Merchant version is up first (each function deducts eddies) the regular version will be out next. If you find a bug in it, let me know.
Will type up a list of complete changes shortly.
But the basics are as follows.
Separated all clothing/weapons into single buttons (note that each weapon type has a different skin (default, military, neon, pimp) Separated the legendary upgrades between clothing and weapons Separated the mod upgrades and added different rarities so you can upgrade and downgrade your mods Added max slot (clears out dummy mods. Does not add more slots, just restores the amount available. 1 face, 1 head, 2 outer, 2 inner, 2 leg, 1 feet) Added 1.3 DLC jackets, 1.5 weapons (and weapons not currently in the loot pool) Added vehicles, and the new weapon mods. Added a police bribe button (removes your wanted status) Fixed the mod upgrade script to work on all clothing and weapon mods, including the new muzzle brakes.
Thanks to psiberx, have a script that will give an item the max slots it normally can get (it strips out dummy weapon/clothing mods that take up a slot, soon will update it to include the inherent stats on items that take up a mod slot, so you have more customization options)
Make sure to delete the previous version of edgerunner bazaar, the folder structures have changed.
Updates: (reuploaded merchant version, had some extra files that weren't needed, and had to fix a tooltip) (reuploaded regular version, had some extra files that weren't needed)
5.1
The ability to recover all weapon and clothing mods on your equipped items .(they'll be placed in your inventory ) The ability to remove the hidden mods (such as the chemical resistance on masks) so that you can add other mods in them. A +1 attribute point and +1 perk point button. +1000 street cred experience button +1000 regular experience button
5.2
Fixed clear mod button (wasn't removing all of the inherent mods, should work now)
Will be updating merchant version shortly.
5.3
Fixed some tooltips, added missing military katana recipes, thanks jamiesmyth for reminding me.
5.4
Fixed dying night and amnesty spawn buttons (was using wrong ID, now the weapons can be upgraded properly) Removed an extra file not needed Fixed some more tooltips.
(fixed the version numbers, i set the previous update to 5.3.1 and 5.3.1a, it was messing with the patch notes order, so I just bumped them both up to 5.4 now)
5.5
Fixed some more tooltips, added undershirts buttons (bras and bustiers) had the file in the folder, just forgot to add the buttons for it. Special thanks to Rehc for point it out.
(removed old pre 1.5 images that showed more slots than currently available, was confusing people. Will put up some new ones in a bit.)
5.6
Fixes some of the mod buttons that were charging eddies when they weren't supposed to. Specifically Coolit, Antivenom, Pancea, Super Insulator, Soft Sole, Cut-it-out, Predator and Deadeye
Hi until the mod author has the time or even wants if they are burned out on it, can some of this or any of be done through console commands for the time being? Thanks.
almost all of it can be done through console commands. here https://www.nexusmods.com/cyberpunk2077/mods/521?tab=posts that's a excel spreadsheet command list that includes all commands, and it's categorized too (god bless its creator)
Yep yep, LOVE this mod, and have been using it since release---one of my absolute all time favs!
Don't sweat it my choomba, take your time; no rush!
Considering CDPR changed alot of the coding with 2.0/2.01, a mod like this and it's functions I imagine will need alot of rework to be updated. I heard alot of the big/heavy functionality mods had to be redone from the ground up, with updating to 2.0/2.01. And fall and winter time can get hella busier/more stressful for alot of people, so don't forget to relax and also take time for yourself! It'll get updated when it gets updated, it's all good! ♥ \o/
Hope you're doing well and that you enjoy 2.0 and it's expansion when you get at it. As many have already said, take your time.
This is probably one of the more important mods I'll be looking forward to since my preferred method of playing Cyberpunk 2077, non-lethal, has been severely cut down. Areas that could help mitigate this to pre-2.0 levels would be easy with your mod so I'll definitely keep an eye out for your update.
815 comments
Merchant version is up first (each function deducts eddies) the regular version will be out next. If you find a bug in it, let me know.
Will type up a list of complete changes shortly.
But the basics are as follows.
Separated all clothing/weapons into single buttons
(note that each weapon type has a different skin (default, military, neon, pimp)
Separated the legendary upgrades between clothing and weapons
Separated the mod upgrades and added different rarities so you can upgrade and downgrade your mods
Added max slot (clears out dummy mods. Does not add more slots, just restores the amount available. 1 face, 1 head, 2 outer, 2 inner, 2 leg, 1 feet)
Added 1.3 DLC jackets, 1.5 weapons (and weapons not currently in the loot pool)
Added vehicles, and the new weapon mods.
Added a police bribe button (removes your wanted status)
Fixed the mod upgrade script to work on all clothing and weapon mods, including the new muzzle brakes.
Thanks to psiberx, have a script that will give an item the max slots it normally can get (it strips out dummy weapon/clothing mods that take up a slot, soon will update it to include the inherent stats on items that take up a mod slot, so you have more customization options)
Make sure to delete the previous version of edgerunner bazaar, the folder structures have changed.
Updates:
(reuploaded merchant version, had some extra files that weren't needed, and had to fix a tooltip)(reuploaded regular version, had some extra files that weren't needed)
5.1
The ability to recover all weapon and clothing mods on your equipped items .(they'll be placed in your inventory )
The ability to remove the hidden mods (such as the chemical resistance on masks) so that you can add other mods in them.
A +1 attribute point and +1 perk point button.
+1000 street cred experience button
+1000 regular experience button
5.2
Fixed clear mod button (wasn't removing all of the inherent mods, should work now)
Will be updating merchant version shortly.
5.3
Fixed some tooltips, added missing military katana recipes, thanks jamiesmyth for reminding me.
5.4
Fixed dying night and amnesty spawn buttons (was using wrong ID, now the weapons can be upgraded properly)
Removed an extra file not needed
Fixed some more tooltips.
(fixed the version numbers, i set the previous update to 5.3.1 and 5.3.1a, it was messing with the patch notes order, so I just bumped them both up to 5.4 now)
5.5
Fixed some more tooltips, added undershirts buttons (bras and bustiers) had the file in the folder, just forgot to add the buttons for it.
Special thanks to Rehc for point it out.
(removed old pre 1.5 images that showed more slots than currently available, was confusing people. Will put up some new ones in a bit.)
5.6
Fixes some of the mod buttons that were charging eddies when they weren't supposed to.
Specifically Coolit, Antivenom, Pancea, Super Insulator, Soft Sole, Cut-it-out, Predator and Deadeye
that's a excel spreadsheet command list that includes all commands, and it's categorized too (god bless its creator)
The clothing selection exploded with PL.
Don't sweat it my choomba, take your time; no rush!
Considering CDPR changed alot of the coding with 2.0/2.01, a mod like this and it's functions I imagine will need alot of rework to be updated. I heard alot of the big/heavy functionality mods had to be redone from the ground up, with updating to 2.0/2.01. And fall and winter time can get hella busier/more stressful for alot of people, so don't forget to relax and also take time for yourself! It'll get updated when it gets updated, it's all good! ♥ \o/
This is probably one of the more important mods I'll be looking forward to since my preferred method of playing Cyberpunk 2077, non-lethal, has been severely cut down. Areas that could help mitigate this to pre-2.0 levels would be easy with your mod so I'll definitely keep an eye out for your update.
Cheers.