Additionally, I recommend installing Cyber Engine Tweaks to spawn or test the weapons.
Lizzie: For those who download the old Lizzie replacer files, you will need to install Material and Texture Override. This is the only requirement for using the Lizzie files. No additional installations or dependencies are needed.
If the game gets updated wait for the requirement mods to be updated. This mod should be future-proof as long as the required mods are installed.
Make sure to enable mods if you are having issues:
go in gog
select Cyberpunk 2077
go to parameters ==> manage installation
configure
Fonctionnalities
and select mods Activate mods( often was not selected )
This is a priority list of the things I am working to add in the future:
1. Sound modification without changing the opuspack. DONE (3/24/2024 First Anniversary)
2. Compensators with flash. DONE (September 2nd 2024)
3. Adding a Baba Yaga icon in the inventory menu. DONE(3/24/2024 First Anniversary)
4. A separate in-game version of the Baba Yaga (no longer replacing Lizzie) with unique stats: Remove the charging mechanism, increase the default magazine size to 21 rounds, double the firing rate, reduce recoil by half, and make the rounds cause physical damage with a higher chance of inflicting bleeding (I'd test these out, as I don't want to make something broken or overpowered.) Keep the 4-shot diamond pattern projectile. DONE (September 2nd 2024)
5. Possibly change V's cutscene Unity with the Baba Yaga. DONE(September 2nd 2024)
6. Power version. No longer needed(September 2nd 2024)
7. Options to replace other power pistols like Unity or Liberty for those interested. (No longer needed) (September 2nd 2024)
I haven't had much time to invest in researching how to make these changes possible, but I am trying to put time into this every chance I get.
Why would you say "No longer needed" when there isn't a power version? I like how the guns look but don't like their sound, the sights and the tech stats. Don't mean to sound ungrateful, just some feedback.
This modification doesn't work for me, I've tried all the codes to summon all the items, I've tried to summon the initial pistol, and I've also visited all the vendors and I couldn't find any of the pistols.
Amazing mod!I saw that an upcoming update will add mods and attachments, so I'm hesitant to wait for that to continue playing.I don't want to sound like an asshole, making mods takes time, but do you have any idea when the update will be?Best weapon mod! Thanks!
Do you have any other gun modifications? I suspect there might be an issue with the Omaha game files interfering with each other. In the new files, I have addressed this problem by ensuring the mod no longer borrows the Omaha files, using its own instead. Over the next few days, I plan to release a temporary update that should advance the mod slightly and, hopefully, resolve the crash issues.
Mad props to this one! Quite honestly one of the mods I immediately looked back into when I decided to get back into Cyberpunk and finally play Phantom Liberty. Every new Omaha you made is insanely impressive. The Baba Yaga, the JW-77L (plain), and the TTI Omaha are basically getting rotated as my walking around guns in my current playthrough.
Humble request, if you could do the TTI Omaha without the comp or the JW-77L with the extended magazine and the Ti-Ni colorations similar to the original version of this mod, that would be really dope as well. I'd also love it if the T.E.A. could mount a suppressor, but I can also understand that might not be possible even with the attachment unlocker (I've tried).
Again, absolute hype mod that needs way more appreciation.
I'll get back to finishing this as soon as possible. I started planning bigger things for this mod, which sent me into a research phase that actually caused me to pause work on the mod instead of progressing. I'll get back to this and release what I have done instead; I just need to clean up the files and finish a couple of things. Hopefully, I can have a working version ready in the coming days.
For future updates, I have more plans beyond just silencers and scopes. I should note that the new version aims to fix most of the issues users were experiencing, as I previously borrowed vanilla files instead of creating my own from scratch on the JW-77 platform.
408 comments
(Baba Yaga in-game Cyberpunk 2077 - 2.2 with Phantom Liberty DLC installed)
ArchiveXL
RED4ext
TweakXL
These are necessary for the mod to function.
Additionally, I recommend installing Cyber Engine Tweaks to spawn or test the weapons.
Lizzie:
For those who download the old Lizzie replacer files, you will need to install Material and Texture Override. This is the only requirement for using the Lizzie files. No additional installations or dependencies are needed.
If the game gets updated wait for the requirement mods to be updated. This mod should be future-proof as long as the required mods are installed.
Make sure to enable mods if you are having issues:
This is a priority list of the things I am working to add in the future:
1. Sound modification without changing the opuspack.DONE (3/24/2024 First Anniversary)
2. Compensators with flash.DONE (September 2nd 2024)
3. Adding a Baba Yaga icon in the inventory menu.DONE (3/24/2024 First Anniversary)
4. A separate in-game version of the Baba Yaga (no longer replacing Lizzie) with unique stats: Remove the charging mechanism, increase the default magazine size to 21 rounds, double the firing rate, reduce recoil by half, and make the rounds cause physical damage with a higher chance of inflicting bleeding (I'd test these out, as I don't want to make something broken or overpowered.) Keep the 4-shot diamond pattern projectile.
DONE (September 2nd 2024)5. Possibly change V's cutscene Unity with the Baba Yaga.DONE (September 2nd 2024)
6. Power version.No longer needed(September 2nd 2024)
7. Options to replace other power pistols like Unity or Liberty for those interested.(No longer needed) (September 2nd 2024)
I haven't had much time to invest in researching how to make thesechanges possible, but I am trying to put time into this every chance I get.
i was putting Game.AddToInventory("Items_Baba_Yaga",1) where is suppose to be ("Items.Baba_Yaga",1)
so pliss dont make the same dumb mistake I made... been at it for hours looking for what was wrong and IT WAS A STUPID ASS DOT!!!!!
PS I HAD MY WEAPON INVENTORY EMPTY JUST IN CASE and also no weapon attached
GOD DAMMED!! LOVE THE GUUUUUNS THOOOOO!!!
I like how the guns look but don't like their sound, the sights and the tech stats.
Don't mean to sound ungrateful, just some feedback.
Regardless of location or opponent.
So far I have not CTD'd with any other weapon.
I am assuming you have ArchiveXL, RED4ext, TweakXL installed, correct?
同时很希望能看到动能手枪的johnwick检视动作。
Humble request, if you could do the TTI Omaha without the comp or the JW-77L with the extended magazine and the Ti-Ni colorations similar to the original version of this mod, that would be really dope as well. I'd also love it if the T.E.A. could mount a suppressor, but I can also understand that might not be possible even with the attachment unlocker (I've tried).
Again, absolute hype mod that needs way more appreciation.
Still not finished, sneak peak.
For future updates, I have more plans beyond just silencers and scopes. I should note that the new version aims to fix most of the issues users were experiencing, as I previously borrowed vanilla files instead of creating my own from scratch on the JW-77 platform.