Cyberpunk 2077
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CDPR and Me

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tduality

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88 comments

  1. MinosML
    MinosML
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    A bit of a necro but I'd love for some select pants and boots to get some armor in 2.0 too (maybe other small stats bonuses as well), because with the changes to how clothing works those slots get a big total of 0 functional options now, rendering them pretty much useless tbh. Just throwing that suggestion out there
    1. Horrd
      Horrd
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      +1
      it is strange how they turned in the right direction with clothing but then started sprinting like the Flash...
      Clothing made no sense before 2.0 ... now it makes more sense but has almost no functionality... why have these slots in the first place?

      Also a better balance between actual armor items like bulletproof vests and Cyberware armor values would be nice...
      Subdermal armor is nice and fine but a bulletproof vest (and similar items) should add a but more than 5-10% of your total armor value, even with some drawbacks like reduced speed...
      Its funny how some random piece of Cyberware gives you 3 times the armor value of an actual armor item...
    2. kato42
      kato42
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      +1
  2. ALONEz
    ALONEz
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    will you update this for 2.0?
    1. tduality
      tduality
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      The devs already included that in there?
  3. ArgusAntonius
    ArgusAntonius
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    Как установить? 
    How to install?
    1. Wspirit82
      Wspirit82
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       ( need RED4ext > TweakXL ) >

      📁 r6  -
      📁 tweaks
      📄 Actually_bulletproof.yaml (5.7 kB 

       "C:\Program Files (x86)\GOG Galaxy\Games\Cyberpunk 2077\r6"
  4. ceano
    ceano
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    Nice mod, if i want to remove the...

    Added features:
    -Increased Reload Time Reduction on tactical vest
    -Increased Melee Damage Reduction on helmets in the new version.

    ...what do i need to change?


    Keep up the good work!
    1. tduality
      tduality
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      Items.IntrinsicFabricEnhancer08_inline0:
        value: 18
      Items.IntrinsicFabricEnhancer08_inline1:
        value: 3
      Items.IntrinsicFabricEnhancer09_inline0:
        value: 18
      Items.IntrinsicFabricEnhancer09_inline1:
        value: 3

      YW:)
    2. ceano
      ceano
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      Thanks! 
  5. UnforgivenWar
    UnforgivenWar
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    Do this affects the enemies as well? Like Maxtac being way tankier? Would be cool
    1. tduality
      tduality
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      No it doesn't. But I have "Cyberpunk City" mod for that.
  6. Nychus01
    Nychus01
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    So far I like it. One question though — would you consider expanding it to cover motorcycle helmets and the like?

    Before they rejigged all of the mod slots several major versions ago to limit what could be installed where, I had a motorcycle helmet with a “limit fall damage” mod on it. Seemed appropriate enough. Just figure that considering you can no longer apply mods to them and they weigh more than others, they ought to provide more armor than, say, a pair of sunglasses of the same level.

    EDIT: frakking spelling… sometimes I question having turned off autocorrect on my phone.
    1. tduality
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      And above that to be honest nobody wears helmets in the game =) But I think I can make something for that.
    2. Nychus01
      Nychus01
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      Thanks! I know I’m an outlier, my main V typically wears one both for protection and anonymity on the job and I pretty much exclusively use motorcycles anyway.
    3. tduality
      tduality
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      You seems not following. The new version is already available. You are welcome =)
  7. pequenovitor
    pequenovitor
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    @tduality, great job, man!

    I wonder if I could be so bold as to make a request! I would do it myself but I cannot code.

    Here it is: any chance to REMOVE armor from everything else? I installed your mod, my vest armor increased a bunch, which is great, but the clothes armor remains. I HATE IT with a passion, man. Makes no sense t-shirts should protect you from bullets. I'd love to have ONLY armor like items (like those hard combat boots, helmets and vests) have armor and everything else have no armor. Figure out the balancing later with damage mods and difficulty, that's no problem.

    Any chance? Wait to hear from you, thank you again!
    1. tduality
      tduality
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      You are welcome =) Will it be a paid request? I really have no interest in that x)
    2. Dust1nTheWind
      Dust1nTheWind
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      Subdermal Armor Level Scaling does exactly that, unfortunately using that mod nullifies the effects of this one.  I don't know how to make them work together, because a combination of the two would fix the armor system completely IMO.
    3. tduality
      tduality
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      If there is already a mod like that what else do you want?
    4. Dust1nTheWind
      Dust1nTheWind
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      to keep some protection for the composite and aramid jackets while having a much more significant level of armor for the military vests, while disabling it entirely on things like hats and t-shirts. 
    5. tduality
      tduality
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      Thanks for the idea. I have a better one for a mod right now =) Maybe in the future.
  8. topeira
    topeira
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    Hey tDuality. 
    Finally a mod like this :)

    I have installed it and my current vest was 104 before the mod, and is still 104 after the mod. 
    How do I know if the mod is working? If it is, can I get it to "update" my current vest? I tried dropping it and re-taking it, but no luck.

    (Im using a damage scaling mod (https://www.nexusmods.com/cyberpunk2077/mods/1712), but I don't see why it would interfere.)
    1. tduality
      tduality
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      You probably installed something wrong, because It works instantly. 
  9. shout1337
    shout1337
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    is there any way to get this to play nicer with hardcore combat in the future?
    1. tduality
      tduality
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      Like how?
  10. haiken098
    haiken098
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    • 16 kudos
    What were the old files from this mod? I want to uninstall it to replace with your new "The New Era" mod. 
    1. tduality
      tduality
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      Emm.. a bit late for that question. Search for TheNewEra in your game folders x) I have renamed .archive and .xl, also the file with edited armor values for vests.