It would be helpful to get an ID family of helmets this replaces, for example Helmet_01 or some such. I can do the alternative lookups, but it's nice to have a start point.
Thanks!
lmao ... nevermind. :) It helps to read. In my defense, after 170 mods, 700+ archives and over 2000 variants added to our database, I'm a bit cross-eyed
While the follow ID's don't remove the face slot equipped items (so basically use this 2 if you want your necklaces and other items on face slot to show up):
10 comments
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse2.mm.bing.net%2Fth%3Fid%3DOIP.2oBJaF0ZvMTZ1TkYKdCeuQHaNY%26pid%3DApi&f=1
https://cdnb.artstation.com/p/assets/images/images/006/723/931/large/cameron-sewell-newdread1.jpg?1500794380
Thanks!
lmao ... nevermind. :) It helps to read. In my defense, after 170 mods, 700+ archives and over 2000 variants added to our database, I'm a bit cross-eyed
Some extra info, i've noticed the following ID's also remove face slot item (if you're using jewerly to replace em, they're not visible):
Game.AddToInventory("Items.Helmet_01_rich_01",1) - Momentum Carbon-Reinforced Visored Helmet
Game.AddToInventory("Items.Helmet_01_rich_02",1) - Copper Gleam Fiberglass Helmet
Game.AddToInventory("Items.Helmet_01_basic_01",1) - Double-Shelled At-Ak Modular Helmet
Game.AddToInventory("Items.Helmet_01_basic_03",1) - Durable Lime Speed Modular Helmet
While the follow ID's don't remove the face slot equipped items (so basically use this 2 if you want your necklaces and other items on face slot to show up):
Game.AddToInventory("Items.Helmet_01_old_01",1) - Scratched Visored Helmet
Game.AddToInventory("Items.Helmet_01_basic_02",1) - Light Technopolymer Helmet
I mean a helmet.
:D