Hi everyone! I get one kill during the finale race of "Beast In Me", and I really don't know from where it came from... (0 kill before, 1 Kill at the and). Maybe during the final accident of Sampson... I've try the race several time, whith diferent cars, waiting at the last place during the race, run in the first (in front of Sampson), but nothing change. I haven't tried not following sampson and winning the race, but I want to save him (and "Kill Count Fix" mod have to run well in every case ^^). Hope this comment will help you ^^ Thank for your work!
Edit : I tried winning the race, and it counts me 0 kills at the end, so I really think it comes from the accident of Sampson at the end.
So I played through the Johnny quest "Never Fade Away" and I never fired and at the end of the mission I get 2 kills. I god mode through the quest just absorbing the bullets. Never fired and never punched anyone through the quest. Maybe the modder should know this. ^_^
my 1.2.3 actually had a problem, I reverted back to 1.2.2
But it's all fixed now in v 1.3.1. If you could reload the save and try it again and let me know. I think 1.3.1 fixes it all now, so I'm going to do a play through so I can take a screen shot of a fully formed kill count. Thank you for letting me know this.
What!?! Are you saying the game counts deaths in brain dances as V's kill as well? I never checked that, if so, that's crazy.
I do know, if you punch an unconscious person, they die. And if you have two hacks going, and one defeats them, and then the second happens after they were defeated, they die. Have to be careful to avoid those. I will check this out.
This mod looks perfect for what I been wanting to test, but its almost like the mod just up and REFUSES to hook into the script files.
Is it possible the file was uploaded with an error in it that is keeping it from running? Or possible that it could be revised to be running without the need for the base mod in a different Folder?
Because right now this mod doesn't even activate and I can't figure out a work around or why it refuses to trigger.
yeah I just tried 1.3.2 and after disabling but leaving the root mod installed, that fixed the issue that wasn't listed in the description.
Thanks for the fix. Please don't forget to include install instructions I know there are others that would love this mod but they would just hound me to fix it for em.
The Optional file contains two directories under r6/scripts -- one called KillCountFixDebug. Not sure if this is intentional, but I removed the Debug directory and the mod appears to be working fine.
Does this fix the bit that counts it as a kill if you shove someone in a cabinet? Ran afoul of that during a gig in the badlands where the optional objective was no kills. Or it might just be a problem with that gig. The one where you're hitting a Militech immigrant holding facility to get a guy out.
Stuffing someone in a cabinet or trash dumpster counts as a kill I found this out the hard way during the save the monk without killing anyone mission.
Thank you for bringing that to my attention. 1.3.0 does fix it so nonLeathal takedown dispose counts as defeated, not kill. 1.3.1 will have a separate variable for disposed.
Disposing incapacitated enemies does not count as kill now. lmk.
The main vortex file does all the work, corrects the kill count and keep track of other kill/destroy variables, but DarkElf44's Kill Counter does not show the other variables my mod has added.
So for Right Now, I added my personal debug version "Kill Count Fix w/ Kill Counter" where I took his mod, put it inside of mine, and modified it. To display the new variables.
If you use this version, you will have to turn off the "Kill Counter" mod. But keep it install. In the future, I won't do it this way, he will modularize his, and check for my mod, and my mod will check for his. It's only temporary.
Really cool idea but unfortunatly it does not work for me. Probably a mod incompatibility but which one... Sorry I have too many. I tried both with or without the killcounter but I just have the kill counter mod informations displayed, nothing new. Could EctoDeeTree or anybody share a photo of how should look the mod in-game?
Same for me, can't really figure out what's causing it. Can't think of anything I have that may cause an incompatibility, but with mods you never know. Any pointers of where to look?
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Hope this comment will help you ^^
Thank for your work!
Edit : I tried winning the race, and it counts me 0 kills at the end, so I really think it comes from the accident of Sampson at the end.
Any suggestions would be appreciated
The kill is coming from the saka bikers that try to kill me after the dump. I don't actually kill any of them, but the system counts it as one.
Specifically it's counting an execution. It's either counting the guy Goro smashes with his car at the end, or it's counting Dex
But it's all fixed now in v 1.3.1. If you could reload the save and try it again and let me know. I think 1.3.1 fixes it all now, so I'm going to do a play through so I can take a screen shot of a fully formed kill count. Thank you for letting me know this.
edit:
i reloaded the save before wearing the bd and its fine.
I do know, if you punch an unconscious person, they die. And if you have two hacks going, and one defeats them, and then the second happens after they were defeated, they die. Have to be careful to avoid those. I will check this out.
Is it possible the file was uploaded with an error in it that is keeping it from running? Or possible that it could be revised to be running without the need for the base mod in a different Folder?
Because right now this mod doesn't even activate and I can't figure out a work around or why it refuses to trigger.
Try 1.3.1, it all should work fine. Thanks, let me know.
Thanks for the fix. Please don't forget to include install instructions I know there are others that would love this mod but they would just hound me to fix it for em.
For now, I added a temporary branch "w/ Kill Counter" so you can see the new stats.
I just fixed it in v1.3.1 I'm so happy you were smart enough to realize that. That folder was an accident. :D
Disposing incapacitated enemies does not count as kill now. lmk.
So for Right Now, I added my personal debug version
"Kill Count Fix w/ Kill Counter" where I took his mod, put it inside of mine, and modified it. To display the new variables.
If you use this version, you will have to turn off the "Kill Counter" mod. But keep it install. In the future, I won't do it this way, he will modularize his, and check for my mod, and my mod will check for his. It's only temporary.