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SiNON

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ShinyaON

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19 comments

  1. ShinyaON
    ShinyaON
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    This mod does not remove ALL the flicker of the cascading shadows is true. But it does remove 95% of all cascading shadow flicker for non RTX cards.
    All other flicker shadows are either dynamic or LOD issues.

    Thanks to my friends for helping me with this test.
    If I had an RTX card I might have found a solution for RTX, maybe not.

    I hope I answered all such "throw-ins".

    Enjoy.
  2. ZachiroEnigma0
    ZachiroEnigma0
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    can anyone confirm if this mod is compatible post 2.0 or at 2.12a? gonna hold off on reinstalling for a bit cuz im not 100% sure, currently troubleshooting on some older mods to see what be finicky right now, appreciate a response! thanks! 
    1. KJAMLIN
      KJAMLIN
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      it works on 2.2.1
  3. bonemagic
    bonemagic
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    Set up this mode, use rtx 3070, and that looks pretty good, better than RT for me, strongly recommend
  4. TheDudeAbides157
    TheDudeAbides157
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    The game doesn't use RT for cascaded shadows, they default to rasterized rendering unless you specifically enable RT handle them through something like UltraPlus.
  5. mannotfound
    mannotfound
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    Спасибо за мод
  6. ValeraMishlen
    ValeraMishlen
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    NICE FPS DROP 7-10 FPS CITY
    1. ShinyaON
      ShinyaON
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      Potato PC? :)
    2. EasyDayez
      EasyDayez
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      The games intense so relax I can understand what hes saying
  7. Wspirit82
    Wspirit82
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    Can you help me find values to fix building detail at long distance?  Here is my post trying to fix it https://www.nexusmods.com/cyberpunk2077/mods/5341
  8. shazwader
    shazwader
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     Thanks
  9. YazeedNexus
    YazeedNexus
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    How did you manage this? O:
    1. ShinyaON
      ShinyaON
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      I play with this form 1.2 or 1.3.
      How, i belive and try find way in ini :D (i just separate lots of option and it start works right)
      Main option > MultiFrustumUseGlobalOcclusion = false
      Other just optional.
    2. Halliphax2
      Halliphax2
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      Wouldn't this come with a performance penalty since MultiFrustumUseGlobalOcclusion = false is preventing the game from not rendering certain assets that aren't in the player's view?

      Might not matter on highways but in busy areas like the City Centre it could lead to a noticeable dip in fps?
    3. GG1313
      GG1313
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      I'm having noticeable FPS drop in city too.
    4. KristerKovacs
      KristerKovacs
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      He is turning off a powerful form of culling called 'frustum', explained here.

      I have seen people turning this off in multiple INI's to my confusion, so they think it helps with shadows? Hmm...
    5. ALaz502
      ALaz502
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      Question. 

      How well did you measure your performance with these changes.   Multiple settings? Across multiple areas in the game? 

      Any time I find one or these "I found hidden settings that make the game look better" ini config mods, I inevitably find an area in the game where fps tanks on my 3080ti//5950x.

      Game always runs amazingly when I leave well enough alone.  
    6. ShinyaON
      ShinyaON
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      Hmm. On my system (9900ks 1060 6gb, ssd, 16gb ddr 4000mhz) have no any fps or drop hit. Well i add in notise.
    7. MozzlyPro
      MozzlyPro
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      my reasoning is probably because if frustum is meant to stop rendering items not in your field of view, the item is no longer present, hence it no longer casts shadows
  10. shierksbarks
    shierksbarks
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    Thank you for this mod.