Cyberpunk 2077

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svarmod

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svarmod

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20 comments

  1. KhaoMaat
    KhaoMaat
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    Would love to see this updated for 2.12+
  2. Anselm09
    Anselm09
    • supporter
    • 1 kudos
    This mod causes a redscript crash on 2.01

    Unfortunately am unable to use it until there's an update
  3. pranks69
    pranks69
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    hi, this mod seems to conflict with Kiroshi Opticals - Crowd Scanner, because when they are installed together, an attempt to open the player's inventory results in a game crash
  4. azraelalghul
    azraelalghul
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    Hi, is this compatible with Smaller Text and Menus by sjbox?

    https://www.nexusmods.com/cyberpunk2077/mods/3967
    1. svarmod
      svarmod
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      Yes, it's compatible.
      But I suggest to make some manual setup for "Smaller Text and Menus" mod, cause it applies additional scale multiplier for all tooltips, not for their content font size.
      Open smallerText.reds file with any text editor and change to 1.0 values in line:
      public static func GenericTooltip() -> Vector2 = new Vector2(0.85, 0.85);
    2. azraelalghul
      azraelalghul
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      Awesome, thanks for the advice, that makes a lot more sense
  5. Ericone
    Ericone
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    Hi, was hoping your mod would fix my problem.  The tops of the tool tip box are off the screen.  I'm only seeing the bottom thirdish of the tool tip boxes.  Installed your mod, but it didn't move them enough.  Even at -200 top and 200 bottom, the most of the top of the tip box isn't visible on screen.

    Any idea what might be causing this and how I might fix it?  Thanks.
    1. svarmod
      svarmod
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      Hello. That's because CDPR don't care too much about non-16:9 display users. =)
      What's your game version and screen resolution?

      2 possible fast fix ways:
      - If mod v1.0.1 and params -200/200 works, but it just not enough then you can expand values windows by changing min/max into "r6/scripts/TTF/Settings.reds" file with any text editor (you will easily find right places).
      - Also you may try mod version v0.6 - it use old resize method (less precise) and different settings type.
    2. Ericone
      Ericone
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      That worked.  Thank you so much!

      I'm on Steam and I'm using Luke's VR mod, so it is an odd, square resolution, but this just started with the last update.  Changing the resolution didn't effect it, but your mod got me back in.  Thanks again.
  6. tmxfrozen
    tmxfrozen
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    Yo, with the update, the tooltip is all messed up in the Wardrobe menu. Can you look into that?
    1. svarmod
      svarmod
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      Thanks for feedback!
      Will fix it as soon as possible.
    2. svarmod
      svarmod
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      Done! Check out new v1.0.1.
  7. gtff
    gtff
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    after installing TTF-main-8560-1-0-1687819300:

    [INFO - Tue, 27 Jun 2023 02:23:08 +0200] Using defaults for the script manifest (manifest not present)
    [INFO - Tue, 27 Jun 2023 02:23:08 +0200] Bundle path provided: C:\Program Files (x86)\GOG Galaxy\Games\Cyberpunk 2077\r6\cache\final.redscripts
    [INFO - Tue, 27 Jun 2023 02:23:08 +0200] Compiling files in C:\Program Files (x86)\GOG Galaxy\Games\Cyberpunk 2077\r6\scripts\:
    Codeware\Codeware.Global.reds
    Codeware\Codeware.Localization.reds
    Codeware\Codeware.reds
    Codeware\Codeware.UI.reds
    Codeware\Codeware.UI.TextInput.reds
    FindEx\FindEx.Global.reds
    FindEx\FindEx.reds
    flib\DialerMenu-ByName.reds
    flib\IconicItems-PreventDisassembly.reds
    flib\QuantityPicker-DefaultMax.reds
    flib\Quests-CustomSort.reds
    flib\RipperDoc-OnlyCountUnowned.reds
    flib\shared\CodexUtils.reds
    flib\shared\JournalManager.reds
    flib\shared\MessengerUtils.reds
    flib\shared\SortingUtils.reds
    flib\shared\VirtualNestedList.reds
    flib\Vendor-FastSell.reds
    NamedSaves\codeware\Natives\inkCharacterEvent.reds
    NamedSaves\codeware\Natives\inkCharacterEventType.reds
    NamedSaves\codeware\Natives\inkFitToContentDirection.reds
    NamedSaves\codeware\Natives\inkImage.reds
    NamedSaves\codeware\Natives\inkScrollArea.reds
    NamedSaves\codeware\Natives\inkText.reds
    NamedSaves\codeware\Natives\inkWidget.reds
    NamedSaves\codeware\Natives\textJustificationType.reds
    NamedSaves\codeware\Natives\textOverflowPolicy.reds
    NamedSaves\codeware\UI\Buttons\CustomButton.reds
    NamedSaves\codeware\UI\Core\inkCustomController.reds
    NamedSaves\codeware\UI\Core\inkCustomEvent.reds
    NamedSaves\codeware\UI\Core\inkWidgetHelper.reds
    NamedSaves\codeware\UI\TextInput\HubTextInput.reds
    NamedSaves\codeware\UI\TextInput\Parts\Caret.reds
    NamedSaves\codeware\UI\TextInput\Parts\Selection.reds
    NamedSaves\codeware\UI\TextInput\Parts\TextFlow.reds
    NamedSaves\codeware\UI\TextInput\Parts\TextMeasurer.reds
    NamedSaves\codeware\UI\TextInput\Parts\Viewport.reds
    NamedSaves\codeware\UI\TextInput\TextInput.reds
    NamedSaves\MenuChanges.reds
    NamedSaves\Natives.reds
    NamedSaves\Utils.reds
    TTF\Additions.reds
    TTF\Controllers.reds
    TTF\Core.reds
    TTF\Misc.reds
    TTF\Settings.reds
    TTF\TTFAdditions.reds
    TTF\TTFConfig.reds
    TTF\TTFCore.reds
    TTF\TTFSettings.reds
    C:\Program Files (x86)\GOG Galaxy\Games\Cyberpunk 2077\red4ext\plugins\mod_settings\packed.reds
    C:\Program Files (x86)\GOG Galaxy\Games\Cyberpunk 2077\red4ext\plugins\mod_settings\module.reds
    [ERROR - Tue, 27 Jun 2023 02:23:09 +0200] [SYM_REDEFINITION] At C:\Program Files (x86)\GOG Galaxy\Games\Cyberpunk 2077\r6\scripts\TTF\TTFAdditions.reds:44:1:
    public class ItemLevelIndicator {
    ^^^
    symbol with this name is already defined

    [ERROR - Tue, 27 Jun 2023 02:23:09 +0200] [SYM_REDEFINITION] At C:\Program Files (x86)\GOG Galaxy\Games\Cyberpunk 2077\r6\scripts\TTF\TTFAdditions.reds:98:1:
    public class CraftedIndicator {
    ^^^
    symbol with this name is already defined

    [ERROR - Tue, 27 Jun 2023 02:23:09 +0200] [SYM_REDEFINITION] At C:\Program Files (x86)\GOG Galaxy\Games\Cyberpunk 2077\r6\scripts\TTF\TTFCore.reds:8:1:
    public class TTF extends ScriptableSystem {
    ^^^
    symbol with this name is already defined

    [ERROR - Tue, 27 Jun 2023 02:23:09 +0200] [SYM_REDEFINITION] At C:\Program Files (x86)\GOG Galaxy\Games\Cyberpunk 2077\r6\scripts\TTF\TTFSettings.reds:4:1:
    public class TTFSettings {
    ^^^
    symbol with this name is already defined

    [ERROR - Tue, 27 Jun 2023 02:23:20 +0200] Compilation error: REDScript compilation failed. The game will start, but none of the scripts will take effect. This is caused by errors in:
    - TTF
    You can try updating or removing these scripts to resolve the issue. If you need more information, consult the logs.

    earlier (TTF - main-8560-0-6-1686863391) version:
    [...]
    TTF\Controllers.reds
    TTF\Misc.reds
    TTF\TTFAdditions.reds
    TTF\TTFConfig.reds
    TTF\TTFCore.reds
    TTF\TTFSettings.reds
    C:\Program Files (x86)\GOG Galaxy\Games\Cyberpunk 2077\red4ext\plugins\mod_settings\packed.reds
    C:\Program Files (x86)\GOG Galaxy\Games\Cyberpunk 2077\red4ext\plugins\mod_settings\module.reds
    [INFO - Mon, 26 Jun 2023 23:19:57 +0200] Compilation complete
    [INFO - Mon, 26 Jun 2023 23:19:57 +0200] Output successfully saved to C:\Program Files (x86)\GOG Galaxy\Games\Cyberpunk 2077\r6\cache\final.redscripts
    1. svarmod
      svarmod
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      • 8 kudos
      Just remove previous version before install new (clean "r6/scripts/TTF" folder).
    2. gtff
      gtff
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      • 0 kudos
      thx. working :)
  8. SunsetGlow
    SunsetGlow
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    • 9 kudos
    Great this was needed, thanks, for the "Add item level on item image" i guess i don't need "Itemlevel tooltip" mod anymore, right?
    1. svarmod
      svarmod
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      • 8 kudos
      As you wish.
      They should show same values. You may keep both and even install Always Show Item Level to get more item level notifies! =)
  9. Yhoko
    Yhoko
    • supporter
    • 0 kudos
    Oh, there are tooltips? Rarely saw them in my whole playthrough. You are my hero!
  10. tmxfrozen
    tmxfrozen
    • member
    • 3 kudos
    Hi, can something be done to the Cyberware Menu tooltips?
    1. svarmod
      svarmod
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      • 8 kudos
      Sure. Will add more accurate fix for cyberware in next version. Stay tuned.