
    1. Zergie
      Zergie
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      I can't really claim that any information in this script / mod is my own, as such I also set the permissions and credits section in such a way that anyone can use whatever they find helpful from this and use it for themselves. So go for it
    2. ddddshan
      ddddshan
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      Okay, thank you (*^▽^*)
  5. veryhuhye
    veryhuhye
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    Duno why but the commands don't work for me. I installed everything correctly i know it. But nothing happens when I paste any of the commands. I pull up CET overlay with Ctrl + Alt, and put it in the console.... nothing. I have tweakXL installed too. No idea why its not working 
    1. TayaTheVixen
      TayaTheVixen
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      Same here, even after starting the DLC.
    2. Zergie
      Zergie
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      I haven't played for a few days, but this script relies heavily on the other mods. And the 2.1 update probably broke the other mods. So once the required mods have been updated to support 2.1 then the commands should start working again
  6. NuclearPulse
    NuclearPulse
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    First I wanna thx for this mod )
    The reason I downloaded this mod is Centurion, comfortable handling, floats smoothly like a boat and purrs like a kitten )
    Unfortunately, stash is not accessible, I hope you can fix this in future.

    Pls excuse my bad English if I made any mistakes.
    1. Zergie
      Zergie
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      I only know the minor script needed to add the vehicles to your list of vehicles you can summon, I lack the ability to properly mod the game to do things like that or change their names in the summon menu, or even add photos of the vehicle you're trying to summon. So I'm sorry, but I'll never be able to do that
  7. CharlieBravo10
    CharlieBravo10
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    Hey guys,

    First off, I'd love to thank Zergie for putting this mod out there. I love driving around in my 6x6 Centurion. For those of you who may be interested, if you go into "utilities.yaml" and add/change the code for the Centurion 6x6 from:
    "Vehicles.v_utility4_chevalier_centurion_cargo"

    To:
    "Vehicles.v_utility4_chevalier_centurion_cargo_dogtown"

    You'll get the version with the empty bed, and using the Vehicle Customizer mod, you can change the color with suburban and poor options.
    1. Zergie
      Zergie
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      Useful tip, thanks!
  8. Sierrlen
    Sierrlen
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    First off thank you for the mod!

    I'm wondering however something with the Behemoth truck; the 'behemoth_netwatch' variant looks like it should be a weaponized vehicle, however upon drawing weapons the turret on top retracts and V starts shooting a pistol instead, then the turret pops back out when you holster weapons. Is there an extra command or other way to get that particular Behemoth variant to be able to use its weapons?
    1. Zergie
      Zergie
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      This mod (if I am allowed to call it that, it's more like a script) only adds the vehicle to the list of owned vehicles. I lack the necessary skills to make it the type of mod with the weapons intact.
  9. henyourface
    henyourface
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    Thank you! Why we have so little customization for vehicles in the unmodded game is a shame.
    1. Zergie
      Zergie
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      Yeah, that's why I love the Vehicle Customizer mod. It may not add new vehicles, but adding different paintjobs can already make such a difference
  10. Saria0036
    Saria0036
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    For some reason I can't spawn 2.0 and DLC-related vehicles, other commands works, I already have the Phantom Liberty though, not sure why
    1. Zergie
      Zergie
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      I'm not sure if the vehicles are supposed to be able to spawn at any time, or maybe only after you visited the new area? There are other mods that add all in-game vehicles to your car list, and I feel that some vehicles were only added after I got there. But that might be my imagination