I believe these settings for PED work great as a default on their own and although I recommend and included my Damage floor settings, it is not required as the settings I've made for PED were not altered around it. :)
Balanced around both Melee and gun combat. Working melee finishers Extensively tested weapon values so you don't have to. Balanced between being realistic and difficult while remaining fun and rewarding. Focus on making all the weapons and overall combat much more satisfying.
Such a great mod and a welcoming sight to see as a user from the Rdr2 version. Look forward to each an every update, keep it up!
The 500 threshold is to gaurentee that ped isn't triggering the script to kill via torso, if you have it high enough, melee weapons will go back to performing finisher animations which was important to me. The way i see it though, torso threshold specifically is kinda there if you plan to use this mod by itself but it doesn't hurt to have it lower than 500 I just prefer it since i cant toggle it off yet and damage floor offers a lot of options that compliment this mod which deems it unnecessary for me.
Good stuff! This is a big help. You wouldn't happen to have any input or settings for the current version of damage floor would ya? I just got back into the game and it seems theres more menu options for floor damage now. You might not even be playin cyberpunk currently if so then you can just ignore this haha.
Last changes made 10/28/2022 - Link still up to date as of 2024
Update: 2.0 +
Will need to test when all mod dependencies are updated but the settings could potentially be an improvement thanks to some balance changes present in 2.0. I don't recommend damage floor anymore at this time, it is outdated and not as necessary as it was before.
Anyone playing found that sometimes headshots that down a target will still give the alerted tag failing stealth related mission objectives. I'm wondering if its something to do with the downed state. Specifically with the stealthrunner mod objectives. Trying to see if its just me or not?
I'm having an odd issue. The mod seems to not work as expected for ARs like the Ajax. I've tested by changing the HS threshold down to 1 and can get a headshot kill with a pistol, but the Ajax still needs a gagillion shots. Perhaps even more confusing, the Kyubi works as expected but not the Ajax. Thoughts?
with option PED Enable for Boss and Cyberpsyhosis is turn off, it's too easy when fighting William Hare at GIG Back Against The Wall, does he recognize as a boss or not?
I noticed that ever since I started using this mod, the NPCs don't get gore on their heads (e.x. whenever I blast someone's head out with a revolver, they end up having a part of their head missing- well, now that I use this mod, it's gone). Is this a problem with this mod or a result of a mod conflict?
I was pretty sure I'd maimed way more than 50 gangoons, and also spent enough time to trigger the quest. Bug section has mentions about breaking some quests, so I tried disabling Ped. After clearing out one NCPD mission, Skippy's quest progressed.
Sure, could be that I just suck at counting, and in reality I had killed and/or maimed only 44 enemies, even though I thought the number was closer to 400.
Really enjoyed this mod...for while, listening to them suffer was great (but not in weird way, not sadist or anything) and funnily enough, this is why I'm posting. Is there way of putting the screams and moans on a timer? As when I'm collecting all the stuff off everyone, the 'noise' becomes too repetitive and irritating. Maybe they can 'Arrrrrgh!' for a couple of times then, they slowly go quieter to nothing? I hope this can be so, as I can't use it atm.
Brilliant mod, not complaining (although it seems like I am), Just hoping for a bit more control.
All the best whatever happens.
Edit: Nvm, turns out there are two mod setting things.
574 comments
I appreciate all the feedback and forward it to the devs regularly.
Updated settings for October 2022
-
PED Damage Overhaul & Damage Floor Settings
(Damage Floor is Optional)
I believe these settings for PED work great as a default on their own and although I recommend and included my Damage floor settings, it is not required as the settings I've made for PED were not altered around it. :)
Balanced around both Melee and gun combat.
Working melee finishers
Extensively tested weapon values so you don't have to.
Balanced between being realistic and difficult while remaining fun and rewarding.
Focus on making all the weapons and overall combat much more satisfying.
Such a great mod and a welcoming sight to see as a user from the Rdr2 version. Look forward to each an every update, keep it up!
(Outdated)
Update: 2.0 +
I'm using HARDCORE22V2, though it doesn't really matter. I just wanted a good base to start.
edit : it's bug with enemy that has boss status
I was pretty sure I'd maimed way more than 50 gangoons, and also spent enough time to trigger the quest. Bug section has mentions about breaking some quests, so I tried disabling Ped. After clearing out one NCPD mission, Skippy's quest progressed.
Sure, could be that I just suck at counting, and in reality I had killed and/or maimed only 44 enemies, even though I thought the number was closer to 400.
Brilliant mod, not complaining (although it seems like I am), Just hoping for a bit more control.
All the best whatever happens.
Edit: Nvm, turns out there are two mod setting things.