Hi everybody just a warning since I released a new version of Audioware today: Addicted is not yet compatible with it, I will have to update it at some point.
Anyone know if this is compatible with Dark Future's addiction system. DF is compatible with Wannabe-Edgerunner but I don't know if it has the same effect on neuroblockers.
absolutely LOVE this mod, so fun for roleplay and introduces a great system i wish got more attention. I'm playing through a modded run, and have my V smoking a decent amount (~3 smokes a day) with the "more... lethal" setting chosen and a biomon for possible notifications, but I haven't really noticed a ton even after 13 hours of gameplay. It's totally possible its just slow, or im not observant enough, but I wanted to know if theres any known issues with that that might be making it not progress as it should
also eventually ill do another run playing as my OC with a drinking problem and give my thoughts as an actual alcoholic :P
Thanks Khemeia, that's a very heart-warming comment!
Truth is you're probably right: there's actually a couple of releases that have been sitting on my computer for ages and never got published (containing potential bug fixes like the one you describe, alongside new features) simply because I also have to maintain audioware on the side, and I'm totally overworked with my new employer IRL, so I ended up holding them back for not being tested thoroughly enough.
This mod still holds a particular place in my heart, so I know that one day or another I'll eventually get back at it. I just can't make any promise, given the little amount of spare time I have atm.
Well, the suprising news this morning is that more than one year after I initially requested him so, Deceptious finally added a way to track consumption made through Idle Anywhere for Dark Future so Addicted will eventually benefit from it too, as soon as I can spare some time to work on it !
pretty sure it still works for 2.2 i get more drugs+ with synth dose,wannabe edegrunners and Existing cosumables it ( i use lethal) forcing you to actually think about ur decisions
But then why does the .zip file address the files in the directory \MODS\ which is the one used exclusively by RedMod?
Audioware supports the same folder as REDmod for convenience (imagine a modder which would like to migrate from REDmod to Audioware or back, then there's little changes to do so).
I use another Mod: My V is Alive, which also needs Audioware to work, and which since the Non-Redmod version has migrated its audio files out of the special Redmod directory, to join the RedScript Mods directory. [This Mod makes V speak at times, who comments on his actions]
Your Mod in its current state, in my game, does not emit any sound, for example coughing because of tobacco (I made V smoke a lot to test).
This led me to check if I had not installed your Mod badly and by comparing with My V is Alive, I noticed that the root of the .wav files was not the same.
Reason why I asked this question, but I did not declare it as a Bug.
Thanks for your reply
Note: I have eliminated from my loading order (319 active Mods) all those that depended on RedMod because they seem to coexist badly with Redscript on a 2.13 game.
Dude when I start building up my Streetkid character again this will be the perfect addition to her playthrough. Part of her past lore involves addiction and recovery so having a system in-game that actually implements that will make things interesting. I'm sure there arent many who play addicts-in-recovery, but would a version with the addiction rate increased a bit be possible? This could be a good way to simulate a relapse and cause us players to be way more mindful of how we use substances.
Also as an IRL recovered addict I'm always interested to see how modders work addiction into gameplay, and appreciate those who do! Especially in a setting like Night City, where there are more reasons than you can count to want to escape it all for a bit.
It's utterly part of the plan to keep on improving this mod and the truth is that there's has been changes pending for months but I'm not in the capacity to finalize the release at the moment. I hope you'll enjoy your playthrough in the meantime, thanks for the kind words.
Do you happen to know if it's possible for me to patch the Heuristic Biomonitor from the mod Black Chrome mod to allow the same function as the vanilla biomonitor? A patch would be nice but a DIY for me would also be appreciated
264 comments
Addicted is not yet compatible with it, I will have to update it at some point.
Wishing you're all doing great!
When will that stop being an issue?
Thank you
also eventually ill do another run playing as my OC with a drinking problem and give my thoughts as an actual alcoholic :P
Truth is you're probably right: there's actually a couple of releases that have been sitting on my computer for ages and never got published (containing potential bug fixes like the one you describe, alongside new features) simply because I also have to maintain audioware on the side, and I'm totally overworked with my new employer IRL, so I ended up holding them back for not being tested thoroughly enough.
This mod still holds a particular place in my heart, so I know that one day or another I'll eventually get back at it.
I just can't make any promise, given the little amount of spare time I have atm.
Addicted - English audio and subtitle files
are based on Audioware and do not need RedMod to work, perfect.
But then why does the .zip file address the files in the directory
\MODS\ which is the one used exclusively by RedMod?
Audioware supports the same folder as REDmod for convenience (imagine a modder which would like to migrate from REDmod to Audioware or back, then there's little changes to do so).
[This Mod makes V speak at times, who comments on his actions]
Your Mod in its current state, in my game, does not emit any sound,
for example coughing because of tobacco
(I made V smoke a lot to test).
This led me to check if I had not installed your Mod badly and by comparing with My V is Alive,
I noticed that the root of the .wav files was not the same.
Reason why I asked this question, but I did not declare it as a Bug.
Thanks for your reply
Note:
I have eliminated from my loading order (319 active Mods) all those that depended on RedMod
because they seem to coexist badly with Redscript on a 2.13 game.
Also as an IRL recovered addict I'm always interested to see how modders work addiction into gameplay, and appreciate those who do! Especially in a setting like Night City, where there are more reasons than you can count to want to escape it all for a bit.