Last I checked the cleaner drone and bus weren't driveable, but maybe they are with the Open Sesame mod. It's worth looking into, if they are classified as utility vehicles anyway
Hehe, well no, actually by searching the bottom of the game, I found the version of the cleaning drone that the devs had to use because it was called "Test" and the bus that was used for the cinematic of main story, there is also the militech missile launcher which
KNOWING THEY ALL NEED OPEN SESAME They are all PLAYABLE and ADD in the garage, no bugs (except something not done by the devs)
---The drone, you enter from the middle (only one way) you will see that it was not at all intended to be used
After some testing and thinking I decided not to add these vehicles. The missile vehicle was obviously not meant to be driven since it has no interior. It looks fine from the outside, but still. And the other two aren't meant to be driven either, apparent by the fact that V sits in very weird places. Plus the drone and bus aren't listed as utility vehicles specifically. If I remember correctly they are listed as special vehicles
Yeah, it was just my little research, anyway I decided to release a mod which adds most of its vehicles to the traffic, it greatly improves the immersion
Is it a mod for yourself or do you plan to release it on Nexus mods? If you release it on Nexus mods then let me know, I'll add the link to the description page
Yes, normally I only make mods for myself, or for some people and they become exclusive to discord servs, but it will surely be published in several versions, notably by adding moto buses, trucks while diversifying traffic with better distribution and even drones in washed areas (knowing that there will be a version without drones etccc)
But never post a mod on Nexus, so if it's too boring, not sure it will see the light of day, knowing that the mod is 99% finished now
That mod requires the Virtual Car Dealer mod, which was incomplete or incompatible at 2.0's release. Maybe by now it's update and complete, and if so that one is probably a lot more user friendly to use
I can't really claim that any information in this script / mod is my own, as such I also set the permissions and credits section in such a way that anyone can use whatever they find helpful from this and use it for themselves. So go for it
Duno why but the commands don't work for me. I installed everything correctly i know it. But nothing happens when I paste any of the commands. I pull up CET overlay with Ctrl + Alt, and put it in the console.... nothing. I have tweakXL installed too. No idea why its not working
I haven't played for a few days, but this script relies heavily on the other mods. And the 2.1 update probably broke the other mods. So once the required mods have been updated to support 2.1 then the commands should start working again
First I wanna thx for this mod ) The reason I downloaded this mod is Centurion, comfortable handling, floats smoothly like a boat and purrs like a kitten ) Unfortunately, stash is not accessible, I hope you can fix this in future.
I only know the minor script needed to add the vehicles to your list of vehicles you can summon, I lack the ability to properly mod the game to do things like that or change their names in the summon menu, or even add photos of the vehicle you're trying to summon. So I'm sorry, but I'll never be able to do that
First off, I'd love to thank Zergie for putting this mod out there. I love driving around in my 6x6 Centurion. For those of you who may be interested, if you go into "utilities.yaml" and add/change the code for the Centurion 6x6 from: "Vehicles.v_utility4_chevalier_centurion_cargo"
To: "Vehicles.v_utility4_chevalier_centurion_cargo_dogtown"
You'll get the version with the empty bed, and using the Vehicle Customizer mod, you can change the color with suburban and poor options.
I'm wondering however something with the Behemoth truck; the 'behemoth_netwatch' variant looks like it should be a weaponized vehicle, however upon drawing weapons the turret on top retracts and V starts shooting a pistol instead, then the turret pops back out when you holster weapons. Is there an extra command or other way to get that particular Behemoth variant to be able to use its weapons?
This mod (if I am allowed to call it that, it's more like a script) only adds the vehicle to the list of owned vehicles. I lack the necessary skills to make it the type of mod with the weapons intact.
I'm not sure if the vehicles are supposed to be able to spawn at any time, or maybe only after you visited the new area? There are other mods that add all in-game vehicles to your car list, and I feel that some vehicles were only added after I got there. But that might be my imagination
64 comments
for some reason vortex says this mod and the cet add menu conflicts with each other but both mods are needed. any ideas?
Mod : Open sésame (Il vous permettra de Unlock le véhicule et donc le rendre 100% utilisable)
Issue console commande : Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.v_utility4_kaukaz_bratsk_extended", true, false)
KNOWING THEY ALL NEED OPEN SESAME They are all PLAYABLE and ADD in the garage, no bugs (except something not done by the devs)
---The drone, you enter from the middle (only one way) you will see that it was not at all intended to be used
Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.v_kaukaz_z71_aras_", true, false)
---The bus, 100% functional, even the doors with AMM, just the interior view which is... Meh
Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.v_mahir_mt28_coach", true, false)
---And the militech missile launcher, well, I tried everything to make the missiles less... Tsundere and usable, but it's beyond my skills
Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.v_utility4_kaukaz_bratsk_misile", true, false)
But never post a mod on Nexus, so if it's too boring, not sure it will see the light of day, knowing that the mod is 99% finished now
The reason I downloaded this mod is Centurion, comfortable handling, floats smoothly like a boat and purrs like a kitten )
Unfortunately, stash is not accessible, I hope you can fix this in future.
Pls excuse my bad English if I made any mistakes.
First off, I'd love to thank Zergie for putting this mod out there. I love driving around in my 6x6 Centurion. For those of you who may be interested, if you go into "utilities.yaml" and add/change the code for the Centurion 6x6 from:
"Vehicles.v_utility4_chevalier_centurion_cargo"
To:
"Vehicles.v_utility4_chevalier_centurion_cargo_dogtown"
You'll get the version with the empty bed, and using the Vehicle Customizer mod, you can change the color with suburban and poor options.
I'm wondering however something with the Behemoth truck; the 'behemoth_netwatch' variant looks like it should be a weaponized vehicle, however upon drawing weapons the turret on top retracts and V starts shooting a pistol instead, then the turret pops back out when you holster weapons. Is there an extra command or other way to get that particular Behemoth variant to be able to use its weapons?