0 of 0

File information

Last updated

Original upload

Created by

Deceptious

Uploaded by

deceptious

Virus scan

Safe to use

279 comments

  1. deceptious
    deceptious
    • premium
    • 3,361 kudos
    Locked
    Sticky
    Bugs:
    This mod is not the cause of any of the bugs being reported, this mod doesn't actively do anything, it is the base for other mods to do things. I'm locking the bug page on this mod.
    Other mods that use this as a requirement can cause bugs, and will keep their bug report pages; but generally their bugs are internal and don't affect the base game... unlike:

    Phone Messages Overhaul (PMO),8ug8ear Romance, and other mods that edit the Journal and Localisation files directly BREAK 2.1 - DO NOT USE THEM WITH 2.1
    They replace the localisation files with old, incomplete, data so new messages/text/onscreen elements will be blank or broken.
    They replace the journal file with old, incomplete, data so new conversations and quests don't trigger and get stuck.
    THIS CANNOT BE UNDONE.
    As soon as the new content from 2.1 (like the messages and quest for the Romance Hangouts, or the message for the Metro card, or the quest for the new car/races etc) would trigger, they get stuck: You can't respond to the texts, you can't do the quest etc.
    The game is waiting for your move, that you can't make, and it won't resend any of them even if you remove the broken mods.
    You have to remove them and roll back to a pre 2.1 save.

    The reason the bed stops working, and partners are becoming unresponsive, is that as soon as they try to message you about the Romance Hangouts (which you don't get because of the broken journal) they suspend waiting for a response, and the bed is disabled in expectation of a visitor coming over (because it is replaced with a different sleep option, but only once the hangout actually starts).
    These are technically base game bugs, I fixed one already with Romance Hangouts Enhanced so they now only suspend when you reply to their message

    You can unsuspend the unresponsive partners via CET, but the 2.1 features are already broken forever at that point.



    2.0+ / Phantom Liberty new CET commands:
    CET fact commands have changed (the command itself, not the values):

    Game.SetDebugFact("factname", X)is replaced by:
    Game.GetQuestsSystem():SetFactStr("factname", X)

    Game.CheckFactValue("factname")is replaced by:
    print(Game.GetQuestsSystem():GetFactStr("factname"))
  2. XtremersPro
    XtremersPro
    • member
    • 0 kudos
    Hey, just wanted to ask if there was any way to use your mod as a base for my own quest? I was trying to check throughout the forums if there was any information on how to use your mod in that way, but couldn't find any. This is an amazing mod by the way, keep up the great work!
  3. Detachi
    Detachi
    • supporter
    • 6 kudos
    Found and FIXED a strange issue that broke DQC! 

    THE ISSUE: Despite all core mods being up to date, every time I walked into V's main room, the ArchiveXL error would pop up, but only when DQC was active. Quests that relied on the mod, such as as Taxi Work, would not fully work or display properly in the Mod Settings menu. Most other mods worked just fine though.

    THE (EASY) FIX: Turns out I had the game and mods installed on a drive lettered with "X:" which SOMEHOW created a chain reaction that ended up messing with this mod. So, I moved the game file and mods all to a different "G:" drive and... poof! All problems were GONE!

    This was NOT an easy fix to find and was only found with the help from a few chads over at the Cyberpunk 2077 Mod Discord channel. Full credit to them! Just letting everyone else know so it hopefully helps others. 👍
  4. Link43
    Link43
    • member
    • 0 kudos
    So i recently update the game for 2.21 and did clean reinstall, modding it now. The deceptious core quest doesnt start on my big old save, so idle anywhere and some others not working. but in a new playthrou i just skipped to the dlc, went into h10 apartemnt and all worked properly.
    question! how do i reset the deceptious core quest in my old save so it restarts again?

    edit: so i started playing around a bit to check how well mods were installed and my save registered without the mod so when i picked it up few saves after with the mod installed didnt recognised. but starting on the 1st save when it was installed it automatly works... learning here. hope it might help someone
    1. DerPate1235
      DerPate1235
      • supporter
      • 0 kudos
      In the pinned comment, there is a command for this:
      Game.GetQuestsSystem():SetFactStr("factname", X)
      This would also have worked in CET. Simply replacing "X" with "1" helped me, for example, to get the system running again. I had the same issue.
  5. DoTheBartMan
    DoTheBartMan
    • member
    • 0 kudos
    I can't get this to trigger at all
    1. DoTheBartMan
      DoTheBartMan
      • member
      • 0 kudos
      OK so I started fresh (Skip to DLC) and it triggered so it's something to do with save files
  6. TUCKYMAN
    TUCKYMAN
    • member
    • 1 kudos
    I got a warning message when I went to the H10 apartment. It says this mod doesn't recognize the latest ArchiveXL (1.21.1).

    Edit: I reinstalled all the dependencies (CET, redscript etc) and got it working.
    1. Sobekeus
      Sobekeus
      • premium
      • 3 kudos
      Same, even downgraded AXL but it didn't change. Not sure which version of it would still work with DQC.
    2. Pandi2003
      Pandi2003
      • member
      • 0 kudos
      Same problem, I even try to download previous AXL version (before the last release of this mod), but still nothing
    3. xurbax
      xurbax
      • premium
      • 0 kudos
      Same, with ArchiveXL 1.20.1 and 1.21.1.
    4. Sobekeus
      Sobekeus
      • premium
      • 3 kudos
      I reinstalled RED4ext manually and the issue went away.
  7. vitiose
    vitiose
    • member
    • 0 kudos
    Can this mod be used to spawn Johnny to progress "Chippin' In?" Any guidance if so?
  8. Braeko
    Braeko
    • member
    • 3 kudos
    Works perfectly fine on 2.2. The message in H10 also appears.
    Did a clean install and have ArchiveXL installed, which seems to be a hidden dependancy now.
    1. ducky92704
      ducky92704
      • member
      • 3 kudos
      Thank you!
  9. Shirogopluxxxz
    Shirogopluxxxz
    • member
    • 0 kudos
    This model looks interesting, but I'm not going to download it, as it requires the Deceptious Quest Core mod as mandatory, and this is a broken, unupdated mod that ruins your game, so no thanks
  10. M37SG
    M37SG
    • member
    • 3 kudos
    .
  11. KristerKovacs
    KristerKovacs
    • supporter
    • 4 kudos
    Anyway to disable the persistent phone entry this leaves?