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PaulR0013 and MerseyRockoff

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paulr0013

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72 comments

  1. astraeaoa
    astraeaoa
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    Wanted to report that it looks like the Flavorfull Descriptions mod isn't compatible with this mod—they both deal with ingame text so it makes sense but it is a shame since the lore descriptions honestly add a lot of charm.

    Maybe a best of both worlds could happen somehow? Love the project regardless. Tested on Patch 2.21! 

    Edit: Seems like with the right load order, it works both ways or at least doesn't conflict some items? 

    https://www.nexusmods.com/cyberpunk2077/mods/13575
    1. paulr0013
      paulr0013
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      Thank you for the feedback! I haven't been modding CP77 very much recently, but I am thinking about doing another playthrough and capturing Phantom Liberty into this mod as well.
  2. zpat
    zpat
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    Seems to still be working with 2.2, haven't seen any issues personally.
  3. Gojitagg
    Gojitagg
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    Some cyberware now showing as: "Lockey#(numbers)" - Was this because of this mod?
  4. deleted71611333
    deleted71611333
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    does it still work?
    1. paulr0013
      paulr0013
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      Yes
  5. ErraticPixel
    ErraticPixel
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    Any news of an update?
    1. paulr0013
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      I'm not currently modding for CP77. I plan to do another playthrough with Phantom Liberty, maybe by the end of the year. Any update will be along that timeline.
  6. oldgravy
    oldgravy
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    found another one -- when scanning Fingers, under his list of crimes "Distribution" is misspelled
  7. deleted195762611
    deleted195762611
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    Hello, what a good job yours, I asked you, do you know what the game file is where the font size of the dialogues is, I know it exists since I modified it at some point but I don't remember which one it is, now it's to make some videos of the game but the dialog is not so invasive in the middle of the screen my idea is to make it smaller, I once did it as I told you but I can't remember which file has that information and as you should see the game turned around changing so many dialogs I'm sure you know which file handles the size from the source of V's dialogues, thanks
    1. paulr0013
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      I don't know how to adjust the font size, but the file that contains the dialogues is:
      base\localization\en-us\onscreens\onscreens.json
  8. WhyAreLess
    WhyAreLess
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    Found another typo! Melissa Rory's name is misspelled when you scan her. During her dialogue it shows "Melissa Rory" like it should

    
  9. WhyAreLess
    WhyAreLess
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    Hi! Awesome mod!

    I found a typo in V's dialogue when she speaks with Misty (spoiler here in case anyone don't like them)
    Spoiler:  
    Show
    sitting on top of V's bed after being offered the blue and orange pills where V says "wa'n't" instead of "wasn't" before she sleeps meeting Johnny Silverhand


    Let me know if this was too vague and I'll elaborate further lol thank you for this great mod!
    1. paulr0013
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      Thanks -- I'll add this to a future release
  10. Tanzu15
    Tanzu15
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    im excited for more updates. this is a mod that the actual devs should see and implement into the game.
    1. paulr0013
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      Not holding my breath. I did this same mod for The Witcher 3 and it wasn't implemented into the next-gen update of that game. CDPR was never concerned about quality, immersion, or accuracy from the end user experience. Hence why they never fixed numerous quests in which the journal isn't correct.
    2. Tanzu15
      Tanzu15
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      well then your mod will be welcomed by all of us. this is sad had modders have to fix basic s#*! like this for these lazy devs.