Cyberpunk 2077
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Erok

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E3roKK

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  1. E3roKK
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    Hello guys!

    CAR MODIFICATION SHOP HAS BEEN RELEASED!!!
    https://www.nexusmods.com/cyberpunk2077/mods/4034
    Download now for a price of $0.00!

    Version 1.7.3 is now available!
    Fixes 2.1...

    If you are still having issues installing with Vortex, make sure to install it manually, not through vortex and put it in BUGS tab(With screenshots or logs or both).

    Tutorial!
    The tutorial version 0.6 has been released under the 'optional' download section within the mod page.
    You should be able to find most of the details within that file.

    For any unwritten permissions for uploading your stuff, send me a message first.
  2. E3roKK
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    If you want to create CVO modules.

    Make sure to read the tutorial and the actual permissions please...
    And if you want to clear something up, message me.
  3. E3roKK
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    CVO 1.8.2 is up for Cyberpunk 2.11

    Hotfix is only for CrystalCoat, the default values I was changing was breaking it without setting the initals because the calculation percentage was off, so now it should work as intended ;)
  4. MannyYeo
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    my game is patch 2.12 does it work or not?
    1. deleted206409186
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      yes
  5. Horrorble
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    The Brennan Apollo module is not applying to the 650-S

    I've noticed that it is not the list for the "setVehicleSettings" (i thought it was the "v_sportbike3_brennan_apollo_sport", but upon editing the brennan_apollo_tweaks.lua file, nothing changed.

    Does anyone know the vehicle ID for the 650-S so I can add it to the file?
  6. ksdfksdfkks
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    Added all missing vehicles except cargo + some edits (improved handling and speed):
    CVO + New CP2.1 Vehicles + Edits by ksdfksdfkks v1.0
    !!! FOR CVO 1.8.2 !!!
    __
    Here's what else I found out:
    By default, the mod only works with your personal car and those taken from people. To work with stolen empty cars standing still, you need to add lines with “hackable_”. Example: "Vehicle.hackable_thorton_galena_nomad"
    It seems that almost all other name variations do not affect the operation of the mod, well, except for "_courier" and "_courier_expanded", which I already added.
    1. DigitalVixen
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      This is great, thanks! Please post when/if you do more edits! :)
    2. charlieseeyu
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      This is awesome!! Thank you! Hopefully I find a way to know when you update and finish <3
    3. fakenzz
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      Thanks for this mate.

      Newest patch 2.11 probably shaken things up quite a bit in terms of driving judging from the patch notes. 
      Will you update it in the future?
    4. ksdfksdfkks
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      I simply added the missing vehicle and adjusted the parameters in an existing mod from E3roKK. As for 2.11, all base mods like CET should be updated first, then CVO if necessary. And only after that will it be possible to change something. Now I am without updating to 2.11 (on 2.1) and I have completely added all vehicle except cargo in v0.97.
      __
      I updated the game to 2.11 and all the core mods for the new version, everything seems to work well at first glance.
    5. DJSHAFT69
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      I'm just curious how the driving is now on vanilla, without this mod. I got used to this mod setup on my cars for well over 300 hours. I am having load order issues on my new game so I still haven't gotten to my vehicle. The new update along with some mods is crushing my RT and Raster performance by about 50%-75% and I can even drive in-game.
    6. br0sky123
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      Hey man thank you for updating and adding all the vehicles! Is it possible to make this work with version 2.1 and Cet 1.29.1?
    7. ksdfksdfkks
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      For use with 2.1 you need to put only lua files from the "modules" folder on top of your old CVO, do not copy the "functions" folder with its contents. Everything will work.
    8. br0sky123
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      Thank you so much for getting back to me. Shout out to you dawg
    9. Verriuos
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      You should totally upload this as a standalone mod. Definitely improves upon CVO and, when combined with an accurate speedometer mod, makes cars actually feel like cars. Makes bikes actually fast, too, which is interesting--I guess they were broken in the original CVO?
    10. slimanes13
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      Which speedometer mod would you use with this? The cars go so much faster but the speedometer is still showing ridiculous values, like it said I was going at 300mph when I was probably barely doing over 120. Which mod to fix this?
    11. ksdfksdfkks
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      I use Accurate Speedometer. Here is the fastest vehicles, the values should be like this:
      RAYFIELD CALIBURN ~320 km/h
      YAIBA KUSANAGI ~305 km/h
      HERRERA RIPTIDE ~300 km/h
      HERRERA OUTLAW ~280 km/h
      RAYFIELD AERONDIGHT ~275 km/h
      QUADRA TYPE-66 AVENGER ~260 km/h
      QUADRA SPORT R-7 “VIGILANTE” ~255 km/h
      QUADRA TURBO-R V-TECH ~250 km/h
      ARCH NAZARÉ ~245 km/h
      QUADRA TYPE-66 "JAVELINA" ~240 km/h
    12. Saavik87
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      Thank you for the updated mod. I was going through the mods carefully and remembering this one not including all of the vehicles we can buy or quest for.
    13. lolbifron
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      Any chance you could release this as an actual mod page?  Also I assume this isn't something that needs to be updated for 2.12a?

      Also also, I see you have the base Quartz, the Bandit and the Sidewinder, but I don't see the Specter on here.  Is that covered by the Sidewinder or is it missing?
    14. ksdfksdfkks
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      I don't plan to publish this, but if you want, do it yourself with permission from the CVO author.
      My addon should work if the base CVO works. Usually only core mods like CET need to be updated.
      If the basic CVO works but my add-on doesn't, I'll update it.
      “SIDEWINTER” and “SPECTER” have a common file, they are identical in control, the difference is in weapons.
    15. lolbifron
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      Right on, thanks :)
    16. Styphoryte
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      I was planning on using this mod again in 2.12a and was curious how exactly should I use this. Do I keep the main CVO mod installed as well as this one? I believe that's what I was using bfore in 2.1. I currently updated from 2.1 to 2.12a and just got confused as hell by this lol.
    17. fakenzz
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      Nope, you install just this one from the comment. Its superior to the one on the page, motorcycles are actually fast now not to mention all other vehicles which dont work on the basic one.
  7. XanthosGambit
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    Does this stop the "auto brake" done by the game when you release the throttle while accelerating?
    1. Oblivion9873
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      google "engine braking" and "air resistance"
  8. Billyshakers
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    Just a quick note that if you edit your favorite car's LUA file and change ResistanceTorque to 0 and AirResistanceFactor to 0, you get almost perfect cruise control when you let off the accelerator.
  9. kershpua
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    should this mod have a popup on the screen when CET overlay is open as to click enabled or disabled for the mod?

    I have 2 mods that use CET, one have this popup with a checkmark to use it or not, and CVO which doesn't, and I don't know if is loading correctly because it shouldn't have that option, or is having some kind of problem
  10. SuperiorRice098
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    why the akira bike redline so long on first gear?
  11. sagimaidani
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    I needed this so much! THANK YOU!
  12. kuroshinuu77
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    Game crashed 3 times while driving, until i deleted the mod.

    Seems not to be compatible with 2.12

    Works fine with up to date CET (1.31.3) on 2.12
    1. qwiksilver1
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      edit: forgot to update cet, works fine
    2. kangthekhai
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      It works fine for me. Was your CET updated?
    3. kuroshinuu77
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      i thought it was, but i was unaware there were multiple updates after the 2.12 patch, the latest one fixed it. thanks!
    4. HMorisson
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      I have CET 1.31.3 and still this mod causes my 2.12 game version to constantly CTD a few minutes after loading a save.
  13. SNOWBEARSCI
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    It seems that the car's total mass and moment of inertia are separate data. That's probably the reason lowering the mass in overhaul lua files or the car modifications shop has less than expected improvement on the car's handling.