File information
Last updated
Original upload
Created by
HJ and fitfondueUploaded by
HundsfottVirus scan
Tags for this mod
Activity logs
This page was last updated on 26 May 2024, 8:39PM
- Changelogs
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Version 1.26
- - Excluded Skippy from working with PDO (to circumvent problems with the Skippy quest line)
- - Added an option for re-including Skippy
- - Added an option for excluding Blade Weapons from PDO's effects (for people having problems with finishers not working)
- - Re-Enabled the Logging feature
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Version 1.25
- - Removed unused code
- - Improved determining whether NPCs are counted as bosses or not
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Version 1.24
- - Added "Dante" (from PL) to the exclusion list
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Version 1.23
- - Added new bosses to the exclusion list (can be re-enabled via mod settings)
- - Fixed overlapping screams coming from a single NPC
- - Picking up incapacitated NPCs should not be lethal for them anymore
- - Dismemberment of dead NPCs should be possible now
- - Incapacitating enemies should not break non-lethal mission objectives anymore
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Version 1.22
- - Removed the code for logging, so the mod is compatible with v2.0 and the latest redscript (will patch logging in later when all tools are up to date)
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Version 1.21
- - Fixed a bug where NPCs would still play the wounded-animation, although they were counted as dead
- - Fixed a bug where blunt weapons would not send an NPC into Dying State
- - Fixed a bug where cold blood would not count properly on kills in Dying State
- - Fixed a bug where NPCs would not instantly die on headshots when in Dying State and Gore disabled
- - Fixed a bug where pain sounds would play on unwanted occasions
- - Adjusted the timings for different pain sounds, so they won't loop or play at the same time
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Version 1.20
- - Implemented crit chance and added an option for it
- - Implemented inverse crit chance and added an option for it
- - Added boss names the list of excluded NPCs (if the option is enabled)
- - Extended the logging
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Version 1.19
- - Excluded the "beat the brat" training dummy from the mod's effects (it is registered as a human NPC by the game, so it had to be excluded manually)
- - Disabled dismembering enemies with blunt weapons
- - Added an option for disabling the mod's effects for Bosses and Cyberpsychos
- - Added options for adjusting shot points based on weapon type (tech, smart, power, blade, blunt)
- - Added options for adjusting shot points based on weapon family (shotgun, rifle, handgun, hammer, knife, etc.)
- - Extended the logging
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Version 1.18
- - Adjusted screaming when dismembered (won't scream permanently)
- - Added new option for forcing melee enemies into dying state when their limbs are crippled
- - Improved the determining of gender (for the correct audio)
- - Fixed a bug where NPCs executed in Dying State would play a death animation standing up
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Version 1.17
- - Extended the logging
- - Set "disable crippling of arms" to true (default setting now) to prevent NPCs from behaving strangely
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Version 1.16
- - Fixed a bug where headshots in Dying States would cause weird behavior
- - Fixed some left over occasions of the "wonky arm" behavior
- - Tried to fix some cases of kills not stacking for the cold blood perk (please provide feedback)
- - Disabled crippling the limbs of enemies with melee weapons (since the AI could not handle it - enemies were just standing around)
- - Disabled crippling effects for weapon arms of NPCs (otherwise the AI will not know what to do and just let the NPC stand around)
- - Implemented dismemberment in Dying States (also possible with living enemies :-s)
- - Added an option for gore (dismemberment in dying states)
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Version 1.15
- - Fixed "afk" NPC behavior when all limbs were crippled (by preventing all limbs from being crippled at the same time)
- - Increased Dying State Threshold (for more consistent wounded behavior)
- - Added an option for dying state head shot points
- - Added an option for dying state torso shot points
- - Added an option for blade weapon behavior (actually more options for configuring if blade weapons should be able to cripple or headshot)
- - Added an option for silenced weapon behavior (actually more options for configuring if silenced weapons should be able to cripple or headshot)
- - Disabled logging by default (to keep the console clean)
- - Tried to fix a bug where kills would not trigger the cold blood stacking function
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Version 1.14
- - Added an option for disabling pain audio
- - Added a second option for forcing dying state if limbs are crippled (slightly different condition)
- - Fixed a bug where NPCs could not be looted in some cases
- - Fixed a bug where downed NPCs could not be finished by headshots
- - Re-calibrated some settings for smoother gameplay
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Version 1.13
- - Added new characters to the gender-finding-process, which do not match the gender-naming-pattern (to play the correct gender pain audio)
- - Added option to put NPCs in Dying State when both arms or both legs are crippled
- - Tried to fixed NPCs who were unable to be killed properly (please provide feedback in the comments)
- - Excluded "beat the brat" quest npcs from mod's effects (to prevent bugs)
- - Extended logging information
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Version 1.12
- - Enabled killing blows with blunt weapons (in Dying State) even when head shot kills with blunt weapons are disabled (otherwise you can never dispose of injured enemies with blunt weapons)
- - Increased the possible max values for all thresholds
- - Added option to disable arm crippling (for those who don't want NPCs to stop putting up a fight)
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Version 1.11
- - Fixed a bug where the player's footsteps could become inaudible
- - Fixed a bug where NPCs would cover the ground in blood during melee fights
- - Added disabled torso crippling for blunt weapons to the "blunt weapon no headshots" option (to prevent fist fighting bugs)
- - Added option to prevent blunt weapons from crippling opponents (to prevent fist fighting bugs) - ENABLED by default
- - Lowered Dying State Threshold (to prevent bugs)
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Version 1.10
- - Added option to affect only human NPCs (to prevent mission bugs) - ENABLED by default
- - Added option to make blunt weapon head hits non-lethal - ENABLED by default
- - Fixed a bug where the player could not interact with dead NPCs
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- Author's activity
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May 2024
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26 May 2024, 8:39PM | Action by: Hundsfott
Changelog added
'Change log added for version 1.26'
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26 May 2024, 8:37PM | Action by: Hundsfott
File added
'Ped Damage Overhaul 2077 [version 1.26]'
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25 May 2024, 5:19PM | Action by: Hundsfott
Changelog added
'Change log added for version 1.25'
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25 May 2024, 5:19PM | Action by: Hundsfott
File added
'Ped Damage Overhaul 2077 [version 1.25]'
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25 May 2024, 5:08PM | Action by: Hundsfott
Attribute change
'Description changed.'
January 2024
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06 Jan 2024, 2:31PM | Action by: Hundsfott
Changelog added
'Change log added for version 1.24'
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06 Jan 2024, 2:31PM | Action by: Hundsfott
File added
'Ped Damage Overhaul 2077 [version 1.24]'
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03 Jan 2024, 1:25PM | Action by: Hundsfott
Attribute change
'Mod version changed to 1.23.'
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03 Jan 2024, 1:25PM | Action by: Hundsfott
Changelog added
'Change log added for version 1.23'
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03 Jan 2024, 1:24PM | Action by: Hundsfott
File added
'Ped Damage Overhaul 2077 [version 1.23]'
December 2023
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27 Dec 2023, 8:04AM | Action by: Hundsfott
Attribute change
'Description changed.'
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27 Dec 2023, 8:04AM | Action by: Hundsfott
Attribute change
'Description changed.'
September 2023
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26 Sep 2023, 1:07PM | Action by: Hundsfott
Changelog added
'Change log added for version 1.22'
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26 Sep 2023, 1:06PM | Action by: Hundsfott
File added
'Ped Damage Overhaul 2077 [version 1.22]'
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26 Sep 2023, 9:42AM | Action by: Hundsfott
Attribute change
'Description changed.'
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26 Sep 2023, 9:41AM | Action by: Hundsfott
Attribute change
'Description changed.'
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26 Sep 2023, 9:40AM | Action by: Hundsfott
Attribute change
'Description changed.'
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26 Sep 2023, 9:37AM | Action by: Hundsfott
Attribute change
'Description changed.'
February 2023
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03 Feb 2023, 4:14AM | Action by: Hundsfott
Changelog added
'Change log added for version 1.21'
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03 Feb 2023, 4:12AM | Action by: Hundsfott
File added
'Ped Damage Overhaul 2077 [version 1.21]'
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- Mod page activity
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June 2024
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04 Jun 2024, 4:02AM | Action by: bluskywalker
Untracked
'Ped Damage Overhaul 2077'
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03 Jun 2024, 2:40PM | Action by: pers4onne
Endorsed
'Ped Damage Overhaul 2077'
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03 Jun 2024, 2:22PM | Action by: nieda113
Endorsed
'Ped Damage Overhaul 2077'
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02 Jun 2024, 3:18PM | Action by: Waggi74
Tracked
'Ped Damage Overhaul 2077'
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02 Jun 2024, 11:15AM | Action by: Victoning
Endorsed
'Ped Damage Overhaul 2077'
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02 Jun 2024, 5:51AM | Action by: riham
Tracked
'Ped Damage Overhaul 2077'
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02 Jun 2024, 1:35AM | Action by: detrophy
Endorsed
'Ped Damage Overhaul 2077'
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01 Jun 2024, 3:35PM | Action by: yxngicy
Untracked
'Ped Damage Overhaul 2077'
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01 Jun 2024, 12:14PM | Action by: CarolusRex27
Endorsed
'Ped Damage Overhaul 2077'
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01 Jun 2024, 12:06AM | Action by: gallett
Tracked
'Ped Damage Overhaul 2077'
May 2024
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31 May 2024, 9:59PM | Action by: DeeKayy2277
Untracked
'Ped Damage Overhaul 2077'
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31 May 2024, 9:36PM | Action by: colincon
Tracked
'Ped Damage Overhaul 2077'
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31 May 2024, 1:48AM | Action by: bluskywalker
Tracked
'Ped Damage Overhaul 2077'
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30 May 2024, 7:30PM | Action by: trekkie00
Untracked
'Ped Damage Overhaul 2077'
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30 May 2024, 9:59AM | Action by: xxlbender007
Untracked
'Ped Damage Overhaul 2077'
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30 May 2024, 6:02AM | Action by: mande55
Tracked
'Ped Damage Overhaul 2077'
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29 May 2024, 11:01PM | Action by: RomarioGee
Tracked
'Ped Damage Overhaul 2077'
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29 May 2024, 10:48PM | Action by: jacksonayech
Endorsed
'Ped Damage Overhaul 2077'
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29 May 2024, 11:24AM | Action by: alterN8te
Tracked
'Ped Damage Overhaul 2077'
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29 May 2024, 3:01AM | Action by: alterN8te
Tracked
'Ped Damage Overhaul 2077'
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