0 of 0

File information

Last updated

Original upload

Created by

SKNTheLisper

Uploaded by

SknTheLisper

Virus scan

Safe to use

176 comments

  1. SknTheLisper
    SknTheLisper
    • premium
    • 65 kudos
    Sticky
    Solution for: "It doesn't work" issues:

    This is a known issue called an PBCAK error. I've hyperlinked to details of the issues to hopefully help you get it resolved quickly! Once you've resolved the PBCAK error, see the description for the bare-minimum needed to get support. Comments\Posts failing to meet the bare minimum for support will be removed, as it serves no purpose (If you don't care to do that, I don't care to help you fix it).
  2. IGronI
    IGronI
    • member
    • 0 kudos
    Sticky
    WORKS IN 2.0 AFTER REDSCRIPT UPDATE
    1. SknTheLisper
      SknTheLisper
      • premium
      • 65 kudos
      Thank you for the confirmation, am unable to check myself due to computer problems for the next 2 weeks or so.
    2. IGronI
      IGronI
      • member
      • 0 kudos
      No problem, was checking all the mods I could and this one works flawless so far. It does require the new redscript update and the standalone version of cybercmd. Great mod!
    3. VijuaruKei
      VijuaruKei
      • supporter
      • 8 kudos
      Actually it's not working without cybercmd standalone, which wasn't a requirement before.
    4. SknTheLisper
      SknTheLisper
      • premium
      • 65 kudos
      Didn't write it here since it was confirmed to work, but I can not verify or check if anything is working due to my CPU cooler and\or CPU being on it's absolute last legs (have ordered new ones, will come in 2-3 weeks), thus I can't do any CPU intensive tasks, like even attempting to start CP2077 (I get bluescreen from Netflix, Netflix is too CPU intensive atm).

      Thus requirements will not be updated until I can verify those requirements are indeed needed. I can't know if the reason CyberCMD 'standalone' is required, is due to other mods, due to issue of updating the game (and not having an 100% completely clean install in complete isolation), and so on.


      Every mod I make, is made and tested in 100% isolation from anything else, except the bare-minimum dependencies, however unless Redscript has done some massive changes (it might have), I find it unlikely CyberCMD being an actual requirement, and instead sounds like something else is causing CyberCMD to become a requirement.  But again; I can't verify eitherway for 2-3 weeks.
    5. SknTheLisper
      SknTheLisper
      • premium
      • 65 kudos
      Also, CyberCMD is a bridge between Redmod and Redscript.  If you have Redmod installed, you can't use Redscript (thus not use redscript mods), so you need a bridge, which is CyberCMD.


      So if CyberCMD is "suddenyl a requirement", it either means that RedMOD is forced on everyone (thus all Redscript mods are affected), or you have (intentionally, or unintentionally) installed RedMOD, eitherway, it's not a dependency for this mod, it's a dependency for Redscript.
    6. dtrail
      dtrail
      • premium
      • 86 kudos
      RED4EXT replaces Cybercmd, since it provides similar functionality and is being required for many mods.
    7. VijuaruKei
      VijuaruKei
      • supporter
      • 8 kudos
      Ok, so I tried it again with the latest version of Redscript and I can confirm that it work and does not need cybercmd at all.

      Also best of luck with your computer issue. 
    8. lachmans
      lachmans
      • supporter
      • 1 kudos
      cheers!
    9. 3012
      3012
      • member
      • 2 kudos
      Or the other way around it seems. I've tried cybercmd without RED4Ext and that seems to work as well so it might be either but never both, regardless of the dependencies mod authors use. (Correct me if I'm wrong here.)
      Regardless, I can confirm this mod works perfectly fine with 2.0/PL.
    10. SknTheLisper
      SknTheLisper
      • premium
      • 65 kudos
      Got stuff up and running.  Can verify mod works with Redscript only as the only dependancy (without a shadow of doubt), however Redscript might have other dependencies based on other mods you install (such as, if one install redmod DLC).
  3. OfflineOnly
    OfflineOnly
    • member
    • 0 kudos
    Locked
    Sticky
    Can you please add vortex install function?
    1. SknTheLisper
      SknTheLisper
      • premium
      • 65 kudos
      I do not use vortex, and don't really have any plans on getting it, so probably not.

      Maybe I'll add support for the nexus app when it releases.
    2. ritesofrain
      ritesofrain
      • supporter
      • 0 kudos
      It's working for me. You have to open the files tab and select "mod manager download" on the preferred version.
  4. lenova
    lenova
    • member
    • 2 kudos
    Hello SknTheLisper,
    Thank you very much for this mod.
    About the bug with manual-reloading during the car chase mission, do I get the same problem with the "Fire Reload" option ?
    1. SknTheLisper
      SknTheLisper
      • premium
      • 65 kudos
      I have no idea as I never made it that far and none gave me a clean save to ever bugtest it (thus no fix). Try it and see? If it stops working during car-chase it's safe to remove this mod temporarily.
  5. Xaliber13
    Xaliber13
    • premium
    • 98 kudos
    Hi SknTheLisper, thanks for the great mod. What do you think about a version (with Mod Settings) to quickly switch between Manual Reload - Fire Reload - and Vanilla Behavior? Or, if you're not interested, can I do it for you?
    1. SknTheLisper
      SknTheLisper
      • premium
      • 65 kudos
      Sounds like a good work-around to the select area(s) where manual-reloading doesn't work (i.e; the car chase mission mid-game-ish) until I can make a better investigation to see if I can fix that or not (have no save for that location still).

      I'll take a look at it this weekend (was planning on fixing some of my other mods for CP2077, so this'll fit right in).
    2. kvorotyn
      kvorotyn
      • member
      • 0 kudos
      Hello, thank you for your work. I just wanted to ask if you're still interested in making that workaround?
    3. SknTheLisper
      SknTheLisper
      • premium
      • 65 kudos
      I had difficulties getting it to work (most likely due to the new updating having just dropped etc), and concluded I did not want to do it, so I gave Xaliber13 the go-ahead to do it (as a mod to this mod).

      I already get enough "it doesn't work" messages and PMs, didn't feel like adding in further dependencies that'd gurantee I get even more of them.
    4. kvorotyn
      kvorotyn
      • member
      • 0 kudos
      Thanks for the swift reply. That's good to know.
  6. Alizon
    Alizon
    • member
    • 0 kudos
    The Headsman shotguns reloads until its full. No way to reload lets say two slugs and start shooting. Its always reloads all slugs and only after u can shoot. Is there a way to fix this ot its not the mod issue? Tnx

    Ps. One of the best combat mods around, thank you for making this.
    1. SknTheLisper
      SknTheLisper
      • premium
      • 65 kudos
      This mod does not alter, or otherwise affect how reloading is handled, it only prevents automatic reloading.

      Vanilal game:

      Is Weapon EMpty?
      Yes - reload


      This mod:

      Is weapon empty?
      Yes - do nothing (unless player press reload \ fire).

      That's it.  Therefore, this is most likely an vanilla issue.
  7. dframed
    dframed
    • premium
    • 5 kudos
    Confirmed working in 2.2
  8. deleted2456547
    deleted2456547
    • account closed
    • 24 kudos
    Tested Fire Reload and Manual Reload, both working great on Patch 2.12, of course use only one at a time.
    Thank you SknTheLisper for making this immersive mod!
    1. deleted2456547
      deleted2456547
      • account closed
      • 24 kudos
      Manual Reload is working fabulously on game v2.13!

      Chooms please always read the mod Description, make sure you installed the required mod redscript in the correct path, must be the latest version.
  9. borayong46
    borayong46
    • supporter
    • 3 kudos
    can't play without this mod. thank god I have modder like you. Great mod!!!
    1. SknTheLisper
      SknTheLisper
      • premium
      • 65 kudos
      I'm glad you enjoyed it! I almost feel offended CDPR hasn't implemented it in one of their patches yet! Such a small thing, that adds such a big impact on immersion! Even Witcher 3 lets you toggle on\off the auto sheating!
  10. mavzdari
    mavzdari
    • member
    • 0 kudos
    Locked
    doesn't work
    1. SknTheLisper
      SknTheLisper
      • premium
      • 65 kudos
      Read the sticky.
  11. Nikonthenet
    Nikonthenet
    • premium
    • 80 kudos
    Does this mod effect pump action shotguns & -loading shells individually- at all?
    -The (vanilla) issue I have with the above is, that once you start loading shells, the only way to stop loading is to 'hip-fire' the weapon or use the melee attack. Whats needed is the ability to simply 'aim' the weapon to stop the loading animation. Maybe my comment might be considered for future updates? if not already included. Have a Happy New Year!
    1. SknTheLisper
      SknTheLisper
      • premium
      • 65 kudos
      No, the mod only prevents the game from sending an "reload" signal when you're out of ammo. I might look into that, but no promises.  Happy new year to you too!
    2. mikegrauohr
      mikegrauohr
      • supporter
      • 30 kudos
      +1
      this is so awkward.

      Edit: how about cancelling by sprinting? check out "Immersive Weapons - Mod Collection" by TheManualEnhancer
      Version "Reloads Always Interruptible" - its compatible afaik, just dont use the reflex perk.. :)
  12. rtgrfgtgtfdgdfg
    rtgrfgtgtfdgdfg
    • member
    • 0 kudos
    КАК УДАЛИТЬ МОД ?
     я хочу чтобы при окончании патронов в магазине  включалась автоперезарядка как в стандартной игры было раньше  
    1. SknTheLisper
      SknTheLisper
      • premium
      • 65 kudos
      Don't know Russian, based on google translate you want to uninstall the mod.
      Simply delete manualReload.reds  found in R6\scripts\ folder.
    2. rtgrfgtgtfdgdfg
      rtgrfgtgtfdgdfg
      • member
      • 0 kudos
      СПАСИБО ! нашел, удалил)
    3. SknTheLisper
      SknTheLisper
      • premium
      • 65 kudos
      👍
  13. daneocallaghan
    daneocallaghan
    • premium
    • 0 kudos
    would you ever be interested in making a mod to stop knives from magically returning? throws off my immersion and there's currently no mods that do this
    1. SknTheLisper
      SknTheLisper
      • premium
      • 65 kudos
      Unfortunately, that's not an easy fix, and would require me to spend weeks, or months learning how the game's systems truly work, which I don't have any interesst in. I make 'small' mods due to not having to do that, and instead just use generic coding knowledge, lol.
    2. daneocallaghan
      daneocallaghan
      • premium
      • 0 kudos
      no worries, I used chat gpt to teach me some basic coding and then used an existing instant knife return mod to edit the code and make the return time an hour. took a few hours and the knife does eventually come back, but it fixed the immersion issue