File information
Last updated
Original upload
Created by
HJ and fitfondueUploaded by
HundsfottVirus scan
Tags for this mod
Activity logs
This page was last updated on 12 July 2024, 6:52PM
- Changelogs
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Version 1.27
- Added an option for excluding/including non-lethal weapons.
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Version 1.26
- - Excluded Skippy from working with PDO (to circumvent problems with the Skippy quest line)
- - Added an option for re-including Skippy
- - Added an option for excluding Blade Weapons from PDO's effects (for people having problems with finishers not working)
- - Re-Enabled the Logging feature
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Version 1.25
- - Removed unused code
- - Improved determining whether NPCs are counted as bosses or not
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Version 1.24
- - Added "Dante" (from PL) to the exclusion list
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Version 1.23
- - Added new bosses to the exclusion list (can be re-enabled via mod settings)
- - Fixed overlapping screams coming from a single NPC
- - Picking up incapacitated NPCs should not be lethal for them anymore
- - Dismemberment of dead NPCs should be possible now
- - Incapacitating enemies should not break non-lethal mission objectives anymore
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Version 1.22
- - Removed the code for logging, so the mod is compatible with v2.0 and the latest redscript (will patch logging in later when all tools are up to date)
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Version 1.21
- - Fixed a bug where NPCs would still play the wounded-animation, although they were counted as dead
- - Fixed a bug where blunt weapons would not send an NPC into Dying State
- - Fixed a bug where cold blood would not count properly on kills in Dying State
- - Fixed a bug where NPCs would not instantly die on headshots when in Dying State and Gore disabled
- - Fixed a bug where pain sounds would play on unwanted occasions
- - Adjusted the timings for different pain sounds, so they won't loop or play at the same time
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Version 1.20
- - Implemented crit chance and added an option for it
- - Implemented inverse crit chance and added an option for it
- - Added boss names the list of excluded NPCs (if the option is enabled)
- - Extended the logging
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Version 1.19
- - Excluded the "beat the brat" training dummy from the mod's effects (it is registered as a human NPC by the game, so it had to be excluded manually)
- - Disabled dismembering enemies with blunt weapons
- - Added an option for disabling the mod's effects for Bosses and Cyberpsychos
- - Added options for adjusting shot points based on weapon type (tech, smart, power, blade, blunt)
- - Added options for adjusting shot points based on weapon family (shotgun, rifle, handgun, hammer, knife, etc.)
- - Extended the logging
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Version 1.18
- - Adjusted screaming when dismembered (won't scream permanently)
- - Added new option for forcing melee enemies into dying state when their limbs are crippled
- - Improved the determining of gender (for the correct audio)
- - Fixed a bug where NPCs executed in Dying State would play a death animation standing up
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Version 1.17
- - Extended the logging
- - Set "disable crippling of arms" to true (default setting now) to prevent NPCs from behaving strangely
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Version 1.16
- - Fixed a bug where headshots in Dying States would cause weird behavior
- - Fixed some left over occasions of the "wonky arm" behavior
- - Tried to fix some cases of kills not stacking for the cold blood perk (please provide feedback)
- - Disabled crippling the limbs of enemies with melee weapons (since the AI could not handle it - enemies were just standing around)
- - Disabled crippling effects for weapon arms of NPCs (otherwise the AI will not know what to do and just let the NPC stand around)
- - Implemented dismemberment in Dying States (also possible with living enemies :-s)
- - Added an option for gore (dismemberment in dying states)
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Version 1.15
- - Fixed "afk" NPC behavior when all limbs were crippled (by preventing all limbs from being crippled at the same time)
- - Increased Dying State Threshold (for more consistent wounded behavior)
- - Added an option for dying state head shot points
- - Added an option for dying state torso shot points
- - Added an option for blade weapon behavior (actually more options for configuring if blade weapons should be able to cripple or headshot)
- - Added an option for silenced weapon behavior (actually more options for configuring if silenced weapons should be able to cripple or headshot)
- - Disabled logging by default (to keep the console clean)
- - Tried to fix a bug where kills would not trigger the cold blood stacking function
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Version 1.14
- - Added an option for disabling pain audio
- - Added a second option for forcing dying state if limbs are crippled (slightly different condition)
- - Fixed a bug where NPCs could not be looted in some cases
- - Fixed a bug where downed NPCs could not be finished by headshots
- - Re-calibrated some settings for smoother gameplay
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Version 1.13
- - Added new characters to the gender-finding-process, which do not match the gender-naming-pattern (to play the correct gender pain audio)
- - Added option to put NPCs in Dying State when both arms or both legs are crippled
- - Tried to fixed NPCs who were unable to be killed properly (please provide feedback in the comments)
- - Excluded "beat the brat" quest npcs from mod's effects (to prevent bugs)
- - Extended logging information
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Version 1.12
- - Enabled killing blows with blunt weapons (in Dying State) even when head shot kills with blunt weapons are disabled (otherwise you can never dispose of injured enemies with blunt weapons)
- - Increased the possible max values for all thresholds
- - Added option to disable arm crippling (for those who don't want NPCs to stop putting up a fight)
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Version 1.11
- - Fixed a bug where the player's footsteps could become inaudible
- - Fixed a bug where NPCs would cover the ground in blood during melee fights
- - Added disabled torso crippling for blunt weapons to the "blunt weapon no headshots" option (to prevent fist fighting bugs)
- - Added option to prevent blunt weapons from crippling opponents (to prevent fist fighting bugs) - ENABLED by default
- - Lowered Dying State Threshold (to prevent bugs)
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Version 1.10
- - Added option to affect only human NPCs (to prevent mission bugs) - ENABLED by default
- - Added option to make blunt weapon head hits non-lethal - ENABLED by default
- - Fixed a bug where the player could not interact with dead NPCs
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- Author's activity
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July 2024
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12 Jul 2024, 6:52PM | Action by: Hundsfott
Changelog added
'Change log added for version 1.27'
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12 Jul 2024, 6:52PM | Action by: Hundsfott
Attribute change
'File \'Ped Damage Overhaul 2077\' category changed to Old versions.'
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12 Jul 2024, 6:51PM | Action by: Hundsfott
Attribute change
'Mod version changed to 1.27.'
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12 Jul 2024, 6:50PM | Action by: Hundsfott
File added
'Ped Damage Overhaul 2077 [version 1.27]'
May 2024
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26 May 2024, 7:39PM | Action by: Hundsfott
Changelog added
'Change log added for version 1.26'
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26 May 2024, 7:37PM | Action by: Hundsfott
File added
'Ped Damage Overhaul 2077 [version 1.26]'
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25 May 2024, 4:19PM | Action by: Hundsfott
Changelog added
'Change log added for version 1.25'
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25 May 2024, 4:19PM | Action by: Hundsfott
File added
'Ped Damage Overhaul 2077 [version 1.25]'
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25 May 2024, 4:08PM | Action by: Hundsfott
Attribute change
'Description changed.'
January 2024
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06 Jan 2024, 2:31PM | Action by: Hundsfott
Changelog added
'Change log added for version 1.24'
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06 Jan 2024, 2:31PM | Action by: Hundsfott
File added
'Ped Damage Overhaul 2077 [version 1.24]'
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03 Jan 2024, 1:25PM | Action by: Hundsfott
Attribute change
'Mod version changed to 1.23.'
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03 Jan 2024, 1:25PM | Action by: Hundsfott
Changelog added
'Change log added for version 1.23'
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03 Jan 2024, 1:24PM | Action by: Hundsfott
File added
'Ped Damage Overhaul 2077 [version 1.23]'
December 2023
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27 Dec 2023, 8:04AM | Action by: Hundsfott
Attribute change
'Description changed.'
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27 Dec 2023, 8:04AM | Action by: Hundsfott
Attribute change
'Description changed.'
September 2023
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26 Sep 2023, 12:07PM | Action by: Hundsfott
Changelog added
'Change log added for version 1.22'
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26 Sep 2023, 12:06PM | Action by: Hundsfott
File added
'Ped Damage Overhaul 2077 [version 1.22]'
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26 Sep 2023, 8:42AM | Action by: Hundsfott
Attribute change
'Description changed.'
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26 Sep 2023, 8:41AM | Action by: Hundsfott
Attribute change
'Description changed.'
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- Mod page activity
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May 2025
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18 May 2025, 6:52AM | Action by: StillWAAAYDE
Endorsed
'Ped Damage Overhaul 2077'
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18 May 2025, 12:50AM | Action by: Voidmaster05
Endorsed
'Ped Damage Overhaul 2077'
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17 May 2025, 11:56PM | Action by: Phermumbles
Tracked
'Ped Damage Overhaul 2077'
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17 May 2025, 2:52PM | Action by: Toli69kosovo
Endorsed
'Ped Damage Overhaul 2077'
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17 May 2025, 2:28AM | Action by: FusionBlast360
Tracked
'Ped Damage Overhaul 2077'
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16 May 2025, 3:39PM | Action by: Coroner13
Endorsed
'Ped Damage Overhaul 2077'
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14 May 2025, 10:03PM | Action by: DARKin1111111111
Endorsed
'Ped Damage Overhaul 2077'
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13 May 2025, 11:17AM | Action by: Goganator
Endorsed
'Ped Damage Overhaul 2077'
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11 May 2025, 8:03PM | Action by: Sommern
Tracked
'Ped Damage Overhaul 2077'
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11 May 2025, 4:23PM | Action by: nagadevi
Tracked
'Ped Damage Overhaul 2077'
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09 May 2025, 5:30PM | Action by: khalidcashimiri
Endorsed
'Ped Damage Overhaul 2077'
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08 May 2025, 6:04PM | Action by: tnguyen123
Untracked
'Ped Damage Overhaul 2077'
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07 May 2025, 10:00PM | Action by: CAH1TAP
Endorsed
'Ped Damage Overhaul 2077'
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07 May 2025, 7:22PM | Action by: WDToaster
Tracked
'Ped Damage Overhaul 2077'
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06 May 2025, 7:16PM | Action by: ccommandoo
Untracked
'Ped Damage Overhaul 2077'
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06 May 2025, 7:16PM | Action by: ccommandoo
Tracked
'Ped Damage Overhaul 2077'
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06 May 2025, 1:46PM | Action by: rechad4
Endorsed
'Ped Damage Overhaul 2077'
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06 May 2025, 9:29AM | Action by: YerliO92
Tracked
Ped Damage Overhaul 2077
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06 May 2025, 12:13AM | Action by: sh4rkto
Tracked
Ped Damage Overhaul 2077
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04 May 2025, 10:36PM | Action by: Cinemote
Untracked
'Ped Damage Overhaul 2077'
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