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Created by

Joe Parker

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Massycraft

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99 comments

  1. Sannosuke
    Sannosuke
    • supporter
    • 3 kudos
    This mod has been a real joy.  I've used it almost since release, and I'm going to miss you and will never forget! <3
    I can 100% say though, that at 2.02 "Vehicle Insurance" is by far the superior mod.  And if you're like me, you're probably going to want "Life Insurance" too X,D
    Recommend making the switch.  I can't see myself going back. <3
    1. angelitomorais
      angelitomorais
      • supporter
      • 1 kudos
      Vehicle Insurance affects many things at the same time, this is not good for those who have a lot of mods. Increases the possibility of conflicts. Drive Carefully is simple and safe for me. Too bad it doesn't have an update to 2.02.
    2. Technic235
      Technic235
      • premium
      • 41 kudos
      I think Drive Carefully Expanded is still working.
  2. enept
    enept
    • premium
    • 6 kudos
    to fix for 2.0 replace line 6 with protected cb func OnVehicleBumpEvent(evt: ref<VehicleBumpEvent>) -> Bool
    1. Syynx
      Syynx
      • premium
      • 103 kudos
      Thank you!
    2. srjj
      srjj
      • supporter
      • 0 kudos
      Thank you! It's working fine!
    3. RebornZA
      RebornZA
      • member
      • 17 kudos
      Thanks!
    4. Sannosuke
      Sannosuke
      • supporter
      • 3 kudos
      +1 !  You are the man!
  3. erbkaiser
    erbkaiser
    • premium
    • 18 kudos
    Works with the fix provided by enept, but sadly not that usable in 2.0+ because of the random gang incidents that cause NPC cars to go haywire. Even if I drive carefully, collisions still occur around V.
    There is some updated code under bugs that mostly fixes this, I suggest using the value of 30 for distanceSquared.
    1. Technic235
      Technic235
      • premium
      • 41 kudos
      Here's an updated version so you don't need to use distance as a condition check. Drive Carefully Expanded 2.01
  4. ethantokes
    ethantokes
    • premium
    • 3 kudos
    bummer this is broken
  5. zagStygian
    zagStygian
    • supporter
    • 2 kudos
    Works in 2.0?
    1. VAIOrg
      VAIOrg
      • member
      • 0 kudos
      NO
    2. ciastpotwor
      ciastpotwor
      • supporter
      • 0 kudos
      I wish it will, it single-handedly made me drive much more carefully.
  6. JohnDark554
    JohnDark554
    • member
    • 0 kudos
    Sorry if this may be a little off topic:

    Can you make a mod so that the car you own will no longer repair automatically?
    Also the car won't disappear and stays where you're parking it.
  7. KajiMishima
    KajiMishima
    • member
    • 33 kudos
    This is seriously one of my favorite mods I've installed so far.

    A minute ago, I hopped on my motorcycle. There weren't even any cars around for me to hit, and I was charged $432. For no reason. None whatsoever. That's supposedly above the maximum charge. And there's no way to call in and protest the charge, nothing I can do about it at all. Such is life in Night City.

    And I'm not even being sarcastic, I don't fast travel and take Jackie's Arch everywhere I go, so this mod has majorly impacted my gameplay. I'm never mad that I get charged, even in buggy random cases like above. 10/10
    1. Sponnick
      Sponnick
      • member
      • 0 kudos
      The "Have a pleasant day" really hammers in the fact bureaucratic f*#@ you lol. You could make the argument that someone on the insurance's payroll needed a new PlayStation or something and there's just so many accounts in Night City that fraudulent charges like that just slip through the cracks
  8. zackstrife2
    zackstrife2
    • member
    • 1 kudos
    I have a fix for NPC crashes charging you:

    on line 11 addlet distanceSquared: Float = Vector4.DistanceSquared(playerPuppet.GetWorldPosition(), this.GetWorldPosition())then at the end of line 16 add
    && distanceSquared < 50.00
    this will only count crashes that are very close to you which should help with the issue a lot
    1. KilgoreTrout86
      KilgoreTrout86
      • premium
      • 1 kudos
      I tried adding those parts as you said but it makes redscipt crap out when I launch😅 Any chance you can please advise on how exactly this should look in the file?
      Hoping I can get this fix to work too. Thank you.
    2. zackstrife2
      zackstrife2
      • member
      • 1 kudos
      I posted my code in the bug report. I hope that helps!
    3. Lastrael
      Lastrael
      • member
      • 1 kudos
      Check the bug report. I think I figured out was going on and posted there under Zackstrife2's code.
  9. AniHVX
    AniHVX
    • premium
    • 112 kudos
    Such an incredible mod, just hate how if NPC's crash into anything you're charged for the damage they cause. It's not a big deal on regular playthroughs where eddies aren't hard to come by but when you're playing a scarcity modded game where everything is super expensive and you barely get anything from missions or selling its hell on earth when a random npc crashes into 5 cars and you're back to being broke after doing 10 delivery jobs xD
  10. tomjoad2020ad
    tomjoad2020ad
    • supporter
    • 0 kudos
    I made a small little tweak to DriveCarefully.reds because I wanted the idea of a deductible like real car insurance. That's because I felt the vanilla values were unrealistically low, but with costModifier set to 10, some of the expenses were getting out of control. I changed line 8 and added a line at 9:

        let expense: Int32 = (RoundMath(impact * 10.0) + 10) * 2 * costModifier();
        let price = (expense <= 1000) ? expense : 1000;

    This way, the expense of the collision will be compared to whatever upper limit you set (1,000 eddies in this case), and costs will max out at that. Good if you're using a high cost modifier like I am.
    1. mothermatriarch
      mothermatriarch
      • supporter
      • 6 kudos
      I like this idea. I thought it a little odd that most crashes & bumps cost €$30-50

      like even if I crash into someone hard enough to knock them out, I just get charged €$32 it's kind of funny lol
    2. jackjack86
      jackjack86
      • member
      • 39 kudos
      Can you use a different max variable like what the car was worth (ie is it totaled?)?
    3. alkme
      alkme
      • member
      • 0 kudos
      amazing this worked! Thank you