File information

Last updated

Original upload

Created by

xtaltha - nullsilv

Uploaded by

nullfractal

Virus scan

Safe to use

Mod articles

  • Light metering (aka. adaptation) in NEON GENESIS - Atacama Ed.

    Light metering (aka. adaptation) in NEON GENESIS

    NEON GENESIS tries to simulate light metering instead of other lighting mods' approach, as well as the vanilla game's.

    What's the difference?

    
    A light meter is a device used to measure the amount of light. In photography, an exposure meter is a light meter coupled to either a digital or analog calculator which displays the correct shutter speed and f-number for optimum exposure, given a certain lighting situation and film speed. Similarly, exposure meters are also used in the fields of cinematography and scenic design, in order to determine the optimum light level for a scene.

    – Taken from the Light meter Wikipedia page.
    That description's a bit too nerdy and technical to ac...

  • Lens flare in NEON GENESIS

    Lens flare in NEON GENESIS

    NEON GENESIS keeps up with its new techniques for both bloom and adaptation to include lens flares. They now have zero-threshold and use curves instead, have well-balanced color, and moderate intensity.

    What's the difference?

    As we said in our "Bloom in NEON GENESIS" article, in real life, there is no such thing as a threshold. Light doesn't need a certain amount of itself to react; it simply does. And the intensity of this reaction is wholly dependent on the intensity of the light, not of any arbitrary value.

    How does NEON GENESIS fix it?

    Following with the fact that thresholds and arbitrary scales are simply a logical fallacy, our scale naturally goes to 1 and our threshold goes to zero. But then, how ...

  • Bloom in NEON GENESIS

    Bloom in NEON GENESIS

    Bloom in NEON GENESIS is different from a lot of other lighting mods. It's done in a very avant-garde and more functionally simple way. Zero-threshold, and normal blending.

    What is bloom? And what makes NEON GENESIS different?

    Bloom, at least, in the conventional definition of lens-based bloom (sensor bloom is different entirely and is an exposure issue), is the phenomenon of light entering the lens, bouncing around it, and scattering into the sensor.

    This adds a slight flare to any bright light sources, which can be used to one's advantage when stylizing a photo.

    However, games confuse the fact that bright light sources are bloomed with that only bright light sources are bloomed. This is simply not true. Any...