I believe these settings for PED work great as a default on their own and although I recommend and included my Damage floor settings, it is not required as the settings I've made for PED were not altered around it. :)
Balanced around both Melee and gun combat. Working melee finishers Extensively tested weapon values so you don't have to. Balanced between being realistic and difficult while remaining fun and rewarding. Focus on making all the weapons and overall combat much more satisfying.
Such a great mod and a welcoming sight to see as a user from the Rdr2 version. Look forward to each an every update, keep it up!
The 500 threshold is to gaurentee that ped isn't triggering the script to kill via torso, if you have it high enough, melee weapons will go back to performing finisher animations which was important to me. The way i see it though, torso threshold specifically is kinda there if you plan to use this mod by itself but it doesn't hurt to have it lower than 500 I just prefer it since i cant toggle it off yet and damage floor offers a lot of options that compliment this mod which deems it unnecessary for me.
Good stuff! This is a big help. You wouldn't happen to have any input or settings for the current version of damage floor would ya? I just got back into the game and it seems theres more menu options for floor damage now. You might not even be playin cyberpunk currently if so then you can just ignore this haha.
Last changes made 3/15/2025 - Link still up to date as of 2025
Update: 2.2 +
Will need to test when all mod dependencies are updated but the settings could potentially be an improvement thanks to some balance changes present in 2.0. I don't recommend damage floor anymore at this time, it is outdated and not as necessary as it was before.
Does anyone have any challenging settings? I’ve noticed that if I shoot from a distance with an assault rifle and luckily get a headshot, they die from a single shot.
I think that at long range, assault rifle shots should lose power.
Ok weird question, but what particularly about this mod makes head just constantly fully explode. I quite liked the partial damage, and I no longer ever see the torso gore at all. Only limb damage or a exploded head. I like how it makes guns feel more punchy but I miss seeing about half of the different body damage that I used to.
I'm aware that this mod is probably not being given any dev attention anymore, but I've noticed that the mod doesn't appear to affect companion damage output.
I just watched Jackie lay bullet after bullet into a guy, where it would only take two from me to put them into a dying state. Anyone have any ideas?
I am just the uploader, not the programmer. But afaik, the script edits the damage calculation on hit and only checks if the target is the player (then nothing is changed). All other damage calculations should be affected.
Liking the mod, but it does not appear on my mod setting menu. The Mod setting menu is showing itself but the setting fpr PED Damage Overhaul is not showing. Does anybody else has this problem or know how to fix? Thanks!
I want to remove Head-'Shot Points' but I want silenced weapons to kill via headshot, but it doesn't work, only vice versa, thing is I'd like to be able to 1 tap enemies when I'm trying to do objective stealtly, but if I get detected I want challenge in killing enemies. So instead of silenced weapons kill, maybe just make it while undetected headshots kill, when in combat headshot kills is off, can it work like that?
Use the settings from the pinned comment. I have no issues doing finishers with my katana or my gorilla arms. From what I remember, if you have the Torso Shot Skill Threshold too low the finishers won't work as everyone dies too fast.
If are already using the settings from the pinned comment and you cannot perform finishers it's for sure another mod blocking it although I'll be surprised if there is another mod to mess with this as I have 1100+ mods in my game without issues.
643 comments
Updated settings for October 2022
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PED Damage Overhaul & Damage Floor Settings
(Damage Floor is Optional)
I believe these settings for PED work great as a default on their own and although I recommend and included my Damage floor settings, it is not required as the settings I've made for PED were not altered around it. :)
Balanced around both Melee and gun combat.
Working melee finishers
Extensively tested weapon values so you don't have to.
Balanced between being realistic and difficult while remaining fun and rewarding.
Focus on making all the weapons and overall combat much more satisfying.
Such a great mod and a welcoming sight to see as a user from the Rdr2 version. Look forward to each an every update, keep it up!
(Outdated)
Update: 2.2 +
I think that at long range, assault rifle shots should lose power.
I just watched Jackie lay bullet after bullet into a guy, where it would only take two from me to put them into a dying state.
Anyone have any ideas?
So instead of silenced weapons kill, maybe just make it while undetected headshots kill, when in combat headshot kills is off, can it work like that?
From what I remember, if you have the Torso Shot Skill Threshold too low the finishers won't work as everyone dies too fast.
If are already using the settings from the pinned comment and you cannot perform finishers it's for sure another mod blocking it although I'll be surprised if there is another mod to mess with this as I have 1100+ mods in my game without issues.