I'm not sure I understand how this mod works. Does the in game clock just slow down when (for example) it gets to night time and then the clock speeds back up when it gets to day?
Its not actually speed up because it changes the base time curve values, it means how many real time seconds ingame minute last and that value differs for day/night
So this slows the in game clock? cus' I'm trying to pair it with Balanced Nighttime Cycle to try and get a better matching clock cycle. If possible. ty & sorry if this is a stupid question.
1. Does Longer days and longer nights version make both days and nights 3x long compared to vanilla? 2. How long is that compared to vanilla 7-8 seconds=1 min IRL?
Each version just takes vanilla curve values and multiplies to some value (or divides for shorter versions) , its either x2 or x3 for longer day-nights (don't remember the multiplier cuz it's been a 2 years)
I'd like to request a tweak that doubles the entire day/night cycle, with the exception of the 11:30 PM to 2:00 AM span, which I would like to see multiplied by 7.5 instead of 2.
Reasoning: This game has an inexplicable quirk when it comes to the darkness of actual nighttime. It doesn't get dark until around 11:30 PM. But then it's already pretty bright by 2:30 AM. It's basically the cycle you'd get at an extreme northern latitude. Night City is canonically located between San Francisco and Los Angeles, so it should have a more typical day/night cycle.
It's been three years and nobody has fixed this, so I'm guessing it simply can't be fixed.
So the next best thing is to just ignore the clock and force those 2.5-hour-long nights to last more or less as long as they should have been. I understand that the lowest the multiplier can go is about 0.13. Conveniently, a 7.5x increase in duration comes out to a multiplier of 0.13333 so it works out. (As for the overall doubling of timescale, I just happen to feel that days in Cyberpunk are stupidly short.)
I already tried to make this mod myself, but my result causes occasional flashes in-game, so I obviously don't know what I'm doing.
That article is weird, the 'default' timescale is different than the one in 2.1, and the values in their Time and Value columns are switched for some reason
Hello, I followed your guide on creating custom timescale, but for some reason it isn't applying into the game. First time I changed the numbers in the Time column. Next I changed the numbers in the Values column after starting a new project and deleting the old one. Neither one changes the scaling in my game, it's still vanilla. Would you have any idea on what the issue would be? Thank you.
Привет и спасибо за твои работы над модификациями (ещё со времён Скайрима).
Простой вопрос - нельзя ли опции данного мода вынести в игровое меню? чтоб и сам игрок мог настроить так, как ему удобно, и тебе не пришлось менять несколько файлов - дни / ночи / 3х /2х итд.
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2. How long is that compared to vanilla 7-8 seconds=1 min IRL?
Reasoning: This game has an inexplicable quirk when it comes to the darkness of actual nighttime. It doesn't get dark until around 11:30 PM. But then it's already pretty bright by 2:30 AM. It's basically the cycle you'd get at an extreme northern latitude. Night City is canonically located between San Francisco and Los Angeles, so it should have a more typical day/night cycle.
It's been three years and nobody has fixed this, so I'm guessing it simply can't be fixed.
So the next best thing is to just ignore the clock and force those 2.5-hour-long nights to last more or less as long as they should have been. I understand that the lowest the multiplier can go is about 0.13. Conveniently, a 7.5x increase in duration comes out to a multiplier of 0.13333 so it works out. (As for the overall doubling of timescale, I just happen to feel that days in Cyberpunk are stupidly short.)
I already tried to make this mod myself, but my result causes occasional flashes in-game, so I obviously don't know what I'm doing.
for example for realife hours timescale, how did you end up with 0,124899998 ? and why are there 27 curvepoint float ?
i'd appreciate your help please, i'd like to mod it for myself to have X3 longer days X3 longer nights.
go to the next step:
3. Open time curveset in curve editor
Простой вопрос - нельзя ли опции данного мода вынести в игровое меню? чтоб и сам игрок мог настроить так, как ему удобно, и тебе не пришлось менять несколько файлов - дни / ночи / 3х /2х итд.
глянул твою статью и понял почему нельзя..