This page was last updated on 24 October 2024, 7:23PM
Changelogs
Version 3.1.0
Added an extra condition to pause the H10 triggers while important scenes are active, example: Misty taking you home at the end of Act 1
This stop popups/activations starting during important scenes, and fixes a bug where the game appears to get stuck on a black screen when Misty takes you home - this is due to the Quest Core popup being active behind the black screen
Updated some internal file names to not use any uppercase letters
Version 3.0.3
Fix so that the 3.0.2 update doesn't fire on EVERY load, now just does it on the first, if applicable
Version 3.0.2
Small reset of the welcome and mod messages, so they show up for anyone that missed them in 3.0.0 before they were fixed in 3.0.1
Version 3.0.1
Fix for out-dated .archive.xl file
Version 3.0.0
Added first run welcome screen
Added first run warning screen when ArchiveXL is not working
Added dependent-mod activation messages in the phone
Added logic to support new dependent-mods not needing to return to H10 if installed later than Quest Core was activated
Version 2.2.1
Updated for 2.1's new quest, removed the manual mappins now that ArchiveXL handles them again
Version 2.2.0
Added 50% more quest slots (20 -> 30)
Added a streaming sector with ArchiveXL, this is essentially one big trigger volume I can use to test if ArchiveXL is working/installed
Mod technically now makes use of ArchiveXL, but doesn't itself need it
Version 2.1.0
Added workaround for all dependent quests so that the GPS will work
This is a temporary fix until ArchiveXL can do it properly again
Version 2.0.0
Updated to be compatible with 2.0 and Phantom Liberty
Version 1.1.0
Updated to support 20 phase files (up from 15)
Altered some phase IDs to guarantee uniqueness
Removed the old 'DeceptiousQuestCore' folder from the zip, now it's just the new 'zDeceptiousQuestCore' and you'll have to manually remove the old one
Version 1.0.2
Fix for the embedded readme text file causing instability... somehow
Version 1.0.1
Changes to REDmod version file/folder structure
Working REDmod folder is now zDeceptiousQuestCore, DeceptiousQuestCore folder is redundant
DeceptiousQuestCore's file is now nuked, so that it will do nothing to interfere with the game/update if you leave it where it is but it can be deleted
This will hopefully force the correct mod load ordering
Version 1.0.0
First working version
Supports (upto) 15 quests/mods using this framework