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DJ_Kovrik

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djkovrik

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244 comments

  1. djkovrik
    djkovrik
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    Locked
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    Works with 2.2
  2. NeuroticPixels
    NeuroticPixels
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    I'm so sad that there isn't an option for Days x2 longer and Nights half as long! :(
    1. meaatloaf
      meaatloaf
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      Somebody really likes the daytime
    2. NeuroticPixels
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      I do. Never been a fan of nighttime in games. ¯\_(ツ)_/¯
    3. TastyFibre
      TastyFibre
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      In a neon cyberpunk city? Don't like night time? This person is insane!
    4. axi0mexe
      axi0mexe
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      Ewww. I only play at night. The only time it's daylight is when a mission requires it to be. Night City is more alive and vibrant after sunset. 
    5. pedertl
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      Agreed, but I'd actually like Days 3x or 4x longer, and nights 1/3 as long. Really hate the night time, mainly because it's hard to see s#*!, which would be ok if I had a flashlight or night vision (same goes for dark interiors).  I always skip the night-time but having it be super short would be much better.
  3. shackra
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    May can you add an option to sync the game-time with real-world time in the 24 hours version of the mod?
    1. djkovrik
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      That's too hardcore, I don't really want to force people setup alarm clock if some quest is supposed to progress at night
  4. TinyCat18
    TinyCat18
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    Is it compatible with Nova City 2?
  5. 0kuz0
    0kuz0
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    Does anyone know if this mod plays nice with the mod (Wet Dreams - Rainy Weather Replacers - Plus Always Rainy Env Mod) ?
    1. djkovrik
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      It is compatible with everything except mods which change the same file as this one
    2. 0kuz0
      0kuz0
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      ok sweet, thank for the reply mate
  6. Jcpmorrison
    Jcpmorrison
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    In my game it starts to get dark around 10pm, would it be possible to set it to get dark around 7pm?
    1. djkovrik
      djkovrik
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      No
    2. Sasso
      Sasso
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      https://www.nexusmods.com/cyberpunk2077/mods/12369?tab=description this may or may not do what you want 
    3. Skullexus
      Skullexus
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      Preem weather mod does what you are seeking 
    4. exploiteddna
      exploiteddna
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      @djkovrik I'm curious about about the technical challenge of changing the time it gets dark.. is that why you said no?

      I only ask because I've tried mods that claim to change the time but didnt actually work, which makes me wonder if it's a hard thing to mod/implement
  7. Daemonjax
    Daemonjax
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    Wouldn't slowing down ingame time rate also slow down the rate at which weather changes?
    1. Sasso
      Sasso
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      they apparently work on different things. according to the Balanced Nighttime Cycle mod dev.
  8. nobody91blues
    nobody91blues
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    anybody missing sky clouds after installing this mod?
    1. djkovrik
      djkovrik
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      That can't be caused by this mod
    2. nobody91blues
      nobody91blues
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      kk, just checkin, desperate to find the culprit lol
  9. bestattila
    bestattila
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    Hello, how long is 1 minute in-game in real life with Longer days and longer nights?
  10. SolaraEquinox
    SolaraEquinox
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    Am I right in thinking that "Longer days and nights" (the most downloaded file) just straight-up doubles the real-time length of both day and night?
    1. djkovrik
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      Yes, as far as I remember
  11. dillinger111
    dillinger111
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    if I use Nights 3x longer, days 2x shorter option, what timescale should I use for game? default is 8
    1. djkovrik
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      No idea what do you mean by that, if you have any version installed it means that the game already has timescale changed.
    2. dillinger111
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      no I was just about to install this, but I think it will mess up with dark future survival meters going either too slow or too fast, no?
    3. djkovrik
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      This mod affects base timescale curve what affects the whole game, no idea how DF works so can't help you more.
    4. BigFeta69
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      Hi, sorry I'm late. I believe the proper timescale for default longer days and nights with Dark Future is around 4 - 3. 

      At vanilla, 1 real hour = 8 in-game hours (Time scale)
      ∴ 1 real second = 8 in-game-seconds

      With this mod
      1 in-game minute = 18 real seconds; (at least it seems this way).
      ∴ 1 real second = 60 / 18 = 3.33 in-game seconds (the new time scale).

      All you would have to do is figure out the real-seconds to game-seconds for your set up.