- I don't care that some people are "copying" my mod without credits. Possibly they are making changes of their own, and it's simple work, really. No need to DM me or get mad at other authors. We're just trying to make the game more playable!
- If you're one of said authors and want to contribute to our knowledge, please do! Write some solutions or requests, and I'll try to work with them (although, my coding knowledge is very limited...)
Here is a list of IK_ values that you can use for customization. It took me a while to find it so I guess It's worth sharing. Credits to op. https://forums.nexusmods.com/index.php?/topic/3189064-general-notes-on-input-settings-hotkeys/#entry28380039
This mod seems to mess with exiting computers. There's no key bound to it, so if you hold F to look at a computer, there is no way to leave. I've tried uninstalling the mod, but it doesn't seem to fix this, and as far as I can tell, there is no binding option for this in the game's options menu.
Edit: The solution for this issue is as follows.
Open the inputUserMappings xml and find every instance of this line - <action name="UI_Cancel" map="Cancel_Button" priority="-1" /> Add this line below each of them - <action name="UI_Exit" map="Exit_Button" priority="-1" />
In the inputUserMappings xml find this (there is only one instance of it) - <mapping name="Cancel_Button" type="Button" SIEJADependent="true" > <button id="IK_C" overridableUI="cancelSelection"/> <button id="IK_Escape" /> <button id="IK_Pad_B_CIRCLE" /> </mapping>
Add in this below it and make sure your spacing is right - <mapping name="Exit_Button" type="Button" SIEJADependent="true" > <button id="IK_C" overridableUI="cancelSelection"/> <button id="IK_Backspace" /> <button id="IK_Pad_B_CIRCLE" /> </mapping>
I'm not certain if anyone has said anything about it or not but.. there is an original key bind in the game to holster you're weapon ONCE.. for me its: B don't think there were any mods that gave it a dedicated binding. so there's the long awaited alternative @rottemyru lol
in case you are still looking for a single-button holstering solution in the build i'm running (1.5) it's assigned to "B" by default and thus included in the base game :)
Cool mod, I was really annoyed when my character dashed for no reason everytime I was trying to hide! I saw there's an in-game option to disable double tap dash so is this mod still useful? (I couldn't find a way to dash when I disabled the option in-game without the mod)
After 1.2 patch I can't use Alt as dodge key. I just rebound it to crouch hold key so I can just use vanilla double tap but it didn't work. Binding other keys as crouch work but somehow Alt key doesn't.
Is there a mod to remove the "press spacebar" to continue BS (AND YOU HAVE TO PRESS NO MATTER WHAT CAN'T BE ANYTHING ELSE) and replace that with "press any goddamn key or button or something that goes click" to continue?
192 comments
- I don't care that some people are "copying" my mod without credits. Possibly they are making changes of their own, and it's simple work, really. No need to DM me or get mad at other authors. We're just trying to make the game more playable!
- If you're one of said authors and want to contribute to our knowledge, please do! Write some solutions or requests, and I'll try to work with them (although, my coding knowledge is very limited...)
- Mum's the best. Shoutout to her.
- Don't forget to endorse and send some kudos!
https://forums.nexusmods.com/index.php?/topic/3189064-general-notes-on-input-settings-hotkeys/#entry28380039
Edit: The solution for this issue is as follows.
Open the inputUserMappings xml and find every instance of this line - <action name="UI_Cancel" map="Cancel_Button" priority="-1" />
Add this line below each of them - <action name="UI_Exit" map="Exit_Button" priority="-1" />
In the inputUserMappings xml find this (there is only one instance of it) -
<mapping name="Cancel_Button" type="Button" SIEJADependent="true" >
<button id="IK_C" overridableUI="cancelSelection"/>
<button id="IK_Escape" />
<button id="IK_Pad_B_CIRCLE" />
</mapping>
Add in this below it and make sure your spacing is right -
<mapping name="Exit_Button" type="Button" SIEJADependent="true" >
<button id="IK_C" overridableUI="cancelSelection"/>
<button id="IK_Backspace" />
<button id="IK_Pad_B_CIRCLE" />
</mapping>
Thanks Mr.Hackerman
But this definitely fixed the issue! Many thanks :)
https://www.nexusmods.com/cyberpunk2077/mods/663
don't think there were any mods that gave it a dedicated binding. so there's the long awaited alternative @rottemyru lol
Edit: nvm someone beat me to it. :P
Can you please upload the original files
I saw there's an in-game option to disable double tap dash so is this mod still useful? (I couldn't find a way to dash when I disabled the option in-game without the mod)
I just rebound it to crouch hold key so I can just use vanilla double tap but it didn't work.
Binding other keys as crouch work but somehow Alt key doesn't.