Cyberpunk 2077
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DJ_Kovrik

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djkovrik

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126 comments

  1. djkovrik
    djkovrik
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    Welcome to CP77 modding discord if you want to discuss my mods and stuff

  2. djkovrik
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    How to change the hotkey:
     - go to Cyberpunk 2077\r6\input folder
     - open ToggleQuestTags.xml with any text editor
     - find and replace IK_T (for keyboard) or IK_Pad_LeftThumb (for controller) with any other hotkey codes

    Hotkeys reference list available here
  3. ullemeister
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    Doesn't seem to work for me, I bind it to one of the hotkeys in the link but nothing happens when I click the button and I also added the "priority="-1" />" without any luck.

    EDIT: seems like I have a bunch of mods giving me an error for "REDscript" oof
    1. djkovrik
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      Check Cyberpunk 2077\r6\logs\redscript_rCURRENT.log and delete/update the mods which throws that errors
    2. ullemeister
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      I just uninstalled the mods and installed again and it seems to have fixed my problem :)
  4. radarblack
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    To the people wondering if its working on 2.01, IT DOES but you have to edit the "ToggleQuestTags.xml" in the "r6/input/" folder first.
    If you don't do it, the button will appear as [INVALID INPUT] in-game so you will have to do this.

    Just open it with notepad and add this inside the "action name" tag:... priority="-1" />

    The whole line should look like this:
    <action name="toggle_quest_tag" map="toggle_quest_tag" priority="-1" />

    You can then change the hotkey to any available keys, as mentioned by the creator, djkovrik.
    These changes are from redscript to accomodate the recent updates. We might have to wait before this gets added in by the creator but if you wanted to use this mod immediately, you can edit the input file yourself.

    Thanks to djkovrik for creating the mod!
    1. Yoiva
      Yoiva
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      you're a god
    2. djkovrik
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      That does not make any sense to me, redscript can't affect that in any way
    3. zaelefth
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      This post from Jo3yization on the Input Loader page fixed this issue for me.  Seems like it is Input Loader and not this mod that is the issue.
    4. lokitako
      lokitako
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      Confirming this worked for me too, thanks.
    5. kotovasia432
      kotovasia432
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      Спасибо большое. А то скафандр из космопорта и костюм Агилар невозможно было удалить из инвентаря.
    6. GrumpyOldNord
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      This worked like a charm. Thanks!
  5. Laku83
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    Fantastic mod! Perfect to go with Mark To Sell!

    I was wondering... now that the vanilla game has implemented a favorite function (that seems to works only for weapons(??)). Wouldn't be better for this mod to extend this function also on the other items, so to not use the quest tag?
    1. djkovrik
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      No plans for that, I'd like to stick with a quest flag because sometimes peeps are using it not just for favorites but for actual quest items management as well
  6. MasterVegito2012
    MasterVegito2012
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    Brilliant, but it doesn't seem to work on various item mods, tho I assume this is a game limitation. 
  7. Baxder
    Baxder
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    Preem! Thanks for the EqEx fix!
  8. Imonfire1161
    Imonfire1161
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    Thanks for the update!
  9. sarvs
    sarvs
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    Hi there, Many thanks for the mod, awesome work.Best regards.
  10. Henk90
    Henk90
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    need help its crashing my game

    xml code:

    <?xml version="1.0"?>
    <bindings>
        <context name="ToggleQuestTag" >
    <action name="toggle_quest_tag" map="toggle_quest_tag" />
        </context>
        <context name="UIMenu" append="true">
            <include name="ToggleQuestTag" />
        </context>
    <mapping name="toggle_quest_tag" type="IK_Pad_LeftThumb" >
    <!-- You can change the hotkeys here -->
    <!-- Available keycodes: https://pastebin.com/nsQ1cqi8 -->
    <button id="IK_T" />
    <button id="IK_Pad_LeftThumb" />
    </mapping>

    </bindings>



    input loader:

    [2023-10-15 20:16:00.318] [info] Starting up Input Loader v0.1.1
    [2023-10-15 20:16:00.318] [info] Connected to RED4ext - registering load callback
    [2023-10-15 20:16:00.318] [info] Loading original input configs for merging
    [2023-10-15 20:16:05.428] [info] Loading input configs from r6/input
    [2023-10-15 20:16:05.429] [info] Loading document: C:\Steam\steamapps\common\Cyberpunk 2077\r6/input\ToggleQuestTags.xml
    [2023-10-15 20:16:05.429] [info] * Processing mod input block: context
    [2023-10-15 20:16:05.429] [info] * Processing mod input block: context
    [2023-10-15 20:16:05.429] [info] * Processing mod input block: mapping
    [2023-10-15 20:16:05.429] [info] Loading input configs from dynamically added paths
    [2023-10-15 20:16:05.430] [info] Merged inputContexts saved to 'r6/cache/inputContexts.xml'
    [2023-10-15 20:16:05.431] [info] Merged inputUserMappings saved to 'r6/cache/inputUserMappings.xml'
    [2023-10-15 20:16:05.432] [info] Game config saved to 'engine/config/platform/pc/input_loader.ini'


    other logs are fine...


    first i put the .reds first than i saw if so to copy this in line:

    <action name="toggle_quest_tag" map="toggle_quest_tag" priority="-1" />

    crashin again so í delete all make a clean inst. and integr. files so all like in desciption..but crashing anyways
    1. Henk90
      Henk90
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      i only needs it to unequip skippy gun and finally fixed it with the cte command:

      > P = Game.GetPlayer(); ES = Game.GetScriptableSystemsContainer():Get(CName.new('EquipmentSystem')); TS = Game.GetTransactionSystem(); PD = ES:GetPlayerData(P); PD['GetItemInEquipSlot2'] = PD['GetItemInEquipSlot;gamedataEquipmentAreaInt32']; local slots = { Face = 1, Feet = 1, Head = 1, InnerChest = 1, Legs = 1, OuterChest = 1, Outfit = 1, Weapon = 3 }; for k,v in pairs(slots) do for i=1,v do  itemID = PD:GetItemInEquipSlot2(k, i - 1); print(' \nChecking... [' ..k..' - Slot: '..(i - 1)..']') if itemID.tdbid.hash ~= 0 then itemdata = TS:GetItemData(P, itemID); print(' - Item found in ['..k..' - Slot: '..(i - 1)..']') if itemdata:HasTag('Quest') then itemdata:RemoveDynamicTag('Quest') print(' - QUEST TAG FOUND, REMOVING TAG FROM -> ['..k..' - Slot '..(i - 1)..']') else print(' - Quest TAG not present or not accessible.') end else print(' - The Slot is empty...') end end end
    2. EngineGaming
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      Thanks Henk! U are literally the best.
  11. mix73
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    Спасибо !
  12. Pawlosic
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    Requires an update to version 2.01. Tested with all core mods updated. Nvm it was my fault, mod works fine.
    1. xMatth3w
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      Can confirm - needs 2.01 update 
      ^ Same