Holy crap the CET command actually still works xD Make any cyberdeck have 8 slots, just use this command mentioned, and swap out the name of the cyberdeck.
Is there a way to make this fantastic concept of a mod, a little more user friendly? 1.) where do I drop the extracted files? (although I think I figured it out with trial and error) 2.) can you include the notepad sheet with your GUID/Hex or whatever codes? 3.) I do not even see the "rngSeed (status uid)" section or the "u32 hash" under it
This looks like a fantastic upgrade, the video is OK, but has no commentary to follow along with, but a UI solution would be preferred.
Was also recently looking into this and I got it working on my end with only cyber engine tweaks.
To make Tetratronic Rippler have 8 recognized slots by default I used the following CET command: TweakDB:SetFlat(TweakDBID.new("Items.TetratronicRipplerLegendaryMKIV.blueprint"), "Items.CyberdeckBlueprint8Slots") For Netwatch Netdriver it would be the following CET command instead: TweakDB:SetFlat(TweakDBID.new("Items.NetwatchNetdriverLegendaryMKV.blueprint"), "Items.CyberdeckBlueprint8Slots") If those commands are working correctly for you inside the game (no CET console error; you can see/edit all 8 slots) then you can create a barebones init mod as follows: 1. let's call it 8SlotsDecks; start by creating a folder for it in the game directory-> ?<game_directory>\bin\x64\plugins\cyber_engine_tweaks\mods\8SlotsDecks 2. create a init.lua file under it -> ?<game_directory>\bin\x64\plugins\cyber_engine_tweaks\mods\8SlotsDecks\init.lua 3. Edit the init.lua: (let's say I want both the rippler and the netdriver to have 8 slots then I add both commands from above here) registerForEvent("onInit", function() TweakDB:SetFlat(TweakDBID.new("Items.TetratronicRipplerLegendaryMKIV.blueprint"), "Items.CyberdeckBlueprint8Slots") TweakDB:SetFlat(TweakDBID.new("Items.NetwatchNetdriverLegendaryMKV.blueprint"), "Items.CyberdeckBlueprint8Slots") end) 4. Have fun ;)
this is brilliant, im trying to modify mods that i have but i didnt understand what i was looking at until your comment made me realize that these codes are commands, now what i wanna know is the forms of commands so to add for example you say tweakDB blah blah, to modify buffer size you write.....i might not make much sense but i wanna know where to look for CET code and lines, it might be a lot to explain so you dont have to, just point the way.
im also using Overhaul To 3 Cyberdecks NetWatch Netdriver Mk.5 - Tetratronic Rippler Mk.4 - Fuyutsuki Tinkerer Mk.3 but just the netwatch varient, inside its lua there are inline and number, dont know what those mean but do i have to change anything else in the command? the mod add all unique passives and adders to just one cyberdeck in my case the netwatch cyberdeck,
EDIT: like this for example TweakDBID.new("Items.NetwatchNetdriverLegendaryMKV_inline1") EDIT 2:no matter what number i chose it doesnt go past 8 EDIT3: i think the game wont let you have more than 8 unless you use save editor and even then it won’t show the slots in the cyberdeck but you can see them while hacking
Just a thought but if your going to copy and paste all Three of the end game Decks then why not just do the NetDriver since its literally the best one with the highest Base and Buffer.
The reason for the differences between the Three were not only to have balance but so each is unique. OG the netdriver was for quick hacks Offensive and defensive Mostly for Stealth the Tetra Ripper was for Combat Hacks Purely offensive and the last one Tinkerer was mainly for defensive and scouting If memory serves
If you make them all the same then whats the point of using any of the other ones?
Instead why not Buff what each is meant to be good at take the Tetra Ripper its role is Combat you can use it to out right destroy entire levels of guys from the shadows if you want kind of like everyone was doing with the NetDriver until the Devs Nerfed the ever loving f*#@ out of Contagion. So Why not Buff what its already good at doing?
Allow Ultimate quick hacks to spread more then once, refreshes ping Reduces ram cost ++ reduces cooldown ++
If you use a the 6 specific quick hacks System Reset (passive reduces Ram cost up to 6) Synapse Burnout (Passive Makes Guys Panick) Susicide (Passive Panicked reduces Ram Cost by 2) Ping Reboot Optics (makes them dumb and blind) (can be swapped out) Detonate Grenade (reduces ram cost up to 8)
all together it syergizes resulting in Unlimited Free Ultimate Quick Hacks - Provided that Susicde or Detonate Grenade Spreads once and kills both targets. If it doesn't then there's a reset cooldown depending on your Cool/intelligence Level and how much you've speced into quick hacks and cold blooded.
IMHO that is, but thats just me I would remove or just reduce that cooldown even further even just having more Deck Slots so you could use additional hacks or litterally any other hacks like SOnic Shock, Whistle Or Request Backup which No One understands how OP those Are! Even combining Contagion with that forementioned List means Ultimate Quick Hacks can spread once more.
You can't because of console players! The controls to use them is hardcoded to the left bumper trigger. Because of xbox/ps4 we all got to suffer.
I remember when games used to have 10 weapons and you can quickly access them by pressing 1-0, but then when said game got ported to consoles, the mechanics changed! You can only have 3 weapons because of the controllers limited buttons.
Ouh sorry Bro i see now you comment yes you can edit and add more cyberwaredeck you edit in Save editor db folder is TweakDBIDs.json edit with notepad and search "AttachmentSlots.CyberdeckProgram8" and you can add more cyberdecks.
Example: "AttachmentSlots.CyberdeckProgram8" "AttachmentSlots.CyberdeckProgram9" etc.
But Big Note : After this reacts the game very slow and have very bugs and enemys can not die i have back to 8, i try again and see whoes the wrong error but in moment better stick to 8 slots at the moment is better i tell you back when i got it and when works fine
31 comments
Make any cyberdeck have 8 slots, just use this command mentioned, and swap out the name of the cyberdeck.
TweakDB:SetFlat(TweakDBID.new("Items.TetratronicRipplerLegendaryMKIV.blueprint"), "Items.CyberdeckBlueprint8Slots")
You can find the Item ID of any cyberdeck from this list:
https://www.nexusmods.com/cyberpunk2077/mods/521?tab=files
1.) where do I drop the extracted files? (although I think I figured it out with trial and error)
2.) can you include the notepad sheet with your GUID/Hex or whatever codes?
3.) I do not even see the "rngSeed (status uid)" section or the "u32 hash" under it
This looks like a fantastic upgrade, the video is OK, but has no commentary to follow along with, but a UI solution would be preferred.
To make Tetratronic Rippler have 8 recognized slots by default I used the following CET command:
TweakDB:SetFlat(TweakDBID.new("Items.TetratronicRipplerLegendaryMKIV.blueprint"), "Items.CyberdeckBlueprint8Slots")
For Netwatch Netdriver it would be the following CET command instead:TweakDB:SetFlat(TweakDBID.new("Items.NetwatchNetdriverLegendaryMKV.blueprint"), "Items.CyberdeckBlueprint8Slots")
If those commands are working correctly for you inside the game (no CET console error; you can see/edit all 8 slots) then you can create a barebones init mod as follows:
1. let's call it 8SlotsDecks; start by creating a folder for it in the game directory->
?<game_directory>\bin\x64\plugins\cyber_engine_tweaks\mods\8SlotsDecks
2. create a init.lua file under it ->
?<game_directory>\bin\x64\plugins\cyber_engine_tweaks\mods\8SlotsDecks\init.lua
3. Edit the init.lua: (let's say I want both the rippler and the netdriver to have 8 slots then I add both commands from above here)
registerForEvent("onInit", function()
4. Have fun ;)TweakDB:SetFlat(TweakDBID.new("Items.TetratronicRipplerLegendaryMKIV.blueprint"), "Items.CyberdeckBlueprint8Slots")
TweakDB:SetFlat(TweakDBID.new("Items.NetwatchNetdriverLegendaryMKV.blueprint"), "Items.CyberdeckBlueprint8Slots")
end)
EDIT: like this for example TweakDBID.new("Items.NetwatchNetdriverLegendaryMKV_inline1")
EDIT 2:no matter what number i chose it doesnt go past 8
EDIT3: i think the game wont let you have more than 8 unless you use save editor and even then it won’t show the slots in the cyberdeck but you can see them while hacking
The reason for the differences between the Three were not only to have balance but so each is unique.
OG
the netdriver was for quick hacks Offensive and defensive Mostly for Stealth
the Tetra Ripper was for Combat Hacks Purely offensive
and the last one Tinkerer was mainly for defensive and scouting
If memory serves
If you make them all the same then whats the point of using any of the other ones?
Instead why not Buff what each is meant to be good at take the Tetra Ripper its role is Combat you can use it to out right destroy entire levels of guys from the shadows if you want kind of like everyone was doing with the NetDriver until the Devs Nerfed the ever loving f*#@ out of Contagion. So Why not Buff what its already good at doing?
Allow Ultimate quick hacks to spread more then once,
refreshes ping
Reduces ram cost ++
reduces cooldown ++
If you use a the 6 specific quick hacks
System Reset (passive reduces Ram cost up to 6)
Synapse Burnout (Passive Makes Guys Panick)
Susicide (Passive Panicked reduces Ram Cost by 2)
Ping
Reboot Optics (makes them dumb and blind) (can be swapped out)
Detonate Grenade (reduces ram cost up to 8)
all together it syergizes resulting in Unlimited Free Ultimate Quick Hacks - Provided that Susicde or Detonate Grenade Spreads once and kills both targets.
If it doesn't then there's a reset cooldown depending on your Cool/intelligence Level and how much you've speced into quick hacks and cold blooded.
IMHO that is, but thats just me I would remove or just reduce that cooldown even further even just having more Deck Slots so you could use additional hacks or litterally any other hacks like SOnic Shock, Whistle Or Request Backup which No One understands how OP those Are! Even combining Contagion with that forementioned List means Ultimate Quick Hacks can spread once more.
The controls to use them is hardcoded to the left bumper trigger. Because of xbox/ps4 we all got to suffer.
I remember when games used to have 10 weapons and you can quickly access them by pressing 1-0, but then when said game got ported to consoles, the mechanics changed! You can only have 3 weapons because of the controllers limited buttons.
Adding more then 8-10 slots gets really Laggy and bugs the game really badly.
Can you please include the Raw Hash data in a text file with the downloads? Like you have in the video.
Lastly is there a way to copy and paste what ever modifications we've done like this from one save to another and copy over this deck?
It does not show the 5 Added Slots in the inventory but in the game i see ou yes there are 14 slots that, I made 5 more were added.
Now is complete All with Legend Quickhacks in Netwatchnetdriverlegend.
Example:
"AttachmentSlots.CyberdeckProgram8"
"AttachmentSlots.CyberdeckProgram9" etc.
But Big Note : After this reacts the game very slow and have very bugs and enemys can not die i have back to 8, i try again and see whoes the wrong error but in moment better stick to 8 slots at the moment is better i tell you back when i got it and when works fine