At first it'll say invalid hotkey, then you reload the game again and it'll show up properly. Defeinitely had to update here because i hate spending so much time disassembling clothing/weapons 1 at a time in vanilla mode.
That said, this mod is no longer necessary at all as of version 2.1 of CP2077, which added a "Disassemble Junk" feature by default. Version 2.3.0 of Mark to Sell added compatibility with that feature. From Mark To Sell's patch notes:
Version 2.3.0
Marked items now support disassemble junk feature which was added with 2.1 patch
Something happened and I can no longer use the Junk++ option on anything other than actual junk in the backpack (I use it to bulk disassemble mods lower than legendary). Reinstalling and even completely deleting and redownloading didn't work. Can someone help?
Thanks for this! I saw the commit on github for dpad left, but world_map_menu_cycle_filter_prev as a enum made no sense to me where that would pull from. Could you help me translate as to what clicking the right stick would be. That's what the sell as is and my brain is wired to that hotkey already haha. Thanks a ton.
They're in your user mappings file, typically at steamapps/common/Cyberpunk 2077/r6/config/inputUserMappings. xml. I chose that map menu binding because it's unused in both keyboard and controller on that screen, but you can choose whichever works for you.
I won't have access to it for a few days of travel, so you could take a look yourself.
Just a heads up that I may add selling junk without going to a vendor to this mod and may need that binding, but you can always tweak it yourself if I do that.
Oh that's a good suggestion -- I accidentally scrapped a sniper I planned on using last night because I put it in the Junk category using the bulk action. Whoops.
I made the same mistake because we don't read the description, This mod has 2 requirements 1. redscripts (which we all have i think) & 2. another mod called "Mark to sell".
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The Mark to Sell mod works with that button.
https://www.nexusmods.com/cyberpunk2077/mods/4725
And update their framework mods too
At first it'll say invalid hotkey, then you reload the game again and it'll show up properly.
Defeinitely had to update here because i hate spending so much time disassembling clothing/weapons 1 at a time in vanilla mode.
That said, this mod is no longer necessary at all as of version 2.1 of CP2077, which added a "Disassemble Junk" feature by default. Version 2.3.0 of Mark to Sell added compatibility with that feature. From Mark To Sell's patch notes:
i think that update 2.02 is ruining this mod.
was missing the mark to sell modGetting the REDScript error for it
I saw the commit on github for dpad left, but world_map_menu_cycle_filter_prev as a enum made no sense to me where that would pull from. Could you help me translate as to what clicking the right stick would be. That's what the sell as is and my brain is wired to that hotkey already haha. Thanks a ton.
I won't have access to it for a few days of travel, so you could take a look yourself.
I found what I was looking for sell_junk is now the one I am using for anyone who wants to change it.
Thanks again, take care
Just a heads up that I may add selling junk without going to a vendor to this mod and may need that binding, but you can always tweak it yourself if I do that.
- Mark to Sell
- Bulk Disassemble Junk and Mark to Sell Items
- Auto Unequip Weapon Mods and Attachments
- Automatic Junk Scrapper CET
I would guess your redscript installation itself has a problem. Please check that. Following a YouTube video on it is not a bad idea.
Just checked, there seems to be an issue though.
[EDIT: Deleted logs]Game is starting for me.
My bad, was doing some testing and forgot to reenable Mark to Sell.