This mod has been a real joy. I've used it almost since release, and I'm going to miss you and will never forget! <3 I can 100% say though, that at 2.02 "Vehicle Insurance" is by far the superior mod. And if you're like me, you're probably going to want "Life Insurance" too X,D Recommend making the switch. I can't see myself going back. <3
Vehicle Insurance affects many things at the same time, this is not good for those who have a lot of mods. Increases the possibility of conflicts. Drive Carefully is simple and safe for me. Too bad it doesn't have an update to 2.02.
Works with the fix provided by enept, but sadly not that usable in 2.0+ because of the random gang incidents that cause NPC cars to go haywire. Even if I drive carefully, collisions still occur around V. There is some updated code under bugs that mostly fixes this, I suggest using the value of 30 for distanceSquared.
This is seriously one of my favorite mods I've installed so far.
A minute ago, I hopped on my motorcycle. There weren't even any cars around for me to hit, and I was charged $432. For no reason. None whatsoever. That's supposedly above the maximum charge. And there's no way to call in and protest the charge, nothing I can do about it at all. Such is life in Night City.
And I'm not even being sarcastic, I don't fast travel and take Jackie's Arch everywhere I go, so this mod has majorly impacted my gameplay. I'm never mad that I get charged, even in buggy random cases like above. 10/10
The "Have a pleasant day" really hammers in the fact bureaucratic f*#@ you lol. You could make the argument that someone on the insurance's payroll needed a new PlayStation or something and there's just so many accounts in Night City that fraudulent charges like that just slip through the cracks
on line 11 addlet distanceSquared: Float = Vector4.DistanceSquared(playerPuppet.GetWorldPosition(), this.GetWorldPosition())then at the end of line 16 add && distanceSquared < 50.00 this will only count crashes that are very close to you which should help with the issue a lot
I tried adding those parts as you said but it makes redscipt crap out when I launch😅 Any chance you can please advise on how exactly this should look in the file? Hoping I can get this fix to work too. Thank you.
Such an incredible mod, just hate how if NPC's crash into anything you're charged for the damage they cause. It's not a big deal on regular playthroughs where eddies aren't hard to come by but when you're playing a scarcity modded game where everything is super expensive and you barely get anything from missions or selling its hell on earth when a random npc crashes into 5 cars and you're back to being broke after doing 10 delivery jobs xD
I made a small little tweak to DriveCarefully.reds because I wanted the idea of a deductible like real car insurance. That's because I felt the vanilla values were unrealistically low, but with costModifier set to 10, some of the expenses were getting out of control. I changed line 8 and added a line at 9:
This way, the expense of the collision will be compared to whatever upper limit you set (1,000 eddies in this case), and costs will max out at that. Good if you're using a high cost modifier like I am.
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I can 100% say though, that at 2.02 "Vehicle Insurance" is by far the superior mod. And if you're like me, you're probably going to want "Life Insurance" too X,D
Recommend making the switch. I can't see myself going back. <3
protected cb func OnVehicleBumpEvent(evt: ref<VehicleBumpEvent>) -> Bool
There is some updated code under bugs that mostly fixes this, I suggest using the value of 30 for distanceSquared.
Can you make a mod so that the car you own will no longer repair automatically?
Also the car won't disappear and stays where you're parking it.
A minute ago, I hopped on my motorcycle. There weren't even any cars around for me to hit, and I was charged $432. For no reason. None whatsoever. That's supposedly above the maximum charge. And there's no way to call in and protest the charge, nothing I can do about it at all. Such is life in Night City.
And I'm not even being sarcastic, I don't fast travel and take Jackie's Arch everywhere I go, so this mod has majorly impacted my gameplay. I'm never mad that I get charged, even in buggy random cases like above. 10/10
on line 11 add
let distanceSquared: Float = Vector4.DistanceSquared(playerPuppet.GetWorldPosition(), this.GetWorldPosition())
then at the end of line 16 add&& distanceSquared < 50.00
this will only count crashes that are very close to you which should help with the issue a lotHoping I can get this fix to work too. Thank you.
let expense: Int32 = (RoundMath(impact * 10.0) + 10) * 2 * costModifier();
let price = (expense <= 1000) ? expense : 1000;
This way, the expense of the collision will be compared to whatever upper limit you set (1,000 eddies in this case), and costs will max out at that. Good if you're using a high cost modifier like I am.
like even if I crash into someone hard enough to knock them out, I just get charged €$32 it's kind of funny lol