Editing a few lines makes this work for 2.0 as far as I can tell.
Remove line 111: this.m_NPCRarity = this.m_mappin.GetRarity();
Remove line 114: this.UpdateArchetypeTexture();
Add below line right above "this.OnUpdate();" which is the last command in the script. this.m_hideUIElements = this.m_ownerNPC.GetBoolFromCharacterTweak( "hideUIElements", false );
Thank you very much for your advice on making this work with the current version :) Do you happen to know how to make it so that only Pinged enemies are shown through walls? Is there an online documentation for the scripting language in order to search for that function? Thanks in advance
Can you make a mod that removes damage through walls, please? If you allow the option to adjust the damage to how much you want, It would be better. Let's say that you only deal 10% damage. Could be an option, but in my case I want to completely remove damage through walls.
I want to disable just when using tech guns without using ping. I want just ping to reveal enemies through walls. Is it possible? If not can you make a mod that allow this, please? Because now when I use ping I can't see enemies through walls...
i also would like to remove the red matrix effect or only seeing it with ping, threat optic, netrunner detection and recon grenade that would be great. Tried LHUD as much as i would love to use it doesn't play well with my e3 spicy HUD setup despite the patches ect
61 comments
Remove line 111:
this.m_NPCRarity = this.m_mappin.GetRarity();
Remove line 114:
this.UpdateArchetypeTexture();
Add below line right above "this.OnUpdate();" which is the last command in the script.
this.m_hideUIElements = this.m_ownerNPC.GetBoolFromCharacterTweak( "hideUIElements", false );
Do you happen to know how to make it so that only Pinged enemies are shown through walls? Is there an online documentation for the scripting language in order to search for that function?
Thanks in advance