Cyberpunk 2077
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ooooommmmm

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ooooommmmm

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14 comments

  1. Coldtrain2000
    Coldtrain2000
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    How does this work with gits 3.x ?
  2. mark4020
    mark4020
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    is it only me or is local shadow mesh comeplely broken in 2.0? i haven't played since 1.6 and i had minnimal mods installed and i found a lot of the time, its either very jaggied or extremely low resolution. i have a monster rig but i dont play with RT. everything is fine rig wise 
  3. asde696
    asde696
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    -
  4. anhtuancho1
    anhtuancho1
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    Installing this mod causes my GPU to not work at full capacity (75%)This causes fps to drop, not increase
    I also don't see any difference between the two screenshots
    I don't enjoy it
  5. Vesprin
    Vesprin
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    Mod is ok (I think), but, as a user playing on max settings with RT and bla bla bla, I kinda don't see any damn difference. Only noticeable change is the distant fog removal, BUT, imo, this shouldn't be done, cause distant textures are potato and, having optics, I can very clearly see all those potatoes. With the distant fog, this problem is at least partly hidden. So I immediately removed this setting to turn the distant fog back on.
    This distant potato stuff is the only real problem, that ruins the visual experience. But this mod doesn't fix this problem, and I don't think it can be fixed at all...
    If this mod actually improves Shadows, Lighting, Fog, Crowds, Traffic and Render Distance, then it's not "greatly", it's "barely", hard to notice even on the comparison screenshots.
    So I can not recommend this mod, cause the tweaks are so minor, that you wouldn't notice a difference, with or without.
  6. ManVsWaffle
    ManVsWaffle
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    How does this compare to Realistic Traffic Tweaks? Are they compatible or should I only install the light and shadows .ini?
    1. ooooommmmm
      ooooommmmm
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      since 'Realistic Traffic Tweaks v3' doesn't seem to affect the ini files it should be compatible with both my tweaks, I doubt the older versions of that mod will play nicely with any of my crowd tweaks tho.
      edit: I would not recommend using either Superpopulation or NVFlods from the 'Required' tab (They arent actually required anyways) with Realistic Traffic Tweaks but my tweaks should be fine :D
    2. ManVsWaffle
      ManVsWaffle
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      Yeah, they work together very well.

      I was uninstalling BNC to take some comparisons and for some reason it makes the game crash 3x time w/o fail when I uninstall it before it will open again :p

      Edit: Been using it for a bit, it's great, only complaint is it makes roads pop quite noticeably in when driving fast.
    3. ooooommmmm
      ooooommmmm
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      Ah not sure what's causing that as I have been moving it in and out of the directory all day without issues. Did you replace the "rendering.ini" with the original after deleting BNC? there's a download for it in the files tab if needed in the future. Glad its good, I've also noticed a few pop-ins when I was playing with the latest version of NCS, will try to get a new update out for it soon!
      Also thanks for the comparison pics, haven't had time to properly take my own yet so much appreciated!
    4. ManVsWaffle
      ManVsWaffle
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      Yeah, it's because vortex wasn't putting the old one back so the game was regenerating it and crashing.

      I combined it with a bunch of settings from ILODD and BVH and it fixed a lot of the pop in but now I get like 45 FPS at 1440p when driving.
  7. noble96
    noble96
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    it does give me better fps on pathtracing with dlss quality with RR but i am a sucker for visuals so a before and after photos will be appreciated !! from your tweaking did you change any settings that change visuals ? and thank you
  8. Neurolepticer
    Neurolepticer
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    Comparison pictures would be nice, so I do not know what I get. 
    1. tduality
      tduality
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      +++
    2. ooooommmmm
      ooooommmmm
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      Will hopefully have some up soon, want to do comparisons on a fresh install but I'm still adjusting it to work best for my modpack